From c0ab09af747fc431dfb459ede30788cb9cd1c56b Mon Sep 17 00:00:00 2001 From: BlockMen Date: Fri, 11 Apr 2014 15:32:46 +0200 Subject: Add player:set_eye_offset() by @MirceaKitsune and clean up --- src/script/lua_api/l_object.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/script/lua_api/l_object.h') diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h index be1068c14..f6070585d 100644 --- a/src/script/lua_api/l_object.h +++ b/src/script/lua_api/l_object.h @@ -231,9 +231,12 @@ private: // override_day_night_ratio(self, type, list) static int l_override_day_night_ratio(lua_State *L); - // set_local_animation(self, {stand/ilde}, {walk}, {dig}, {walk+dig}, frame_speed) + // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed) static int l_set_local_animation(lua_State *L); + // set_eye_offset(self, v3f first pv, v3f third pv) + static int l_set_eye_offset(lua_State *L); + public: ObjectRef(ServerActiveObject *object); -- cgit v1.2.3