From d820a6bfd807b6d181a858f3ea8a0d0f5c2b1879 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Mon, 9 Sep 2013 22:50:25 +0200 Subject: Add Settings interface for Lua --- src/script/lua_api/l_settings.h | 73 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 src/script/lua_api/l_settings.h (limited to 'src/script/lua_api/l_settings.h') diff --git a/src/script/lua_api/l_settings.h b/src/script/lua_api/l_settings.h new file mode 100644 index 000000000..cb0c09a73 --- /dev/null +++ b/src/script/lua_api/l_settings.h @@ -0,0 +1,73 @@ +/* +Minetest +Copyright (C) 2013 PilzAdam + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef L_SETTINGS_H_ +#define L_SETTINGS_H_ + +#include "lua_api/l_base.h" + +class Settings; + +class LuaSettings : public ModApiBase { +private: + static const char className[]; + static const luaL_reg methods[]; + + // garbage collector + static int gc_object(lua_State* L); + + // get(self, key) -> value + static int l_get(lua_State* L); + + // get_bool(self, key) -> boolean + static int l_get_bool(lua_State* L); + + // set(self, key, value) + static int l_set(lua_State* L); + + // remove(self, key) -> success + static int l_remove(lua_State* L); + + // get_names(self) -> {key1, ...} + static int l_get_names(lua_State* L); + + // write(self) -> success + static int l_write(lua_State* L); + + // to_table(self) -> {[key1]=value1,...} + static int l_to_table(lua_State* L); + + Settings* m_settings; + std::string m_filename; + +public: + LuaSettings(const char* filename); + ~LuaSettings(); + + // LuaSettings(filename) + // Creates an LuaSettings and leaves it on top of stack + static int create_object(lua_State* L); + + static LuaSettings* checkobject(lua_State* L, int narg); + + static void Register(lua_State* L); + +}; + +#endif -- cgit v1.2.3