From 2c19d51409ca903021e0b508e5bc15299c4e51dc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Sun, 22 Jan 2017 11:17:41 +0100 Subject: [CSM] sound_play & sound_stop support + client_lua_api doc (#5096) * squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client --- src/script/lua_api/l_sound.cpp | 62 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 src/script/lua_api/l_sound.cpp (limited to 'src/script/lua_api/l_sound.cpp') diff --git a/src/script/lua_api/l_sound.cpp b/src/script/lua_api/l_sound.cpp new file mode 100644 index 000000000..774b5be0c --- /dev/null +++ b/src/script/lua_api/l_sound.cpp @@ -0,0 +1,62 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola +Copyright (C) 2017 nerzhul, Loic Blot + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "l_sound.h" +#include "l_internal.h" +#include "common/c_content.h" +#include "guiEngine.h" + + +int ModApiSound::l_sound_play(lua_State *L) +{ + SimpleSoundSpec spec; + read_soundspec(L, 1, spec); + bool looped = lua_toboolean(L, 2); + + s32 handle; + if (Client *client = getClient(L)) + handle = client->getSoundManager()->playSound(spec, looped); + // Main menu doesn't have access to client, use guiEngine + else + handle = getGuiEngine(L)->playSound(spec, looped); + + lua_pushinteger(L, handle); + + return 1; +} + +int ModApiSound::l_sound_stop(lua_State *L) +{ + u32 handle = luaL_checkinteger(L, 1); + + if (Client *client = getClient(L)) + client->getSoundManager()->stopSound(handle); + // Main menu doesn't have access to client, use guiEngine + else + getGuiEngine(L)->stopSound(handle); + + return 1; +} + +void ModApiSound::Initialize(lua_State *L, int top) +{ + API_FCT(sound_play); + API_FCT(sound_stop); +} -- cgit v1.2.3