From bf22569019749e421e8ffe0a73cff988a9a9c846 Mon Sep 17 00:00:00 2001 From: Jude Melton-Houghton Date: Fri, 7 Jan 2022 13:28:49 -0500 Subject: Use a database for mod storage (#11763) --- src/script/lua_api/l_storage.cpp | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) (limited to 'src/script/lua_api/l_storage.cpp') diff --git a/src/script/lua_api/l_storage.cpp b/src/script/lua_api/l_storage.cpp index 978b315d5..b8f4347a8 100644 --- a/src/script/lua_api/l_storage.cpp +++ b/src/script/lua_api/l_storage.cpp @@ -32,19 +32,23 @@ int ModApiStorage::l_get_mod_storage(lua_State *L) std::string mod_name = readParam(L, -1); - ModMetadata *store = new ModMetadata(mod_name); + ModMetadata *store = nullptr; + if (IGameDef *gamedef = getGameDef(L)) { - store->load(gamedef->getModStoragePath()); - gamedef->registerModStorage(store); + store = new ModMetadata(mod_name, gamedef->getModStorageDatabase()); + if (gamedef->registerModStorage(store)) { + StorageRef::create(L, store); + int object = lua_gettop(L); + lua_pushvalue(L, object); + return 1; + } } else { - delete store; assert(false); // this should not happen } - StorageRef::create(L, store); - int object = lua_gettop(L); + delete store; - lua_pushvalue(L, object); + lua_pushnil(L); return 1; } -- cgit v1.2.3