From d6ac3d8d9a6484f2d348d1caea203de0069b6bd6 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Tue, 25 Jun 2013 11:02:02 -0400 Subject: Add LuaVoxelManip --- src/script/lua_api/l_vmanip.h | 65 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 src/script/lua_api/l_vmanip.h (limited to 'src/script/lua_api/l_vmanip.h') diff --git a/src/script/lua_api/l_vmanip.h b/src/script/lua_api/l_vmanip.h new file mode 100644 index 000000000..568f7104e --- /dev/null +++ b/src/script/lua_api/l_vmanip.h @@ -0,0 +1,65 @@ +/* +Minetest +Copyright (C) 2013 kwolekr, Ryan Kwolek + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef L_VMANIP_H_ +#define L_VMANIP_H_ + +extern "C" { +#include +#include +} + +#include "irr_v3d.h" +#include "map.h" + +/* + VoxelManip + */ +class LuaVoxelManip +{ +private: + ManualMapVoxelManipulator *vm; + std::map modified_blocks; + + static const char className[]; + static const luaL_reg methods[]; + + static int gc_object(lua_State *L); + + static int l_read_chunk(lua_State *L); + static int l_write_chunk(lua_State *L); + static int l_update_map(lua_State *L); + static int l_update_liquids(lua_State *L); + static int l_calc_lighting(lua_State *L); + static int l_set_lighting(lua_State *L); + +public: + LuaVoxelManip(Map *map); + ~LuaVoxelManip(); + + // LuaVoxelManip() + // Creates a LuaVoxelManip and leaves it on top of stack + static int create_object(lua_State *L); + + static LuaVoxelManip *checkobject(lua_State *L, int narg); + + static void Register(lua_State *L); +}; + +#endif // L_VMANIP_H_ -- cgit v1.2.3