From 0f25fa7af655b98fa401176a523f269c843d1943 Mon Sep 17 00:00:00 2001 From: x2048 Date: Sat, 26 Mar 2022 16:58:26 +0100 Subject: Add API to control shadow intensity from the game/mod (#11944) * Also Disable shadows when sun/moon is hidden. Fixes #11972. --- src/script/lua_api/l_object.cpp | 43 +++++++++++++++++++++++++++++++++++++++++ src/script/lua_api/l_object.h | 6 ++++++ 2 files changed, 49 insertions(+) (limited to 'src/script/lua_api') diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 1ed6b0d5c..6153a0399 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -2295,6 +2295,47 @@ int ObjectRef::l_set_minimap_modes(lua_State *L) return 0; } +// set_lighting(self, lighting) +int ObjectRef::l_set_lighting(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + RemotePlayer *player = getplayer(ref); + if (player == nullptr) + return 0; + + luaL_checktype(L, 2, LUA_TTABLE); + Lighting lighting = player->getLighting(); + lua_getfield(L, 2, "shadows"); + if (lua_istable(L, -1)) { + lighting.shadow_intensity = getfloatfield_default(L, -1, "intensity", lighting.shadow_intensity); + } + lua_pop(L, -1); + + getServer(L)->setLighting(player, lighting); + lua_pushboolean(L, true); + return 1; +} + +// get_lighting(self) +int ObjectRef::l_get_lighting(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + RemotePlayer *player = getplayer(ref); + if (player == nullptr) + return 0; + + const Lighting &lighting = player->getLighting(); + + lua_newtable(L); // result + lua_newtable(L); // "shadows" + lua_pushnumber(L, lighting.shadow_intensity); + lua_setfield(L, -2, "intensity"); + lua_setfield(L, -2, "shadows"); + return 1; +} + ObjectRef::ObjectRef(ServerActiveObject *object): m_object(object) {} @@ -2448,5 +2489,7 @@ luaL_Reg ObjectRef::methods[] = { luamethod(ObjectRef, get_eye_offset), luamethod(ObjectRef, send_mapblock), luamethod(ObjectRef, set_minimap_modes), + luamethod(ObjectRef, set_lighting), + luamethod(ObjectRef, get_lighting), {0,0} }; diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h index 084d40c05..3e4e6681a 100644 --- a/src/script/lua_api/l_object.h +++ b/src/script/lua_api/l_object.h @@ -376,4 +376,10 @@ private: // set_minimap_modes(self, modes, wanted_mode) static int l_set_minimap_modes(lua_State *L); + + // set_lighting(self, lighting) + static int l_set_lighting(lua_State *L); + + // get_lighting(self) + static int l_get_lighting(lua_State *L); }; -- cgit v1.2.3