From d3ee617f37984b380ebe32cd37ef1cda66d96c48 Mon Sep 17 00:00:00 2001 From: sapier Date: Mon, 28 Apr 2014 23:41:27 +0200 Subject: Fix heart + bubble bar size on different texture packs Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar --- src/script/lua_api/l_object.cpp | 36 ++++++++++++++++++++++++++++++++++++ src/script/lua_api/l_object.h | 3 +++ 2 files changed, 39 insertions(+) (limited to 'src/script/lua_api') diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 30d423e6a..704037437 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -906,6 +906,10 @@ int ObjectRef::l_hud_add(lua_State *L) elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); lua_pop(L, 1); + lua_getfield(L, 2, "size"); + elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32(); + lua_pop(L, 1); + elem->name = getstringfield_default(L, 2, "name", ""); elem->text = getstringfield_default(L, 2, "text", ""); elem->number = getintfield_default(L, 2, "number", 0); @@ -924,6 +928,11 @@ int ObjectRef::l_hud_add(lua_State *L) elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f(); lua_pop(L, 1); + /* check for known deprecated element usage */ + if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) { + log_deprecated(L,"Deprecated usage of statbar without size!"); + } + u32 id = getServer(L)->hudAdd(player, elem); if (id == (u32)-1) { delete elem; @@ -1019,6 +1028,10 @@ int ObjectRef::l_hud_change(lua_State *L) e->world_pos = read_v3f(L, 4); value = &e->world_pos; break; + case HUD_STAT_SIZE: + e->size = read_v2s32(L, 4); + value = &e->size; + break; } getServer(L)->hudChange(player, id, stat, value); @@ -1101,6 +1114,28 @@ int ObjectRef::l_hud_set_flags(lua_State *L) return 1; } +int ObjectRef::l_hud_get_flags(lua_State *L) +{ + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + if (player == NULL) + return 0; + + lua_newtable(L); + lua_pushboolean(L, player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE); + lua_setfield(L, -2, "hotbar"); + lua_pushboolean(L, player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE); + lua_setfield(L, -2, "healthbar"); + lua_pushboolean(L, player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE); + lua_setfield(L, -2, "crosshair"); + lua_pushboolean(L, player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE); + lua_setfield(L, -2, "wielditem"); + lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE); + lua_setfield(L, -2, "breathbar"); + + return 1; +} + // hud_set_hotbar_itemcount(self, hotbar_itemcount) int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L) { @@ -1321,6 +1356,7 @@ const luaL_reg ObjectRef::methods[] = { luamethod(ObjectRef, hud_change), luamethod(ObjectRef, hud_get), luamethod(ObjectRef, hud_set_flags), + luamethod(ObjectRef, hud_get_flags), luamethod(ObjectRef, hud_set_hotbar_itemcount), luamethod(ObjectRef, hud_set_hotbar_image), luamethod(ObjectRef, hud_set_hotbar_selected_image), diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h index f6070585d..d51ca379f 100644 --- a/src/script/lua_api/l_object.h +++ b/src/script/lua_api/l_object.h @@ -216,6 +216,9 @@ private: // hud_set_flags(self, flags) static int l_hud_set_flags(lua_State *L); + // hud_get_flags() + static int l_hud_get_flags(lua_State *L); + // hud_set_hotbar_itemcount(self, hotbar_itemcount) static int l_hud_set_hotbar_itemcount(lua_State *L); -- cgit v1.2.3