From 3a8c7888807e4483bbdb3edd81c9893f3e2f427d Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Fri, 5 Sep 2014 20:08:51 -0400 Subject: Add mod security Due to compatibility concerns, this is temporarily disabled. --- src/script/scripting_game.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/script/scripting_game.cpp') diff --git a/src/script/scripting_game.cpp b/src/script/scripting_game.cpp index 5bcd2a33d..9321c38a9 100644 --- a/src/script/scripting_game.cpp +++ b/src/script/scripting_game.cpp @@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "scripting_game.h" #include "server.h" #include "log.h" +#include "settings.h" #include "cpp_api/s_internal.h" #include "lua_api/l_base.h" #include "lua_api/l_craft.h" @@ -49,10 +50,12 @@ GameScripting::GameScripting(Server* server) // setEnv(env) is called by ScriptApiEnv::initializeEnvironment() // once the environment has been created - //TODO add security - SCRIPTAPI_PRECHECKHEADER + if (g_settings->getBool("secure.enable_security")) { + initializeSecurity(); + } + lua_getglobal(L, "core"); int top = lua_gettop(L); -- cgit v1.2.3