From f2aa2c6a986dec47856c49ae5f54fbf3c688e027 Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Tue, 31 Jan 2017 19:49:01 +0000 Subject: Add ItemStack key-value meta storage --- src/script/scripting_game.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/script/scripting_game.cpp') diff --git a/src/script/scripting_game.cpp b/src/script/scripting_game.cpp index e313d55f8..7becef6dc 100644 --- a/src/script/scripting_game.cpp +++ b/src/script/scripting_game.cpp @@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "lua_api/l_env.h" #include "lua_api/l_inventory.h" #include "lua_api/l_item.h" +#include "lua_api/l_itemstackmeta.h" #include "lua_api/l_mapgen.h" #include "lua_api/l_nodemeta.h" #include "lua_api/l_nodetimer.h" @@ -94,6 +95,7 @@ void GameScripting::InitializeModApi(lua_State *L, int top) // Register reference classes (userdata) InvRef::Register(L); + ItemStackMetaRef::Register(L); LuaAreaStore::Register(L); LuaItemStack::Register(L); LuaPerlinNoise::Register(L); -- cgit v1.2.3