From 4e1f50035e860a00636ca5d804c267119df99601 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sun, 11 Aug 2013 04:09:45 +0200 Subject: Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu --- src/script/scripting_game.h | 53 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 src/script/scripting_game.h (limited to 'src/script/scripting_game.h') diff --git a/src/script/scripting_game.h b/src/script/scripting_game.h new file mode 100644 index 000000000..ed6567922 --- /dev/null +++ b/src/script/scripting_game.h @@ -0,0 +1,53 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef SCRIPTING_GAME_H_ +#define SCRIPTING_GAME_H_ + +#include "cpp_api/s_base.h" +#include "cpp_api/s_entity.h" +#include "cpp_api/s_env.h" +#include "cpp_api/s_inventory.h" +#include "cpp_api/s_node.h" +#include "cpp_api/s_player.h" +#include "cpp_api/s_server.h" + +/*****************************************************************************/ +/* Scripting <-> Game Interface */ +/*****************************************************************************/ + +class GameScripting + : virtual public ScriptApiBase, + public ScriptApiDetached, + public ScriptApiEntity, + public ScriptApiEnv, + public ScriptApiNode, + public ScriptApiPlayer, + public ScriptApiServer +{ +public: + GameScripting(Server* server); + + // use ScriptApiBase::loadMod() to load mods + +private: + void InitializeModApi(lua_State *L, int top); +}; + +#endif /* SCRIPTING_GAME_H_ */ -- cgit v1.2.3