From 50ba7e114d0937061f988c9452904dd2456399b5 Mon Sep 17 00:00:00 2001 From: BlockMen Date: Mon, 28 Sep 2015 20:49:38 +0200 Subject: Add option to disable backface culling for models - Disabled by default (except players) - Fixes #2984 --- src/script/common/c_content.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/script') diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 00ec85b2f..787541ad0 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -197,6 +197,7 @@ void read_object_properties(lua_State *L, int index, prop->automatic_face_movement_dir_offset = 0.0; } lua_pop(L, 1); + getboolfield(L, -1, "backface_culling", prop->backface_culling); } /******************************************************************************/ @@ -255,6 +256,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) else lua_pushboolean(L, false); lua_setfield(L, -2, "automatic_face_movement_dir"); + lua_pushboolean(L, prop->backface_culling); + lua_setfield(L, -2, "backface_culling"); } /******************************************************************************/ @@ -1231,4 +1234,3 @@ void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion) } lua_pop(L, 1); // Pop value } - -- cgit v1.2.3