From 9749d9fee6db99da1ab861dc04ec63ef973db3e0 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Thu, 5 Mar 2015 15:34:39 +0100 Subject: Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time --- src/script/lua_api/l_mapgen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/script') diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp index f14b0dfcb..54ec69010 100644 --- a/src/script/lua_api/l_mapgen.cpp +++ b/src/script/lua_api/l_mapgen.cpp @@ -459,7 +459,7 @@ int ModApiMapgen::l_register_biome(lua_State *L) } NodeResolveInfo *nri = new NodeResolveInfo(b); - std::list &nnames = nri->nodenames; + std::vector &nnames = nri->nodenames; nnames.push_back(getstringfield_default(L, index, "node_top", "")); nnames.push_back(getstringfield_default(L, index, "node_filler", "")); nnames.push_back(getstringfield_default(L, index, "node_stone", "")); -- cgit v1.2.3