From bdbdeab0053d9ebbaffea17effeba777b710d390 Mon Sep 17 00:00:00 2001 From: sapier Date: Sat, 23 Feb 2013 18:06:57 +0000 Subject: split scriptapi.cpp Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits --- src/scriptapi_env.h | 164 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 164 insertions(+) create mode 100644 src/scriptapi_env.h (limited to 'src/scriptapi_env.h') diff --git a/src/scriptapi_env.h b/src/scriptapi_env.h new file mode 100644 index 000000000..1599969a4 --- /dev/null +++ b/src/scriptapi_env.h @@ -0,0 +1,164 @@ +/* +Minetest-c55 +Copyright (C) 2013 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef LUA_ENVIRONMENT_H_ +#define LUA_ENVIRONMENT_H_ + +extern "C" { +#include +#include +} + +#include "environment.h" + +/* + EnvRef +*/ + +class EnvRef +{ +private: + ServerEnvironment *m_env; + + static const char className[]; + static const luaL_reg methods[]; + + static int gc_object(lua_State *L) ; + + static EnvRef *checkobject(lua_State *L, int narg); + + // Exported functions + + // EnvRef:set_node(pos, node) + // pos = {x=num, y=num, z=num} + static int l_set_node(lua_State *L); + + static int l_add_node(lua_State *L); + + // EnvRef:remove_node(pos) + // pos = {x=num, y=num, z=num} + static int l_remove_node(lua_State *L); + + // EnvRef:get_node(pos) + // pos = {x=num, y=num, z=num} + static int l_get_node(lua_State *L); + + // EnvRef:get_node_or_nil(pos) + // pos = {x=num, y=num, z=num} + static int l_get_node_or_nil(lua_State *L); + + // EnvRef:get_node_light(pos, timeofday) + // pos = {x=num, y=num, z=num} + // timeofday: nil = current time, 0 = night, 0.5 = day + static int l_get_node_light(lua_State *L); + + // EnvRef:place_node(pos, node) + // pos = {x=num, y=num, z=num} + static int l_place_node(lua_State *L); + + // EnvRef:dig_node(pos) + // pos = {x=num, y=num, z=num} + static int l_dig_node(lua_State *L); + + // EnvRef:punch_node(pos) + // pos = {x=num, y=num, z=num} + static int l_punch_node(lua_State *L); + + // EnvRef:get_meta(pos) + static int l_get_meta(lua_State *L); + + // EnvRef:get_node_timer(pos) + static int l_get_node_timer(lua_State *L); + + // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil + // pos = {x=num, y=num, z=num} + static int l_add_entity(lua_State *L); + + // EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil + // pos = {x=num, y=num, z=num} + static int l_add_item(lua_State *L); + + // EnvRef:add_rat(pos) + // pos = {x=num, y=num, z=num} + static int l_add_rat(lua_State *L); + + // EnvRef:add_firefly(pos) + // pos = {x=num, y=num, z=num} + static int l_add_firefly(lua_State *L); + + // EnvRef:get_player_by_name(name) + static int l_get_player_by_name(lua_State *L); + + // EnvRef:get_objects_inside_radius(pos, radius) + static int l_get_objects_inside_radius(lua_State *L); + + // EnvRef:set_timeofday(val) + // val = 0...1 + static int l_set_timeofday(lua_State *L); + + // EnvRef:get_timeofday() -> 0...1 + static int l_get_timeofday(lua_State *L); + + // EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil + // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" + static int l_find_node_near(lua_State *L); + + // EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions + // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" + static int l_find_nodes_in_area(lua_State *L); + + // EnvRef:get_perlin(seeddiff, octaves, persistence, scale) + // returns world-specific PerlinNoise + static int l_get_perlin(lua_State *L); + + // EnvRef:get_perlin_map(noiseparams, size) + // returns world-specific PerlinNoiseMap + static int l_get_perlin_map(lua_State *L); + + // EnvRef:clear_objects() + // clear all objects in the environment + static int l_clear_objects(lua_State *L); + + static int l_spawn_tree(lua_State *L); + +public: + EnvRef(ServerEnvironment *env); + + ~EnvRef(); + + // Creates an EnvRef and leaves it on top of stack + // Not callable from Lua; all references are created on the C side. + static void create(lua_State *L, ServerEnvironment *env); + + static void set_null(lua_State *L); + + static void Register(lua_State *L); +}; + +/*****************************************************************************/ +/* Minetest interface */ +/*****************************************************************************/ +// On environment step +void scriptapi_environment_step(lua_State *L, float dtime); +// After generating a piece of map +void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp, + u32 blockseed); +void scriptapi_add_environment(lua_State *L, ServerEnvironment *env); + +#endif /* LUA_ENVIRONMENT_H_ */ -- cgit v1.2.3