From ab433775777c4f5055bcf4d2a1cffc506c4f9961 Mon Sep 17 00:00:00 2001 From: sapier Date: Sat, 25 May 2013 00:51:02 +0200 Subject: Move scriptapi to separate folder (by sapier) On the lua side, notably minetest.env:() should now be replaced by minetest.(). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) --- src/scriptapi_object.h | 238 ------------------------------------------------- 1 file changed, 238 deletions(-) delete mode 100644 src/scriptapi_object.h (limited to 'src/scriptapi_object.h') diff --git a/src/scriptapi_object.h b/src/scriptapi_object.h deleted file mode 100644 index 82535ee94..000000000 --- a/src/scriptapi_object.h +++ /dev/null @@ -1,238 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef LUA_OBJECT_H_ -#define LUA_OBJECT_H_ - -extern "C" { -#include -#include -} - -#include "serverobject.h" -#include "content_sao.h" -#include "player.h" - -/* - ObjectRef -*/ - -class ObjectRef -{ -private: - ServerActiveObject *m_object; - - static const char className[]; - static const luaL_reg methods[]; -public: - static ObjectRef *checkobject(lua_State *L, int narg); - - static ServerActiveObject* getobject(ObjectRef *ref); -private: - static LuaEntitySAO* getluaobject(ObjectRef *ref); - - static PlayerSAO* getplayersao(ObjectRef *ref); - - static Player* getplayer(ObjectRef *ref); - - // Exported functions - - // garbage collector - static int gc_object(lua_State *L); - - // remove(self) - static int l_remove(lua_State *L); - - // getpos(self) - // returns: {x=num, y=num, z=num} - static int l_getpos(lua_State *L); - - // setpos(self, pos) - static int l_setpos(lua_State *L); - - // moveto(self, pos, continuous=false) - static int l_moveto(lua_State *L); - - // punch(self, puncher, time_from_last_punch, tool_capabilities, dir) - static int l_punch(lua_State *L); - - // right_click(self, clicker); clicker = an another ObjectRef - static int l_right_click(lua_State *L); - - // set_hp(self, hp) - // hp = number of hitpoints (2 * number of hearts) - // returns: nil - static int l_set_hp(lua_State *L); - - // get_hp(self) - // returns: number of hitpoints (2 * number of hearts) - // 0 if not applicable to this type of object - static int l_get_hp(lua_State *L); - - // get_inventory(self) - static int l_get_inventory(lua_State *L); - - // get_wield_list(self) - static int l_get_wield_list(lua_State *L); - - // get_wield_index(self) - static int l_get_wield_index(lua_State *L); - - // get_wielded_item(self) - static int l_get_wielded_item(lua_State *L); - - // set_wielded_item(self, itemstack or itemstring or table or nil) - static int l_set_wielded_item(lua_State *L); - - // set_armor_groups(self, groups) - static int l_set_armor_groups(lua_State *L); - - // set_physics_override(self, physics_override_speed, physics_override_jump, physics_override_gravity) - static int l_set_physics_override(lua_State *L); - - // set_animation(self, frame_range, frame_speed, frame_blend) - static int l_set_animation(lua_State *L); - - // set_bone_position(self, std::string bone, v3f position, v3f rotation) - static int l_set_bone_position(lua_State *L); - - // set_attach(self, parent, bone, position, rotation) - static int l_set_attach(lua_State *L); - - // set_detach(self) - static int l_set_detach(lua_State *L); - - // set_properties(self, properties) - static int l_set_properties(lua_State *L); - - /* LuaEntitySAO-only */ - - // setvelocity(self, {x=num, y=num, z=num}) - static int l_setvelocity(lua_State *L); - - // getvelocity(self) - static int l_getvelocity(lua_State *L); - - // setacceleration(self, {x=num, y=num, z=num}) - static int l_setacceleration(lua_State *L); - - // getacceleration(self) - static int l_getacceleration(lua_State *L); - - // setyaw(self, radians) - static int l_setyaw(lua_State *L); - - // getyaw(self) - static int l_getyaw(lua_State *L); - - // settexturemod(self, mod) - static int l_settexturemod(lua_State *L); - - // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2, - // select_horiz_by_yawpitch=false) - static int l_setsprite(lua_State *L); - - // DEPRECATED - // get_entity_name(self) - static int l_get_entity_name(lua_State *L); - - // get_luaentity(self) - static int l_get_luaentity(lua_State *L); - - /* Player-only */ - - // is_player(self) - static int l_is_player(lua_State *L); - - // get_player_name(self) - static int l_get_player_name(lua_State *L); - - // get_look_dir(self) - static int l_get_look_dir(lua_State *L); - - // get_look_pitch(self) - static int l_get_look_pitch(lua_State *L); - - // get_look_yaw(self) - static int l_get_look_yaw(lua_State *L); - - // set_look_pitch(self, radians) - static int l_set_look_pitch(lua_State *L); - - // set_look_yaw(self, radians) - static int l_set_look_yaw(lua_State *L); - - // set_inventory_formspec(self, formspec) - static int l_set_inventory_formspec(lua_State *L); - - // get_inventory_formspec(self) -> formspec - static int l_get_inventory_formspec(lua_State *L); - - // get_player_control(self) - static int l_get_player_control(lua_State *L); - - // get_player_control_bits(self) - static int l_get_player_control_bits(lua_State *L); - - // hud_add(self, id, form) - static int l_hud_add(lua_State *L); - - // hud_rm(self, id) - static int l_hud_remove(lua_State *L); - - // hud_change(self, id, stat, data) - static int l_hud_change(lua_State *L); - - // hud_get(self, id) - static int l_hud_get(lua_State *L); - - // hud_set_flags(self, flags) - static int l_hud_set_flags(lua_State *L); - -public: - ObjectRef(ServerActiveObject *object); - - ~ObjectRef(); - - // Creates an ObjectRef and leaves it on top of stack - // Not callable from Lua; all references are created on the C side. - static void create(lua_State *L, ServerActiveObject *object); - - static void set_null(lua_State *L); - - static void Register(lua_State *L); -}; - -/*****************************************************************************/ -/* scriptapi internal */ -/*****************************************************************************/ -// Creates a new anonymous reference if cobj=NULL or id=0 -void objectref_get_or_create(lua_State *L, - ServerActiveObject *cobj); -void objectref_get(lua_State *L, u16 id); -void read_object_properties(lua_State *L, int index, - ObjectProperties *prop); - -/*****************************************************************************/ -/* Minetest interface */ -/*****************************************************************************/ -void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj); -void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj); - -#endif /* LUA_OBJECT_H_ */ -- cgit v1.2.3