From bdbdeab0053d9ebbaffea17effeba777b710d390 Mon Sep 17 00:00:00 2001 From: sapier Date: Sat, 23 Feb 2013 18:06:57 +0000 Subject: split scriptapi.cpp Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits --- src/scriptapi_object.h | 214 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 214 insertions(+) create mode 100644 src/scriptapi_object.h (limited to 'src/scriptapi_object.h') diff --git a/src/scriptapi_object.h b/src/scriptapi_object.h new file mode 100644 index 000000000..ba1e7db39 --- /dev/null +++ b/src/scriptapi_object.h @@ -0,0 +1,214 @@ +/* +Minetest-c55 +Copyright (C) 2013 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef LUA_OBJECT_H_ +#define LUA_OBJECT_H_ + +extern "C" { +#include +#include +} + +#include "serverobject.h" +#include "content_sao.h" +#include "player.h" + +/* + ObjectRef +*/ + +class ObjectRef +{ +private: + ServerActiveObject *m_object; + + static const char className[]; + static const luaL_reg methods[]; +public: + static ObjectRef *checkobject(lua_State *L, int narg); + + static ServerActiveObject* getobject(ObjectRef *ref); +private: + static LuaEntitySAO* getluaobject(ObjectRef *ref); + + static PlayerSAO* getplayersao(ObjectRef *ref); + + static Player* getplayer(ObjectRef *ref); + + // Exported functions + + // garbage collector + static int gc_object(lua_State *L); + + // remove(self) + static int l_remove(lua_State *L); + + // getpos(self) + // returns: {x=num, y=num, z=num} + static int l_getpos(lua_State *L); + + // setpos(self, pos) + static int l_setpos(lua_State *L); + + // moveto(self, pos, continuous=false) + static int l_moveto(lua_State *L); + + // punch(self, puncher, time_from_last_punch, tool_capabilities, dir) + static int l_punch(lua_State *L); + + // right_click(self, clicker); clicker = an another ObjectRef + static int l_right_click(lua_State *L); + + // set_hp(self, hp) + // hp = number of hitpoints (2 * number of hearts) + // returns: nil + static int l_set_hp(lua_State *L); + + // get_hp(self) + // returns: number of hitpoints (2 * number of hearts) + // 0 if not applicable to this type of object + static int l_get_hp(lua_State *L); + + // get_inventory(self) + static int l_get_inventory(lua_State *L); + + // get_wield_list(self) + static int l_get_wield_list(lua_State *L); + + // get_wield_index(self) + static int l_get_wield_index(lua_State *L); + + // get_wielded_item(self) + static int l_get_wielded_item(lua_State *L); + + // set_wielded_item(self, itemstack or itemstring or table or nil) + static int l_set_wielded_item(lua_State *L); + + // set_armor_groups(self, groups) + static int l_set_armor_groups(lua_State *L); + + // set_animation(self, frame_range, frame_speed, frame_blend) + static int l_set_animation(lua_State *L); + + // set_bone_position(self, std::string bone, v3f position, v3f rotation) + static int l_set_bone_position(lua_State *L); + + // set_attach(self, parent, bone, position, rotation) + static int l_set_attach(lua_State *L); + + // set_detach(self) + static int l_set_detach(lua_State *L); + + // set_properties(self, properties) + static int l_set_properties(lua_State *L); + + /* LuaEntitySAO-only */ + + // setvelocity(self, {x=num, y=num, z=num}) + static int l_setvelocity(lua_State *L); + + // getvelocity(self) + static int l_getvelocity(lua_State *L); + + // setacceleration(self, {x=num, y=num, z=num}) + static int l_setacceleration(lua_State *L); + + // getacceleration(self) + static int l_getacceleration(lua_State *L); + + // setyaw(self, radians) + static int l_setyaw(lua_State *L); + + // getyaw(self) + static int l_getyaw(lua_State *L); + + // settexturemod(self, mod) + static int l_settexturemod(lua_State *L); + + // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2, + // select_horiz_by_yawpitch=false) + static int l_setsprite(lua_State *L); + + // DEPRECATED + // get_entity_name(self) + static int l_get_entity_name(lua_State *L); + + // get_luaentity(self) + static int l_get_luaentity(lua_State *L); + + /* Player-only */ + + // is_player(self) + static int l_is_player(lua_State *L); + + // get_player_name(self) + static int l_get_player_name(lua_State *L); + + // get_look_dir(self) + static int l_get_look_dir(lua_State *L); + + // get_look_pitch(self) + static int l_get_look_pitch(lua_State *L); + + // get_look_yaw(self) + static int l_get_look_yaw(lua_State *L); + + // set_inventory_formspec(self, formspec) + static int l_set_inventory_formspec(lua_State *L); + + // get_inventory_formspec(self) -> formspec + static int l_get_inventory_formspec(lua_State *L); + + // get_player_control(self) + static int l_get_player_control(lua_State *L); + + // get_player_control_bits(self) + static int l_get_player_control_bits(lua_State *L); + +public: + ObjectRef(ServerActiveObject *object); + + ~ObjectRef(); + + // Creates an ObjectRef and leaves it on top of stack + // Not callable from Lua; all references are created on the C side. + static void create(lua_State *L, ServerActiveObject *object); + + static void set_null(lua_State *L); + + static void Register(lua_State *L); +}; + +/*****************************************************************************/ +/* scriptapi internal */ +/*****************************************************************************/ +// Creates a new anonymous reference if cobj=NULL or id=0 +void objectref_get_or_create(lua_State *L, + ServerActiveObject *cobj); +void objectref_get(lua_State *L, u16 id); +void read_object_properties(lua_State *L, int index, + ObjectProperties *prop); + +/*****************************************************************************/ +/* Minetest interface */ +/*****************************************************************************/ +void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj); +void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj); + +#endif /* LUA_OBJECT_H_ */ -- cgit v1.2.3