From 6b927229f5f9cb9a8163ecec482160975199fa0f Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 26 Nov 2012 22:31:21 +0200 Subject: Default server step to 0.1s and sync object/player update intervals to it --- src/server.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index 6f80c82f7..cb5447605 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2224,11 +2224,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) Answer with a TOCLIENT_INIT */ { - SharedBuffer reply(2+1+6+8); + SharedBuffer reply(2+1+6+8+4); writeU16(&reply[0], TOCLIENT_INIT); writeU8(&reply[2], deployed); writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS)); writeU64(&reply[2+1+6], m_env->getServerMap().getSeed()); + writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step")); // Send as reliable m_con.Send(peer_id, 0, reply, true); -- cgit v1.2.3