From a176f9eb36033196040443991a0723c39886b8a2 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 15 Jan 2011 13:50:13 +0200 Subject: generate-time lighting optimization --- src/server.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index 2f285b6e9..9d2e9697d 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -3003,7 +3003,7 @@ Player *Server::emergePlayer(const char *name, const char *password) // Try to find a good place a few times for(s32 i=0; i<100; i++) { - s32 range = 1 + i*5; + s32 range = 1 + i*2; // We're going to try to throw the player to this position nodepos = v2s16(-range/2 + (myrand()%range), -range/2 + (myrand()%range)); @@ -3036,6 +3036,10 @@ Player *Server::emergePlayer(const char *name, const char *password) break; } #endif + + // If no suitable place was not found, go above water at least. + if(groundheight < WATER_LEVEL) + groundheight = WATER_LEVEL; player->setPosition(intToFloat(v3s16( nodepos.X, -- cgit v1.2.3