From a687efa6dfb97927d94db4d2f05970cde9d4181f Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sun, 9 Jun 2019 11:25:41 +0200 Subject: Damage: Play no damage sound when immortal (#8350) Add isImmortal server-side for proper enable_damage handling Rework log messages --- src/server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index 7167a6686..f3c13bad1 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1426,7 +1426,7 @@ void Server::SendMovement(session_t peer_id) void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason &reason) { - if (!g_settings->getBool("enable_damage")) + if (playersao->isImmortal()) return; session_t peer_id = playersao->getPeerID(); -- cgit v1.2.3