From d4e9dd4643607192f5adebeecda86f25074f02cd Mon Sep 17 00:00:00 2001 From: red-001 Date: Sat, 8 Apr 2017 19:03:57 +0100 Subject: Move chat command handling code from C++ to Lua (#5528) --- src/server.cpp | 23 ++++++----------------- 1 file changed, 6 insertions(+), 17 deletions(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index 224af47a7..02e365718 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2820,25 +2820,14 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna // Whether to send line to the player that sent the message, or to all players bool broadcast_line = true; - // Commands are implemented in Lua, so only catch invalid - // commands that were not "eaten" and send an error back - if (wmessage[0] == L'/') { - std::wstring wcmd = wmessage.substr(1); + if (check_shout_priv && !checkPriv(name, "shout")) { + line += L"-!- You don't have permission to shout."; broadcast_line = false; - if (wcmd.length() == 0) - line += L"-!- Empty command"; - else - line += L"-!- Invalid command: " + str_split(wcmd, L' ')[0]; } else { - if (check_shout_priv && !checkPriv(name, "shout")) { - line += L"-!- You don't have permission to shout."; - broadcast_line = false; - } else { - line += L"<"; - line += wname; - line += L"> "; - line += wmessage; - } + line += L"<"; + line += wname; + line += L"> "; + line += wmessage; } /* -- cgit v1.2.3