From e9c9b66ae92f4b95061d2b93e5db182d0c80b526 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Tue, 2 Sep 2014 12:53:20 -0400 Subject: Make players check inventory modification properly --- src/server.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index 4f4763ea4..6afe600ed 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -5039,13 +5039,16 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id) if (!player) { newplayer = true; player = new RemotePlayer(this, name); - /* Set player position */ + // Set player position infostream<<"Server: Finding spawn place for player \"" <getServerMap()); player->setPosition(pos); - /* Add player to environment */ + // Make sure the player is saved + player->setModified(true); + + // Add player to environment m_env->addPlayer(player); } -- cgit v1.2.3