From ab433775777c4f5055bcf4d2a1cffc506c4f9961 Mon Sep 17 00:00:00 2001 From: sapier Date: Sat, 25 May 2013 00:51:02 +0200 Subject: Move scriptapi to separate folder (by sapier) On the lua side, notably minetest.env:() should now be replaced by minetest.(). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) --- src/server.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/server.h') diff --git a/src/server.h b/src/server.h index dcd007d23..3906f43b8 100644 --- a/src/server.h +++ b/src/server.h @@ -43,8 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" -struct LuaState; -typedef struct lua_State lua_State; class IWritableItemDefManager; class IWritableNodeDefManager; class IWritableCraftDefManager; @@ -52,7 +50,9 @@ class EventManager; class PlayerSAO; class IRollbackManager; class EmergeManager; -//struct HudElement; +//struct HudElement; ????????? +class ScriptApi; + class ServerError : public std::exception { @@ -384,7 +384,7 @@ public: void Receive(); void ProcessData(u8 *data, u32 datasize, u16 peer_id); - std::list getPlayerInfo(); + //std::list getPlayerInfo(); // Environment must be locked when called void setTimeOfDay(u32 time) @@ -492,8 +492,8 @@ public: // Creates or resets inventory Inventory* createDetachedInventory(const std::string &name); - // Envlock and conlock should be locked when using Lua - lua_State *getLua(){ return m_lua; } + // Envlock and conlock should be locked when using scriptapi + ScriptApi *getScriptIface(){ return m_script; } // Envlock should be locked when using the rollback manager IRollbackManager *getRollbackManager(){ return m_rollback; } @@ -746,7 +746,7 @@ private: // Scripting // Envlock and conlock should be locked when using Lua - lua_State *m_lua; + ScriptApi *m_script; // Item definition manager IWritableItemDefManager *m_itemdef; -- cgit v1.2.3 From 96fe1de8322a57ad82fcab3540c1eb44f74b9989 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sat, 4 May 2013 02:08:52 +0200 Subject: Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM --- src/server.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server.h') diff --git a/src/server.h b/src/server.h index 3906f43b8..edc5c4895 100644 --- a/src/server.h +++ b/src/server.h @@ -541,6 +541,7 @@ public: bool hudRemove(Player *player, u32 id); bool hudChange(Player *player, u32 id, HudElementStat stat, void *value); bool hudSetFlags(Player *player, u32 flags, u32 mask); + bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount); private: @@ -585,6 +586,7 @@ private: void SendHUDRemove(u16 peer_id, u32 id); void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value); void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask); + void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value); /* Send a node removal/addition event to all clients except ignore_id. -- cgit v1.2.3