From 74febd5c31c20369a35a82e9a36e50f18562ce9f Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 15 Oct 2011 14:46:59 +0300 Subject: Handle death and respawn better --- src/server.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/server.h') diff --git a/src/server.h b/src/server.h index d51f91068..f65bd1957 100644 --- a/src/server.h +++ b/src/server.h @@ -488,6 +488,8 @@ private: static void SendHP(con::Connection &con, u16 peer_id, u8 hp); static void SendAccessDenied(con::Connection &con, u16 peer_id, const std::wstring &reason); + static void SendDeathscreen(con::Connection &con, u16 peer_id, + bool set_camera_point_target, v3f camera_point_target); /* Non-static send methods @@ -526,6 +528,9 @@ private: Something random */ + void HandlePlayerHP(Player *player, s16 damage); + void RespawnPlayer(Player *player); + void UpdateCrafting(u16 peer_id); // When called, connection mutex should be locked -- cgit v1.2.3