From 2efae3ffd720095222c800e016286a45c9fe1e5c Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Sat, 21 Jan 2017 15:02:08 +0100 Subject: [CSM] Client side modding * rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions --- src/serverenvironment.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/serverenvironment.cpp') diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index f3f489092..ecc7c3150 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "profiler.h" #include "raycast.h" #include "remoteplayer.h" -#include "scripting_game.h" +#include "serverscripting.h" #include "server.h" #include "voxelalgorithms.h" #include "util/serialize.h" @@ -352,7 +352,7 @@ void ActiveBlockList::update(std::vector &active_positions, */ ServerEnvironment::ServerEnvironment(ServerMap *map, - GameScripting *scriptIface, Server *server, + ServerScripting *scriptIface, Server *server, const std::string &path_world) : m_map(map), m_script(scriptIface), -- cgit v1.2.3