From 8aaf526730a621ae6d8d2839730437b605d892e7 Mon Sep 17 00:00:00 2001 From: paramat Date: Tue, 20 Feb 2018 19:32:24 +0000 Subject: SAO limits: Allow SAOs to exist outside the set 'mapgen limit' --- src/serverenvironment.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/serverenvironment.cpp') diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index e4fcf626d..8a66d4dfa 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -579,8 +579,7 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player, // If the player exists, ensure that they respawn inside legal bounds // This fixes an assert crash when the player can't be added // to the environment - ServerMap &map = getServerMap(); - if (map.getMapgenParams()->saoPosOverLimit(playersao->getBasePosition())) { + if (objectpos_over_limit(playersao->getBasePosition())) { actionstream << "Respawn position for player \"" << player->getName() << "\" outside limits, resetting" << std::endl; playersao->setBasePosition(m_server->findSpawnPos()); -- cgit v1.2.3