From 745a90dc84339774a37fddff480dd60c69f4cc2a Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sat, 9 Sep 2017 00:36:48 +0200 Subject: Server: Calculate maximal total block sends dynamically (#6393) The block sends per client is 1/2 when reaching the maximal player count. --- src/serverenvironment.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/serverenvironment.h') diff --git a/src/serverenvironment.h b/src/serverenvironment.h index 9d84d7a48..0eabfc08f 100644 --- a/src/serverenvironment.h +++ b/src/serverenvironment.h @@ -342,6 +342,7 @@ public: RemotePlayer *getPlayer(const u16 peer_id); RemotePlayer *getPlayer(const char* name); + u32 getPlayerCount() const { return m_players.size(); } static bool migratePlayersDatabase(const GameParams &game_params, const Settings &cmd_args); -- cgit v1.2.3