From 2f4cf0bcca1ce5941dd3d2625fe4636e86e73e75 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Sat, 20 Feb 2016 03:37:26 +0100 Subject: Remove preload_item_visuals code Closes #3748 --- src/settings_translation_file.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/settings_translation_file.cpp') diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp index b078e4d12..d3bf5a1f8 100644 --- a/src/settings_translation_file.cpp +++ b/src/settings_translation_file.cpp @@ -136,8 +136,6 @@ fake_function() { gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time."); gettext("Minimum texture size for filters"); gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled."); - gettext("Preload inventory textures"); - gettext("Pre-generate all item visuals used in the inventory.\nThis increases startup time, but runs smoother in-game.\nThe generated textures can easily exceed your VRAM, causing artifacts in the inventory."); gettext("FSAA"); gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0."); gettext("Shaders"); -- cgit v1.2.3