From 075833e39368e63e06889f21140f816420e83541 Mon Sep 17 00:00:00 2001 From: Lars Hofhansl Date: Sat, 3 Dec 2016 21:43:25 -0800 Subject: Fog: Make fraction of visible distance at which fog starts configurable Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'. --- src/shader.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/shader.cpp') diff --git a/src/shader.cpp b/src/shader.cpp index d51c1e308..c0ecf738d 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -751,6 +751,10 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype, if (g_settings->getBool("tone_mapping")) shaders_header += "#define ENABLE_TONE_MAPPING\n"; + shaders_header += "#define FOG_START "; + shaders_header += ftos(rangelim(g_settings->getFloat("fog_start"), 0.0f, 0.99f)); + shaders_header += "\n"; + // Call addHighLevelShaderMaterial() or addShaderMaterial() const c8* vertex_program_ptr = 0; const c8* pixel_program_ptr = 0; -- cgit v1.2.3