From 2e90ed07acd295387c0da6c0689d14665b6c125d Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 16 Mar 2012 16:34:30 +0200 Subject: Dynamic sky, fog and cloud colors; sun and moon --- src/sky.cpp | 446 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 446 insertions(+) create mode 100644 src/sky.cpp (limited to 'src/sky.cpp') diff --git a/src/sky.cpp b/src/sky.cpp new file mode 100644 index 000000000..ba9b17493 --- /dev/null +++ b/src/sky.cpp @@ -0,0 +1,446 @@ +#include "sky.h" +#include "IVideoDriver.h" +#include "ISceneManager.h" +#include "ICameraSceneNode.h" +#include "S3DVertex.h" +#include "utility.h" // MYMIN +#include "tile.h" // getTexturePath +#include "noise.h" // easeCurve +#include "main.h" // g_profiler +#include "profiler.h" + +//! constructor +Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id): + scene::ISceneNode(parent, mgr, id), + m_first_update(true), + m_brightness(0.5), + m_cloud_brightness(0.5), + m_bgcolor_bright_f(1,1,1,1), + m_skycolor_bright_f(1,1,1,1), + m_cloudcolor_bright_f(1,1,1,1) +{ + setAutomaticCulling(scene::EAC_OFF); + Box.MaxEdge.set(0,0,0); + Box.MinEdge.set(0,0,0); + + // create material + + video::SMaterial mat; + mat.Lighting = false; + mat.ZBuffer = video::ECFN_NEVER; + mat.ZWriteEnable = false; + mat.AntiAliasing=0; + mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE; + mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; + mat.BackfaceCulling = false; + + m_materials[0] = mat; + + m_materials[1] = mat; + //m_materials[1].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; + m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + + m_materials[2] = mat; + m_materials[2].setTexture(0, mgr->getVideoDriver()->getTexture( + getTexturePath("sunrisebg.png").c_str())); + m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; + + for(u32 i=0; iregisterNodeForRendering(this, scene::ESNRP_SKY_BOX); + + scene::ISceneNode::OnRegisterSceneNode(); +} + +const core::aabbox3d& Sky::getBoundingBox() const +{ + return Box; +} + +//! renders the node. +void Sky::render() +{ + video::IVideoDriver* driver = SceneManager->getVideoDriver(); + scene::ICameraSceneNode* camera = SceneManager->getActiveCamera(); + + if (!camera || !driver) + return; + + ScopeProfiler sp(g_profiler, "Sky::render()", SPT_AVG); + + // draw perspective skybox + + core::matrix4 translate(AbsoluteTransformation); + translate.setTranslation(camera->getAbsolutePosition()); + + // Draw the sky box between the near and far clip plane + const f32 viewDistance = (camera->getNearValue() + camera->getFarValue()) * 0.5f; + core::matrix4 scale; + scale.setScale(core::vector3df(viewDistance, viewDistance, viewDistance)); + + driver->setTransform(video::ETS_WORLD, translate * scale); + + if(m_sunlight_seen) + { + float sunsize = 0.07; + video::SColorf suncolor_f(1, 1, 0, 1); + suncolor_f.r = 1; + suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7+m_time_brightness*(0.5))); + suncolor_f.b = MYMAX(0.0, m_brightness*0.95); + video::SColorf suncolor2_f(1, 1, 1, 1); + suncolor_f.r = 1; + suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.85+m_time_brightness*(0.5))); + suncolor_f.b = MYMAX(0.0, m_brightness); + + float moonsize = 0.04; + video::SColorf mooncolor_f(0.50, 0.57, 0.65, 1); + video::SColorf mooncolor2_f(0.85, 0.875, 0.9, 1); + + float nightlength = 0.41; + float wn = nightlength / 2; + float wicked_time_of_day = 0; + if(m_time_of_day > wn && m_time_of_day < 1.0 - wn) + wicked_time_of_day = (m_time_of_day - wn)/(1.0-wn*2)*0.5 + 0.25; + else if(m_time_of_day < 0.5) + wicked_time_of_day = m_time_of_day / wn * 0.25; + else + wicked_time_of_day = 1.0 - ((1.0-m_time_of_day) / wn * 0.25); + /*std::cerr<<"time_of_day="< " + <<"wicked_time_of_day="<setMaterial(m_materials[2]); + { + float mid1 = 0.25; + float mid = (wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1)); + float a_ = 1.0 - fabs(wicked_time_of_day - mid) * 35.0; + float a = easeCurve(MYMAX(0, MYMIN(1, a_))); + //std::cerr<<"a_="<