From b3a36f7378ea0f299cfa36c81de42e00adb7292d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Mon, 26 Jun 2017 20:11:17 +0200 Subject: Isolate irrlicht references and use a singleton (#6041) * Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax --- src/sky.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/sky.cpp') diff --git a/src/sky.cpp b/src/sky.cpp index 3176ea936..463400194 100644 --- a/src/sky.cpp +++ b/src/sky.cpp @@ -8,13 +8,14 @@ #include "profiler.h" #include "util/numeric.h" #include +#include "client/renderingengine.h" #include "settings.h" #include "camera.h" // CameraModes -Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, - ITextureSource *tsrc): - scene::ISceneNode(parent, mgr, id) +Sky::Sky(s32 id, ITextureSource *tsrc): + scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(), + RenderingEngine::get_scene_manager(), id) { setAutomaticCulling(scene::EAC_OFF); m_box.MaxEdge.set(0, 0, 0); -- cgit v1.2.3