From b3a36f7378ea0f299cfa36c81de42e00adb7292d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Mon, 26 Jun 2017 20:11:17 +0200 Subject: Isolate irrlicht references and use a singleton (#6041) * Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax --- src/sky.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/sky.h') diff --git a/src/sky.h b/src/sky.h index 1fa25bd93..64d2877e5 100644 --- a/src/sky.h +++ b/src/sky.h @@ -34,8 +34,7 @@ class Sky : public scene::ISceneNode { public: //! constructor - Sky(scene::ISceneNode *parent, scene::ISceneManager *mgr, s32 id, - ITextureSource *tsrc); + Sky(s32 id, ITextureSource *tsrc); virtual void OnRegisterSceneNode(); -- cgit v1.2.3