From c301e3c82af4ad384f4baaa8244b3a5f26da5213 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 23 Mar 2012 12:05:17 +0200 Subject: celeron55's sound system initial framework --- src/sound.h | 77 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 src/sound.h (limited to 'src/sound.h') diff --git a/src/sound.h b/src/sound.h new file mode 100644 index 000000000..6b20bbd32 --- /dev/null +++ b/src/sound.h @@ -0,0 +1,77 @@ +/* +Minetest-c55 +Copyright (C) 2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef SOUND_HEADER +#define SOUND_HEADER + +#include "irrlichttypes.h" +#include +#include +#include + +class OnDemandSoundFetcher +{ +public: + virtual void getSoundFilenames(const std::string &name, + std::set &dst); +}; + +class ISoundManager +{ +public: + virtual ~ISoundManager(){} + + // Multiple sounds can be loaded per name; when played, the sound + // should be chosen randomly from alternatives + // Return value determines success/failure + virtual bool loadSound(const std::string &name, + const std::string &filepath) = 0; + virtual bool loadSound(const std::string &name, + const std::vector &filedata) = 0; + + virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0; + // playSound functions return -1 on failure, otherwise a handle to the + // sound + virtual int playSound(const std::string &name, int loopcount, + float volume) = 0; + virtual int playSoundAt(const std::string &name, int loopcount, + v3f pos, float volume) = 0; + virtual void stopSound(int sound) = 0; +}; + +class DummySoundManager: public ISoundManager +{ +public: + virtual bool loadSound(const std::string &name, + const std::string &filepath) {return true;} + virtual bool loadSound(const std::string &name, + const std::vector &filedata) {return true;} + void updateListener(v3f pos, v3f vel, v3f at, v3f up) {} + int playSound(const std::string &name, int loopcount, + float volume) {return 0;} + int playSoundAt(const std::string &name, int loopcount, + v3f pos, float volume) {return 0;} + void stopSound(int sound) {} +}; + +// Global DummySoundManager singleton +extern DummySoundManager dummySoundManager; + +#endif + -- cgit v1.2.3