From ea6740e9002839f79053cf9d8cd78eb3fcae1b47 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 5 Feb 2011 14:55:16 +0200 Subject: mapgen stuff --- src/test.cpp | 134 +---------------------------------------------------------- 1 file changed, 1 insertion(+), 133 deletions(-) (limited to 'src/test.cpp') diff --git a/src/test.cpp b/src/test.cpp index d3c17f70c..e5b22a978 100644 --- a/src/test.cpp +++ b/src/test.cpp @@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "map.h" #include "player.h" #include "main.h" -#include "heightmap.h" #include "socket.h" #include "connection.h" #include "utility.h" @@ -628,9 +627,7 @@ struct TestMapSector parent.position_valid = false; // Create one with no heightmaps - ServerMapSector sector(&parent, v2s16(1,1), 0); - //ConstantGenerator *dummyheightmap = new ConstantGenerator(); - //sector->setHeightmap(dummyheightmap); + ServerMapSector sector(&parent, v2s16(1,1)); EXCEPTION_CHECK(InvalidPositionException, sector.getBlockNoCreate(0)); EXCEPTION_CHECK(InvalidPositionException, sector.getBlockNoCreate(1)); @@ -654,134 +651,6 @@ struct TestMapSector } }; -struct TestHeightmap -{ - void TestSingleFixed() - { - const s16 BS1 = 4; - OneChildHeightmap hm1(BS1); - - // Test that it is filled with < GROUNDHEIGHT_VALID_MINVALUE - for(s16 y=0; y<=BS1; y++){ - for(s16 x=0; x<=BS1; x++){ - v2s16 p(x,y); - assert(hm1.m_child.getGroundHeight(p) - < GROUNDHEIGHT_VALID_MINVALUE); - } - } - - hm1.m_child.setGroundHeight(v2s16(1,0), 2.0); - //hm1.m_child.print(); - assert(fabs(hm1.getGroundHeight(v2s16(1,0))-2.0)<0.001); - hm1.setGroundHeight(v2s16(0,1), 3.0); - assert(fabs(hm1.m_child.getGroundHeight(v2s16(0,1))-3.0)<0.001); - - // Fill with -1.0 - for(s16 y=0; y<=BS1; y++){ - for(s16 x=0; x<=BS1; x++){ - v2s16 p(x,y); - hm1.m_child.setGroundHeight(p, -1.0); - } - } - - f32 corners[] = {0.0, 0.0, 1.0, 1.0}; - hm1.m_child.generateContinued(0.0, 0.0, corners); - - hm1.m_child.print(); - assert(fabs(hm1.m_child.getGroundHeight(v2s16(1,0))-0.2)<0.05); - assert(fabs(hm1.m_child.getGroundHeight(v2s16(4,3))-0.7)<0.05); - assert(fabs(hm1.m_child.getGroundHeight(v2s16(4,4))-1.0)<0.05); - } - - void TestUnlimited() - { - //g_heightmap_debugprint = true; - const s16 BS1 = 4; - /*UnlimitedHeightmap hm1(BS1, - new ConstantGenerator(0.0), - new ConstantGenerator(0.0), - new ConstantGenerator(5.0));*/ - PointAttributeDatabase padb; - UnlimitedHeightmap hm1(BS1, &padb); - // Go through it so it generates itself - for(s16 y=0; y<=BS1; y++){ - for(s16 x=0; x<=BS1; x++){ - v2s16 p(x,y); - hm1.getGroundHeight(p); - } - } - // Print it - dstream<<"UnlimitedHeightmap hm1:"<setGroundHeight(p1, v1); - // Read from UnlimitedHeightmap - assert(fabs(hm1.getGroundHeight(p1)-v1)<0.001); - } - - void Random() - { - dstream<<"Running random code (get a human to check this)"<addPoint(v2s16(-BS1,0), Attribute(0)); - padb.getList("hm_randmax")->addPoint(v2s16(-BS1,0), Attribute(0)); - padb.getList("hm_randfactor")->addPoint(v2s16(-BS1,0), Attribute(0.0)); - - padb.getList("hm_baseheight")->addPoint(v2s16(0,0), Attribute(-20)); - padb.getList("hm_randmax")->addPoint(v2s16(0,0), Attribute(0)); - padb.getList("hm_randfactor")->addPoint(v2s16(0,0), Attribute(0.5)); - - padb.getList("hm_baseheight")->addPoint(v2s16(BS1*2,BS1), Attribute(0)); - padb.getList("hm_randmax")->addPoint(v2s16(BS1*2,BS1), Attribute(30)); - padb.getList("hm_randfactor")->addPoint(v2s16(BS1*2,BS1), Attribute(0.63)); - - UnlimitedHeightmap hm1(BS1, &padb); - - // Force hm1 to generate a some heightmap - hm1.getGroundHeight(v2s16(0,0)); - hm1.getGroundHeight(v2s16(0,BS1)); - /*hm1.getGroundHeight(v2s16(BS1,-1)); - hm1.getGroundHeight(v2s16(BS1-1,-1));*/ - hm1.print(); - - // Get the (0,0) and (1,0) heightmaps - /*FixedHeightmap * hr00 = hm1.getHeightmap(v2s16(0,0)); - FixedHeightmap * hr01 = hm1.getHeightmap(v2s16(1,0)); - f32 corners[] = {1.0, 1.0, 1.0, 1.0}; - hr00->generateContinued(0.0, 0.0, corners); - hm1.print();*/ - - //assert(0); - } - - void Run() - { - //srand(7); // Get constant random - srand(time(0)); // Get better random - - TestSingleFixed(); - TestUnlimited(); - Random(); - } -}; - struct TestSocket { void Run() @@ -1149,7 +1018,6 @@ void run_tests() TEST(TestVoxelManipulator); TEST(TestMapBlock); TEST(TestMapSector); - TEST(TestHeightmap); if(INTERNET_SIMULATOR == false){ TEST(TestSocket); dout_con<<"=== BEGIN RUNNING UNIT TESTS FOR CONNECTION ==="<