From 64b59757322e29c331c0a75262baec4382673e6f Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 28 Jan 2011 01:38:16 +0200 Subject: Now texture handling is fast. Also now players are saved on disk. --- src/texture.h | 124 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 124 insertions(+) create mode 100644 src/texture.h (limited to 'src/texture.h') diff --git a/src/texture.h b/src/texture.h new file mode 100644 index 000000000..f14efae11 --- /dev/null +++ b/src/texture.h @@ -0,0 +1,124 @@ +/* +Minetest-c55 +Copyright (C) 2010 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef TEXTURE_HEADER +#define TEXTURE_HEADER + +#include "common_irrlicht.h" +//#include "utility.h" +#include "debug.h" + +/* + All textures are given a "texture id". + 0 = nothing (a NULL pointer texture) +*/ +typedef u16 textureid_t; + +/* + Every texture in the game can be specified by this. + + It exists instead of specification strings because arbitary + texture combinations for map nodes are handled using this, + and strings are too slow for that purpose. + + Plain texture pointers are not used because they don't contain + content information by themselves. A texture can be completely + reconstructed by just looking at this, while this also is a + fast unique key to containers. +*/ + +#define TEXTURE_SPEC_TEXTURE_COUNT 4 + +struct TextureSpec +{ + TextureSpec() + { + clear(); + } + + TextureSpec(textureid_t id0) + { + clear(); + tids[0] = id0; + } + + TextureSpec(textureid_t id0, textureid_t id1) + { + clear(); + tids[0] = id0; + tids[1] = id1; + } + + void clear() + { + for(u32 i=0; i= other.tids[i]) + return false; + } + return true; + } + + // Ids of textures. They are blit on each other. + textureid_t tids[TEXTURE_SPEC_TEXTURE_COUNT]; +}; + +#endif -- cgit v1.2.3