From e462a9a5ef46776d974203bb44e0b89e8c980b29 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Wed, 7 Aug 2019 19:16:31 +0200 Subject: Unify wield item handling (#8677) This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client --- src/tool.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/tool.h') diff --git a/src/tool.h b/src/tool.h index 00fae4881..d077b54ce 100644 --- a/src/tool.h +++ b/src/tool.h @@ -25,6 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "itemgroup.h" #include +struct ItemDefinition; + struct ToolGroupCap { std::unordered_map times; @@ -132,3 +134,5 @@ PunchDamageResult getPunchDamage( const ItemStack *punchitem, float time_from_last_punch ); + +f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand); -- cgit v1.2.3