From 69a59f1e419d8204cc90cfaa25ad690c9b3d9e16 Mon Sep 17 00:00:00 2001 From: Novatux Date: Sat, 2 Nov 2013 10:48:13 +0100 Subject: Move the sapling growing and grass adding/removing ABMs to Lua --- src/treegen.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/treegen.cpp') diff --git a/src/treegen.cpp b/src/treegen.cpp index 6291567d5..914479391 100644 --- a/src/treegen.cpp +++ b/src/treegen.cpp @@ -33,6 +33,11 @@ namespace treegen void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef, int seed) { + /* + NOTE: Tree-placing code is currently duplicated in the engine + and in games that have saplings; both are deprecated but not + replaced yet + */ MapNode treenode(ndef->getId("mapgen_tree")); MapNode leavesnode(ndef->getId("mapgen_leaves")); MapNode applenode(ndef->getId("mapgen_apple")); @@ -511,6 +516,11 @@ v3f transposeMatrix(irr::core::matrix4 M, v3f v) void make_jungletree(VoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef, int seed) { + /* + NOTE: Tree-placing code is currently duplicated in the engine + and in games that have saplings; both are deprecated but not + replaced yet + */ content_t c_tree = ndef->getId("mapgen_jungletree"); content_t c_leaves = ndef->getId("mapgen_jungleleaves"); if (c_tree == CONTENT_IGNORE) -- cgit v1.2.3