From 964be640cb1072b122e5047ddfed19907c6b9dab Mon Sep 17 00:00:00 2001 From: kwolekr Date: Sat, 17 Oct 2015 22:42:48 -0400 Subject: Fix some threading things and add additional thread unittests - Fix thread name reset on start() - Fully reset thread state on kill() - Add unittests to check for correct object states under various circumstances --- src/unittest/test_threading.cpp | 105 ++++++++++++++++++++++++++++++++++++++-- 1 file changed, 101 insertions(+), 4 deletions(-) (limited to 'src/unittest') diff --git a/src/unittest/test_threading.cpp b/src/unittest/test_threading.cpp index a5d98f0a6..f0df85b2d 100644 --- a/src/unittest/test_threading.cpp +++ b/src/unittest/test_threading.cpp @@ -28,26 +28,122 @@ class TestThreading : public TestBase { public: TestThreading() { TestManager::registerTestModule(this); } const char *getName() { return "TestThreading"; } - void runTests(IGameDef *); + void runTests(IGameDef *gamedef); + + void testStartStopWait(); + void testThreadKill(); void testAtomicSemaphoreThread(); }; static TestThreading g_test_instance; -void TestThreading::runTests(IGameDef *) +void TestThreading::runTests(IGameDef *gamedef) { + TEST(testStartStopWait); + TEST(testThreadKill); TEST(testAtomicSemaphoreThread); } +class SimpleTestThread : public Thread { +public: + SimpleTestThread(unsigned int interval) : + Thread("SimpleTest"), + m_interval(interval) + { + } + +private: + void *run() + { + void *retval = this; + + if (isCurrentThread() == false) + retval = (void *)0xBAD; + + while (!stopRequested()) + sleep_ms(m_interval); + + return retval; + } + + unsigned int m_interval; +}; + +void TestThreading::testStartStopWait() +{ + void *thread_retval; + SimpleTestThread *thread = new SimpleTestThread(25); + + // Try this a couple times, since a Thread should be reusable after waiting + for (size_t i = 0; i != 5; i++) { + // Can't wait() on a joined, stopped thread + UASSERT(thread->wait() == false); + + // start() should work the first time, but not the second. + UASSERT(thread->start() == true); + UASSERT(thread->start() == false); + + UASSERT(thread->isRunning() == true); + UASSERT(thread->isCurrentThread() == false); + + // Let it loop a few times... + sleep_ms(70); + + // It's still running, so the return value shouldn't be available to us. + UASSERT(thread->getReturnValue(&thread_retval) == false); + + // stop() should always succeed + UASSERT(thread->stop() == true); + + // wait() only needs to wait the first time - the other two are no-ops. + UASSERT(thread->wait() == true); + UASSERT(thread->wait() == false); + UASSERT(thread->wait() == false); + + // Now that the thread is stopped, we should be able to get the + // return value, and it should be the object itself. + thread_retval = NULL; + UASSERT(thread->getReturnValue(&thread_retval) == true); + UASSERT(thread_retval == thread); + } + + delete thread; +} + -class AtomicTestThread : public Thread +void TestThreading::testThreadKill() { + SimpleTestThread *thread = new SimpleTestThread(300); + + UASSERT(thread->start() == true); + + // kill()ing is quite violent, so let's make sure our victim is sleeping + // before we do this... so we don't corrupt the rest of the program's state + sleep_ms(100); + UASSERT(thread->kill() == true); + + // The state of the thread object should be reset if all went well + UASSERT(thread->isRunning() == false); + UASSERT(thread->start() == true); + UASSERT(thread->stop() == true); + UASSERT(thread->wait() == true); + + // kill() after already waiting should fail. + UASSERT(thread->kill() == false); + + delete thread; +} + + +class AtomicTestThread : public Thread { public: AtomicTestThread(Atomic &v, Semaphore &trigger) : Thread("AtomicTest"), val(v), trigger(trigger) - {} + { + } + private: void *run() { @@ -56,6 +152,7 @@ private: ++val; return NULL; } + Atomic &val; Semaphore &trigger; }; -- cgit v1.2.3