From af95cfc7a15788386d055a5b4a7377673d36b8bf Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Mon, 29 Nov 2010 10:57:05 +0200 Subject: =?UTF-8?q?vokselijuttu=20lis=C3=A4tty?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/voxel.h | 224 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 224 insertions(+) create mode 100644 src/voxel.h (limited to 'src/voxel.h') diff --git a/src/voxel.h b/src/voxel.h new file mode 100644 index 000000000..eee9177f3 --- /dev/null +++ b/src/voxel.h @@ -0,0 +1,224 @@ +#ifndef VOXEL_HEADER +#define VOXEL_HEADER + +#include "common_irrlicht.h" +#include "mapblock.h" +#include + +/* + TODO: A fast voxel manipulator class + + Not thread-safe. +*/ + +/* + This class resembles aabbox3d a lot, but has inclusive + edges for saner handling of integer sizes +*/ +class VoxelArea +{ +public: + // Starts as zero sized + VoxelArea(): + MinEdge(1,1,1), + MaxEdge(0,0,0) + { + } + VoxelArea(v3s16 min_edge, v3s16 max_edge): + MinEdge(min_edge), + MaxEdge(max_edge) + { + } + VoxelArea(v3s16 p): + MinEdge(p), + MaxEdge(p) + { + } + void addArea(VoxelArea &a) + { + if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X; + if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y; + if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z; + if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X; + if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y; + if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z; + } + void addPoint(v3s16 p) + { + if(p.X < MinEdge.X) MinEdge.X = p.X; + if(p.Y < MinEdge.Y) MinEdge.Y = p.Y; + if(p.Z < MinEdge.Z) MinEdge.Z = p.Z; + if(p.X > MaxEdge.X) MaxEdge.X = p.X; + if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y; + if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z; + } + v3s16 getExtent() + { + return MaxEdge - MinEdge + v3s16(1,1,1); + } + s32 getVolume() + { + v3s16 e = getExtent(); + return (s32)e.X * (s32)e.Y * (s32)e.Z; + } + bool isInside(v3s16 p) + { + return( + p.X >= MinEdge.X && p.X <= MaxEdge.X && + p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y && + p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z + ); + } + bool operator==(const VoxelArea &other) + { + return (MinEdge == other.MinEdge + && MaxEdge == other.MaxEdge); + } + + /* + Translates position from virtual coordinates to array index + */ + s32 index(s16 x, s16 y, s16 z) + { + v3s16 em = getExtent(); + v3s16 off = MinEdge; + s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X); + //dstream<<" i("< & modified_blocks); + +private: + Map *m_map; +}; + +#endif + -- cgit v1.2.3