From 11afcbff69c95915e5142bc4b55636ff6358ece9 Mon Sep 17 00:00:00 2001 From: kwolekr Date: Sun, 25 Nov 2012 21:16:48 -0500 Subject: The new mapgen, noise functions, et al. --- src/voxelalgorithms.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/voxelalgorithms.cpp') diff --git a/src/voxelalgorithms.cpp b/src/voxelalgorithms.cpp index 1af934f80..795530d40 100644 --- a/src/voxelalgorithms.cpp +++ b/src/voxelalgorithms.cpp @@ -86,10 +86,10 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a, required_a.pad(v3s16(0,1,0)); // Make sure we have access to it v.emerge(a); - + s16 max_y = a.MaxEdge.Y; s16 min_y = a.MinEdge.Y; - + for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++) for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) { @@ -125,11 +125,11 @@ SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a, if(incoming_light > old_light) n.setLight(LIGHTBANK_DAY, incoming_light, ndef); - + if(diminish_light(incoming_light) != 0) light_sources.insert(p, true); } - + // Check validity of sunlight at top of block below if it // hasn't already been proven invalid if(bottom_sunlight_valid) -- cgit v1.2.3