From 8b8d17b22b5853c7d32bdb8b369f4523f6c57b95 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Tue, 18 Aug 2015 23:59:44 +0200 Subject: Remove use of engine sent texture tiling flags - theyre no longer needed --- src/wieldmesh.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/wieldmesh.cpp') diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 391a456ab..bc2977a0e 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -302,7 +302,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename, material.setFlag(video::EMF_USE_MIP_MAPS, false); #endif if (m_enable_shaders) { - material.setTexture(2, tsrc->getShaderFlagsTexture(false, true, true)); + material.setTexture(2, tsrc->getShaderFlagsTexture(false)); } } -- cgit v1.2.3