From c8f60bd224bf910d7521669ff4f90c372b289c3e Mon Sep 17 00:00:00 2001 From: Craig Robbins Date: Wed, 11 Feb 2015 17:45:49 +1000 Subject: Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting * Increase performance (client) * Avoid changing a global value to solve a local problem --- src/wieldmesh.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/wieldmesh.cpp') diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 4ddae36d4..7c16bddcb 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -340,7 +340,9 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef) } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) { setCube(f.tiles, def.wield_scale, tsrc); } else { - MeshMakeData mesh_make_data(gamedef); + //// TODO: Change false in the following constructor args to + //// appropriate value when shader is added for wield items (if applicable) + MeshMakeData mesh_make_data(gamedef, false); MapNode mesh_make_node(id, 255, 0); mesh_make_data.fillSingleNode(&mesh_make_node); MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0)); -- cgit v1.2.3