From f824866686ddba471a7b0c3178eaf968883bb69e Mon Sep 17 00:00:00 2001 From: Craig Robbins Date: Wed, 11 Feb 2015 17:01:19 +1000 Subject: Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting" This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f. --- src/wieldmesh.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/wieldmesh.cpp') diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 7c16bddcb..4ddae36d4 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -340,9 +340,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef) } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) { setCube(f.tiles, def.wield_scale, tsrc); } else { - //// TODO: Change false in the following constructor args to - //// appropriate value when shader is added for wield items (if applicable) - MeshMakeData mesh_make_data(gamedef, false); + MeshMakeData mesh_make_data(gamedef); MapNode mesh_make_node(id, 255, 0); mesh_make_data.fillSingleNode(&mesh_make_node); MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0)); -- cgit v1.2.3