From 11372ac646440c789ac568133699a20938e33dad Mon Sep 17 00:00:00 2001 From: kwolekr Date: Mon, 23 Mar 2015 18:19:19 -0400 Subject: Do not enable texture_clean_transparent by default This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default. --- src/defaultsettings.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index ff2d148aa..4ad0418bb 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -149,8 +149,8 @@ void set_default_settings(Settings *settings) settings->setDefault("anisotropic_filter", "false"); settings->setDefault("bilinear_filter", "false"); settings->setDefault("trilinear_filter", "false"); - settings->setDefault("texture_clean_transparent", "true"); - settings->setDefault("texture_min_size", "16"); + settings->setDefault("texture_clean_transparent", "false"); + settings->setDefault("texture_min_size", "64"); settings->setDefault("preload_item_visuals", "false"); settings->setDefault("enable_bumpmapping", "false"); settings->setDefault("enable_parallax_occlusion", "false"); -- cgit v1.2.3