From 2d5bd7f414f8b8107254490af2360d6e29f1a8d2 Mon Sep 17 00:00:00 2001 From: paramat Date: Sun, 7 May 2017 01:48:42 +0100 Subject: Player properties: Set correct default collisionbox Recent commit b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded player collisionbox which resulted on falling back to an incorrect default. This stopped players walking through 2-node high spaces and made the player slightly wider. Improve docs for custom player collisionbox feature and reformat nearby lines. --- src/content_sao.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 20b0396cd..f1a4df056 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -798,7 +798,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id m_prop.hp_max = PLAYER_MAX_HP; m_prop.physical = false; m_prop.weight = PLAYER_DEFAULT_WEIGHT; - m_prop.collisionbox = aabb3f(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.); + m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f); // start of default appearance, this should be overwritten by LUA m_prop.visual = "upright_sprite"; m_prop.visual_size = v2f(1, 2); -- cgit v1.2.3