From 43a388ec533220fcdb84fb3680bcb87a38fd010d Mon Sep 17 00:00:00 2001 From: "Esteban I. Ruiz Moreno" Date: Sat, 20 Apr 2013 22:39:31 -0300 Subject: Ability to change the crosshair using textures --- src/hud.cpp | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/hud.cpp b/src/hud.cpp index cf53354b2..375d65878 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -297,7 +297,19 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) { void Hud::drawCrosshair() { - if (player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) { + if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE)) + return; + + ITextureSource *tsrc = gamedef->getTextureSource(); + if (tsrc->isKnownSourceImage("crosshair.png")) { + video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png"); + v2u32 size = crosshair->getOriginalSize(); + v2s32 lsize = v2s32(displaycenter.X - (size.X / 2), + displaycenter.Y - (size.Y / 2)); + driver->draw2DImage(crosshair, lsize, + core::rect(0, 0, size.X, size.Y), + 0, crosshair_argb, true); + } else { driver->draw2DLine(displaycenter - v2s32(10, 0), displaycenter + v2s32(10, 0), crosshair_argb); driver->draw2DLine(displaycenter - v2s32(0, 10), -- cgit v1.2.3