From 6d5a40713347424084af8ba04e76278961506881 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Sat, 21 Jan 2017 19:30:42 +0100 Subject: Add show_statusline_on_connect setting (#5084) Add show_statusline_on_connect setting --- src/defaultsettings.cpp | 1 + src/server.cpp | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 59cfdd50d..e154a63c8 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -255,6 +255,7 @@ void set_default_settings(Settings *settings) settings->setDefault("motd", ""); settings->setDefault("max_users", "15"); settings->setDefault("creative_mode", "false"); + settings->setDefault("show_statusline_on_connect", "true"); settings->setDefault("enable_damage", "true"); settings->setDefault("give_initial_stuff", "false"); settings->setDefault("default_password", ""); diff --git a/src/server.cpp b/src/server.cpp index 1656b9f5a..7e1ab30ac 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1118,7 +1118,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) SendDeathscreen(peer_id, false, v3f(0,0,0)); // Note things in chat if not in simple singleplayer mode - if(!m_simple_singleplayer_mode) { + if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) { // Send information about server to player in chat SendChatMessage(peer_id, getStatusString()); } -- cgit v1.2.3