From 6f22d14206824911b620ecec450689f84e6d278b Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sun, 1 Jul 2018 12:31:28 +0200 Subject: Make the server status message customizable (#7357) Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status` --- src/defaultsettings.cpp | 1 - src/server.cpp | 5 ----- 2 files changed, 6 deletions(-) (limited to 'src') diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 1d1da5128..8bcded9cd 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -305,7 +305,6 @@ void set_default_settings(Settings *settings) settings->setDefault("motd", ""); settings->setDefault("max_users", "15"); settings->setDefault("creative_mode", "false"); - settings->setDefault("show_statusline_on_connect", "true"); settings->setDefault("enable_damage", "true"); settings->setDefault("default_password", ""); settings->setDefault("default_privs", "interact, shout"); diff --git a/src/server.cpp b/src/server.cpp index 753c71701..38d2c5e94 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1059,11 +1059,6 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id) // Send Breath SendPlayerBreath(playersao); - // Note things in chat if not in simple singleplayer mode - if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) { - // Send information about server to player in chat - SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, getStatusString())); - } Address addr = getPeerAddress(player->getPeerId()); std::string ip_str = addr.serializeString(); actionstream<getName() <<" [" << ip_str << "] joins game. " << std::endl; -- cgit v1.2.3