From 75cbd80e5b78af52eae2ec9960d408e64d33adca Mon Sep 17 00:00:00 2001 From: paramat Date: Fri, 3 Apr 2015 00:56:29 +0100 Subject: Mgv6: Add optional snow biomes --- src/mapgen_v6.cpp | 275 +++++++++++++++++++++++++++++++++--------------------- src/mapgen_v6.h | 22 ++++- 2 files changed, 190 insertions(+), 107 deletions(-) (limited to 'src') diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index 612ea82b4..92b9c7af4 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -42,6 +42,7 @@ FlagDesc flagdesc_mapgen_v6[] = { {"jungles", MGV6_JUNGLES}, {"biomeblend", MGV6_BIOMEBLEND}, {"mudflow", MGV6_MUDFLOW}, + {"snowbiomes", MGV6_SNOWBIOMES}, {NULL, 0} }; @@ -73,7 +74,10 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge) noise_height_select = new Noise(&sp->np_height_select, seed, csize.X, csize.Y); noise_mud = new Noise(&sp->np_mud, seed, csize.X, csize.Y); noise_beach = new Noise(&sp->np_beach, seed, csize.X, csize.Y); - noise_biome = new Noise(&sp->np_biome, seed, csize.X, csize.Y); + noise_biome = new Noise(&sp->np_biome, seed, + csize.X + 2 * MAP_BLOCKSIZE, csize.Y + 2 * MAP_BLOCKSIZE); + noise_humidity = new Noise(&sp->np_humidity, seed, + csize.X + 2 * MAP_BLOCKSIZE, csize.Y + 2 * MAP_BLOCKSIZE); //// Resolve nodes to be used INodeDefManager *ndef = emerge->ndef; @@ -88,6 +92,11 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge) c_cobble = ndef->getId("mapgen_cobble"); c_desert_sand = ndef->getId("mapgen_desert_sand"); c_desert_stone = ndef->getId("mapgen_desert_stone"); + c_dirt_with_snow = ndef->getId("mapgen_dirt_with_snow"); + c_snow = ndef->getId("mapgen_snow"); + c_snowblock = ndef->getId("mapgen_snowblock"); + c_ice = ndef->getId("mapgen_ice"); + c_mossycobble = ndef->getId("mapgen_mossycobble"); c_sandbrick = ndef->getId("mapgen_sandstonebrick"); c_stair_cobble = ndef->getId("mapgen_stair_cobble"); @@ -116,6 +125,7 @@ MapgenV6::~MapgenV6() delete noise_mud; delete noise_beach; delete noise_biome; + delete noise_humidity; delete[] heightmap; } @@ -127,17 +137,17 @@ MapgenV6Params::MapgenV6Params() freq_desert = 0.45; freq_beach = 0.15; - np_terrain_base = NoiseParams(-4, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 2.0); - np_terrain_higher = NoiseParams(20, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 2.0); - np_steepness = NoiseParams(0.85,0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 2.0); - np_height_select = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69, 2.0); - np_mud = NoiseParams(4, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 2.0); - np_beach = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50, 2.0); - np_biome = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50, 2.0); - np_cave = NoiseParams(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50, 2.0); - np_humidity = NoiseParams(0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66, 2.0); - np_trees = NoiseParams(0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66, 2.0); - np_apple_trees = NoiseParams(0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45, 2.0); + np_terrain_base = NoiseParams(-4, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 2.0); + np_terrain_higher = NoiseParams(20, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 2.0); + np_steepness = NoiseParams(0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 2.0); + np_height_select = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69, 2.0); + np_mud = NoiseParams(4, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 2.0); + np_beach = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50, 2.0); + np_biome = NoiseParams(0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50, 2.0); + np_cave = NoiseParams(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50, 2.0); + np_humidity = NoiseParams(0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66, 2.0); + np_trees = NoiseParams(0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66, 2.0); + np_apple_trees = NoiseParams(0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45, 2.0); } @@ -194,10 +204,8 @@ s16 MapgenV6::find_stone_level(v2s16 p2d) s16 y; for (y = y_nodes_max; y >= y_nodes_min; y--) { - MapNode &n = vm->m_data[i]; - content_t c = n.getContent(); - if (c != CONTENT_IGNORE && ( - c == c_stone || c == c_desert_stone)) + content_t c = vm->m_data[i].getContent(); + if (c != CONTENT_IGNORE && (c == c_stone || c == c_desert_stone)) break; vm->m_area.add_y(em, i, -1); @@ -214,7 +222,7 @@ bool MapgenV6::block_is_underground(u64 seed, v3s16 blockpos) // Nah, this is just a heuristic, just return something s16 minimum_groundlevel = water_level; - if(blockpos.Y*MAP_BLOCKSIZE + MAP_BLOCKSIZE <= minimum_groundlevel) + if(blockpos.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE <= minimum_groundlevel) return true; else return false; @@ -266,7 +274,7 @@ float MapgenV6::baseTerrainLevelFromNoise(v2s16 p) p.X, 0.5, p.Y, 0.5, seed); return baseTerrainLevel(terrain_base, terrain_higher, - steepness, height_select); + steepness, height_select); } @@ -288,7 +296,7 @@ float MapgenV6::baseTerrainLevelFromMap(int index) float height_select = noise_height_select->result[index]; return baseTerrainLevel(terrain_base, terrain_higher, - steepness, height_select); + steepness, height_select); } @@ -322,7 +330,8 @@ bool MapgenV6::getHaveBeach(v2s16 p) BiomeV6Type MapgenV6::getBiome(v2s16 p) { - int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X); + int index = (p.Y - full_node_min.Z) * (ystride + 2 * MAP_BLOCKSIZE) + + (p.X - full_node_min.X); return getBiome(index, p); } @@ -334,7 +343,9 @@ float MapgenV6::getHumidity(v2s16 p) seed+72384, 4, 0.66); noise = (noise + 1.0)/2.0;*/ - float noise = NoisePerlin2D(np_humidity, p.X, p.Y, seed); + int index = (p.Y - full_node_min.Z) * (ystride + 2 * MAP_BLOCKSIZE) + + (p.X - full_node_min.X); + float noise = noise_humidity->result[index]; if (noise < 0.0) noise = 0.0; @@ -355,7 +366,7 @@ float MapgenV6::getTreeAmount(v2s16 p) if (noise < zeroval) return 0; else - return 0.04 * (noise-zeroval) / (1.0-zeroval); + return 0.04 * (noise - zeroval) / (1.0 - zeroval); } @@ -404,22 +415,44 @@ BiomeV6Type MapgenV6::getBiome(int index, v2s16 p) seed+9130, 3, 0.50);*/ float d = noise_biome->result[index]; - if (d > freq_desert) - return BT_DESERT; - - if ((spflags & MGV6_BIOMEBLEND) && - (d > freq_desert - 0.10) && - ((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0)) - return BT_DESERT; - - return BT_NORMAL; + float h = noise_humidity->result[index]; + + if (spflags & MGV6_SNOWBIOMES) { + float blend = (spflags & MGV6_BIOMEBLEND) ? noise2d(p.X, p.Y, seed) / 40 : 0; + + if (d > FREQ_HOT + blend) { + if (h > FREQ_JUNGLE + blend) + return BT_JUNGLE; + else + return BT_DESERT; + } else if (d < FREQ_SNOW + blend) { + if (h > FREQ_TAIGA + blend) + return BT_TAIGA; + else + return BT_TUNDRA; + } else { + return BT_NORMAL; + } + } else { + if (d > freq_desert) + return BT_DESERT; + + if ((spflags & MGV6_BIOMEBLEND) && (d > freq_desert - 0.10) && + ((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0)) + return BT_DESERT; + + if ((spflags & MGV6_JUNGLES) && h > 0.75) + return BT_JUNGLE; + else + return BT_NORMAL; + } } u32 MapgenV6::get_blockseed(u64 seed, v3s16 p) { - s32 x=p.X, y=p.Y, z=p.Z; - return (u32)(seed%0x100000000ULL) + z*38134234 + y*42123 + x*23; + s32 x = p.X, y = p.Y, z = p.Z; + return (u32)(seed % 0x100000000ULL) + z * 38134234 + y * 42123 + x * 23; } @@ -446,14 +479,14 @@ void MapgenV6::makeChunk(BlockMakeData *data) v3s16 blockpos_max = data->blockpos_max; // Area of central chunk - node_min = blockpos_min*MAP_BLOCKSIZE; - node_max = (blockpos_max+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1); + node_min = blockpos_min * MAP_BLOCKSIZE; + node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); // Full allocated area - full_node_min = (blockpos_min-1)*MAP_BLOCKSIZE; - full_node_max = (blockpos_max+2)*MAP_BLOCKSIZE-v3s16(1,1,1); + full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE; + full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1); - central_area_size = node_max - node_min + v3s16(1,1,1); + central_area_size = node_max - node_min + v3s16(1, 1, 1); assert(central_area_size.X == central_area_size.Z); int volume_blocks = (blockpos_max.X - blockpos_min.X + 1) @@ -511,17 +544,7 @@ void MapgenV6::makeChunk(BlockMakeData *data) dp.np_density = nparams_dungeon_density; dp.np_wetness = nparams_dungeon_wetness; dp.c_water = c_water_source; - if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_NORMAL) { - dp.c_cobble = c_cobble; - dp.c_moss = c_mossycobble; - dp.c_stair = c_stair_cobble; - - dp.diagonal_dirs = false; - dp.mossratio = 3.0; - dp.holesize = v3s16(1, 2, 1); - dp.roomsize = v3s16(0, 0, 0); - dp.notifytype = GENNOTIFY_DUNGEON; - } else { + if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) { dp.c_cobble = c_sandbrick; dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later dp.c_stair = c_stair_sandstone; @@ -531,6 +554,16 @@ void MapgenV6::makeChunk(BlockMakeData *data) dp.holesize = v3s16(2, 3, 2); dp.roomsize = v3s16(2, 5, 2); dp.notifytype = GENNOTIFY_TEMPLE; + } else { + dp.c_cobble = c_cobble; + dp.c_moss = c_mossycobble; + dp.c_stair = c_stair_cobble; + + dp.diagonal_dirs = false; + dp.mossratio = 3.0; + dp.holesize = v3s16(1, 2, 1); + dp.roomsize = v3s16(0, 0, 0); + dp.notifytype = GENNOTIFY_DUNGEON; } DungeonGen dgen(this, &dp); @@ -540,7 +573,7 @@ void MapgenV6::makeChunk(BlockMakeData *data) // Add top and bottom side of water to transforming_liquid queue updateLiquid(&data->transforming_liquid, full_node_min, full_node_max); - // Grow grass + // Add surface nodes growGrass(); // Generate some trees, and add grass, if a jungle @@ -565,6 +598,8 @@ void MapgenV6::calculateNoise() { int x = node_min.X; int z = node_min.Z; + int fx = full_node_min.X; + int fz = full_node_min.Z; if (!(flags & MG_FLAT)) { noise_terrain_base->perlinMap2D_PO(x, 0.5, z, 0.5); @@ -575,7 +610,11 @@ void MapgenV6::calculateNoise() } noise_beach->perlinMap2D_PO(x, 0.2, z, 0.7); - noise_biome->perlinMap2D_PO(x, 0.6, z, 0.2); + + noise_biome->perlinMap2D_PO(fx, 0.6, fz, 0.2); + noise_humidity->perlinMap2D_PO(fx, 0.0, fz, 0.0); + // Humidity map does not need range limiting 0 to 1, + // only humidity at point does } @@ -584,9 +623,10 @@ int MapgenV6::generateGround() //TimeTaker timer1("Generating ground level"); MapNode n_air(CONTENT_AIR), n_water_source(c_water_source); MapNode n_stone(c_stone), n_desert_stone(c_desert_stone); + MapNode n_ice(c_ice); int stone_surface_max_y = -MAP_GENERATION_LIMIT; - u32 index = 0; + u32 index = 0; for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 x = node_min.X; x <= node_max.X; x++, index++) { // Surface height @@ -596,7 +636,7 @@ int MapgenV6::generateGround() if (surface_y > stone_surface_max_y) stone_surface_max_y = surface_y; - BiomeV6Type bt = getBiome(index, v2s16(x, z)); + BiomeV6Type bt = getBiome(v2s16(x, z)); // Fill ground with stone v3s16 em = vm->m_area.getExtent(); @@ -605,10 +645,12 @@ int MapgenV6::generateGround() if (vm->m_data[i].getContent() == CONTENT_IGNORE) { if (y <= surface_y) { vm->m_data[i] = (y >= DESERT_STONE_BASE - && bt == BT_DESERT) ? + && bt == BT_DESERT) ? n_desert_stone : n_stone; } else if (y <= water_level) { - vm->m_data[i] = n_water_source; + vm->m_data[i] = (y >= ICE_BASE + && bt == BT_TUNDRA) ? + n_ice : n_water_source; } else { vm->m_data[i] = n_air; } @@ -642,7 +684,7 @@ void MapgenV6::addMud() if (surface_y == vm->m_area.MinEdge.Y - 1) continue; - BiomeV6Type bt = getBiome(index, v2s16(x, z)); + BiomeV6Type bt = getBiome(v2s16(x, z)); addnode = (bt == BT_DESERT) ? n_desert_sand : n_dirt; if (bt == BT_DESERT && surface_y + mud_add_amount <= water_level + 1) { @@ -650,25 +692,25 @@ void MapgenV6::addMud() } else if (mud_add_amount <= 0) { mud_add_amount = 1 - mud_add_amount; addnode = n_gravel; - } else if (bt == BT_NORMAL && getHaveBeach(index) && + } else if (bt != BT_DESERT && getHaveBeach(index) && surface_y + mud_add_amount <= water_level + 2) { addnode = n_sand; } - if (bt == BT_DESERT && surface_y > 20) + if ((bt == BT_DESERT || bt == BT_TUNDRA) && surface_y > 20) mud_add_amount = MYMAX(0, mud_add_amount - (surface_y - 20) / 5); - // If topmost node is grass, change it to mud. It might be if it was + /* If topmost node is grass, change it to mud. It might be if it was // flown to there from a neighboring chunk and then converted. u32 i = vm->m_area.index(x, surface_y, z); if (vm->m_data[i].getContent() == c_dirt_with_grass) - vm->m_data[i] = n_dirt; + vm->m_data[i] = n_dirt;*/ // Add mud on ground s16 mudcount = 0; v3s16 em = vm->m_area.getExtent(); s16 y_start = surface_y + 1; - i = vm->m_area.index(x, y_start, z); + u32 i = vm->m_area.index(x, y_start, z); for (s16 y = y_start; y <= node_max.Y; y++) { if (mudcount >= mud_add_amount) break; @@ -685,10 +727,10 @@ void MapgenV6::addMud() void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) { // 340ms @cs=8 - TimeTaker timer1("flow mud"); + //TimeTaker timer1("flow mud"); // Iterate a few times - for(s16 k = 0; k < 3; k++) { + for (s16 k = 0; k < 3; k++) { for (s16 z = mudflow_minpos; z <= mudflow_maxpos; z++) for (s16 x = mudflow_minpos; x <= mudflow_maxpos; x++) { // Invert coordinates every 2nd iteration @@ -704,18 +746,16 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) u32 i = vm->m_area.index(p2d.X, node_max.Y, p2d.Y); s16 y = node_max.Y; - while(y >= node_min.Y) - { + while (y >= node_min.Y) { - for(;; y--) - { + for (;; y--) { MapNode *n = NULL; // Find mud - for(; y >= node_min.Y; y--) { + for (; y >= node_min.Y; y--) { n = &vm->m_data[i]; if (n->getContent() == c_dirt || - n->getContent() == c_dirt_with_grass || - n->getContent() == c_gravel) + n->getContent() == c_dirt_with_grass || + n->getContent() == c_gravel) break; vm->m_area.add_y(em, i, -1); @@ -727,8 +767,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) break; if (n->getContent() == c_dirt || - n->getContent() == c_dirt_with_grass) - { + n->getContent() == c_dirt_with_grass) { // Make it exactly mud n->setContent(c_dirt); @@ -737,20 +776,20 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) u32 i2 = i; vm->m_area.add_y(em, i2, -1); // Cancel if out of area - if(vm->m_area.contains(i2) == false) + if (vm->m_area.contains(i2) == false) continue; MapNode *n2 = &vm->m_data[i2]; if (n2->getContent() != c_dirt && - n2->getContent() != c_dirt_with_grass) + n2->getContent() != c_dirt_with_grass) continue; } } v3s16 dirs4[4] = { - v3s16(0,0,1), // back - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(-1,0,0), // left + v3s16(0, 0, 1), // back + v3s16(1, 0, 0), // right + v3s16(0, 0, -1), // front + v3s16(-1, 0, 0), // left }; // Check that upper is air or doesn't exist. @@ -758,11 +797,11 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) u32 i3 = i; vm->m_area.add_y(em, i3, 1); if (vm->m_area.contains(i3) == true && - ndef->get(vm->m_data[i3]).walkable) + ndef->get(vm->m_data[i3]).walkable) continue; // Drop mud on side - for(u32 di=0; di<4; di++) { + for(u32 di = 0; di < 4; di++) { v3s16 dirp = dirs4[di]; u32 i2 = i; // Move to side @@ -788,7 +827,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) n2 = &vm->m_data[i2]; // if out of known area if(vm->m_area.contains(i2) == false || - n2->getContent() == CONTENT_IGNORE) { + n2->getContent() == CONTENT_IGNORE) { dropped_to_unknown = true; break; } @@ -857,21 +896,22 @@ void MapgenV6::placeTreesAndJungleGrass() node_min.Z + sidelen + sidelen * z0 - 1 ); - // Amount of trees, jungle area - u32 tree_count = area * getTreeAmount(p2d_center); + // Get biome at center position of part of division + BiomeV6Type bt = getBiome(p2d_center); - float humidity; - bool is_jungle = false; - if (spflags & MGV6_JUNGLES) { - humidity = getHumidity(p2d_center); - if (humidity > 0.75) { - is_jungle = true; + // Amount of trees + u32 tree_count; + if (bt == BT_JUNGLE || bt == BT_TAIGA || bt == BT_NORMAL) { + tree_count = area * getTreeAmount(p2d_center); + if (bt == BT_JUNGLE) tree_count *= 4; - } + } else { + tree_count = 0; } // Add jungle grass - if (is_jungle) { + if (bt == BT_JUNGLE) { + float humidity = getHumidity(p2d_center); u32 grass_count = 5 * humidity * tree_count; for (u32 i = 0; i < grass_count; i++) { s16 x = grassrandom.range(p2d_min.X, p2d_max.X); @@ -900,24 +940,27 @@ void MapgenV6::placeTreesAndJungleGrass() s16 y = heightmap[mapindex]; // Don't make a tree under water level // Don't make a tree so high that it doesn't fit - if(y < water_level || y > node_max.Y - 6) + if (y < water_level || y > node_max.Y - 6) continue; - v3s16 p(x,y,z); + v3s16 p(x, y, z); // Trees grow only on mud and grass { u32 i = vm->m_area.index(p); - MapNode *n = &vm->m_data[i]; - if (n->getContent() != c_dirt && - n->getContent() != c_dirt_with_grass) + content_t c = vm->m_data[i].getContent(); + if (c != c_dirt && + c != c_dirt_with_grass && + c != c_dirt_with_snow) continue; } p.Y++; // Make a tree - if (is_jungle) { + if (bt == BT_JUNGLE) { treegen::make_jungletree(*vm, p, ndef, myrand()); - } else { + } else if (bt == BT_TAIGA) { + treegen::make_pine_tree(*vm, p, ndef, myrand()); + } else if (bt == BT_NORMAL) { bool is_apple_tree = (myrand_range(0, 3) == 0) && getHaveAppleTree(v2s16(x, z)); treegen::make_tree(*vm, p, is_apple_tree, ndef, myrand()); @@ -928,32 +971,54 @@ void MapgenV6::placeTreesAndJungleGrass() } -void MapgenV6::growGrass() +void MapgenV6::growGrass() // Add surface nodes { + MapNode n_dirt_with_grass(c_dirt_with_grass); + MapNode n_dirt_with_snow(c_dirt_with_snow); + MapNode n_snowblock(c_snowblock); + MapNode n_snow(c_snow); + v3s16 em = vm->m_area.getExtent(); + + u32 index = 0; for (s16 z = full_node_min.Z; z <= full_node_max.Z; z++) - for (s16 x = full_node_min.X; x <= full_node_max.X; x++) { + for (s16 x = full_node_min.X; x <= full_node_max.X; x++, index++) { // Find the lowest surface to which enough light ends up to make // grass grow. Basically just wait until not air and not leaves. s16 surface_y = 0; { - v3s16 em = vm->m_area.getExtent(); u32 i = vm->m_area.index(x, node_max.Y, z); s16 y; // Go to ground level for (y = node_max.Y; y >= full_node_min.Y; y--) { MapNode &n = vm->m_data[i]; if (ndef->get(n).param_type != CPT_LIGHT || - ndef->get(n).liquid_type != LIQUID_NONE) + ndef->get(n).liquid_type != LIQUID_NONE || + n.getContent() == c_ice) break; vm->m_area.add_y(em, i, -1); } surface_y = (y >= full_node_min.Y) ? y : full_node_min.Y; } + BiomeV6Type bt = getBiome(index, v2s16(x, z)); u32 i = vm->m_area.index(x, surface_y, z); - MapNode *n = &vm->m_data[i]; - if (n->getContent() == c_dirt && surface_y >= water_level - 20) - n->setContent(c_dirt_with_grass); + content_t c = vm->m_data[i].getContent(); + if (surface_y >= water_level - 20) { + if (bt == BT_TAIGA && c == c_dirt) { + vm->m_data[i] = n_snowblock; + vm->m_area.add_y(em, i, -1); + vm->m_data[i] = n_dirt_with_snow; + } else if (bt == BT_TUNDRA) { + if (c == c_dirt) { + vm->m_data[i] = n_dirt_with_snow; + } else if (c == c_stone) { + vm->m_area.add_y(em, i, 1); + vm->m_data[i] = n_snow; + } + } else if (c == c_dirt) { + vm->m_data[i] = n_dirt_with_grass; + } + } } } diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h index 6fd9d5e70..c729c04e7 100644 --- a/src/mapgen_v6.h +++ b/src/mapgen_v6.h @@ -25,11 +25,17 @@ with this program; if not, write to the Free Software Foundation, Inc., #define AVERAGE_MUD_AMOUNT 4 #define DESERT_STONE_BASE -32 +#define ICE_BASE 0 +#define FREQ_HOT 0.4 +#define FREQ_SNOW -0.4 +#define FREQ_TAIGA 0.5 +#define FREQ_JUNGLE 0.7 -/////////////////// Mapgen V6 flags +//////////// Mapgen V6 flags #define MGV6_JUNGLES 0x01 #define MGV6_BIOMEBLEND 0x02 #define MGV6_MUDFLOW 0x04 +#define MGV6_SNOWBIOMES 0x08 extern FlagDesc flagdesc_mapgen_v6[]; @@ -38,9 +44,13 @@ extern FlagDesc flagdesc_mapgen_v6[]; enum BiomeV6Type { BT_NORMAL, - BT_DESERT + BT_DESERT, + BT_JUNGLE, + BT_TUNDRA, + BT_TAIGA, }; + struct MapgenV6Params : public MapgenSpecificParams { u32 spflags; float freq_desert; @@ -64,6 +74,7 @@ struct MapgenV6Params : public MapgenSpecificParams { void writeParams(Settings *settings) const; }; + class MapgenV6 : public Mapgen { public: EmergeManager *m_emerge; @@ -85,6 +96,7 @@ public: Noise *noise_mud; Noise *noise_beach; Noise *noise_biome; + Noise *noise_humidity; NoiseParams *np_cave; NoiseParams *np_humidity; NoiseParams *np_trees; @@ -102,6 +114,10 @@ public: content_t c_cobble; content_t c_desert_sand; content_t c_desert_stone; + content_t c_dirt_with_snow; + content_t c_snow; + content_t c_snowblock; + content_t c_ice; content_t c_mossycobble; content_t c_sandbrick; @@ -145,6 +161,7 @@ public: virtual void generateCaves(int max_stone_y); }; + struct MapgenFactoryV6 : public MapgenFactory { Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { @@ -157,4 +174,5 @@ struct MapgenFactoryV6 : public MapgenFactory { }; }; + #endif -- cgit v1.2.3