From 7b802c547dc23b022605bc7b934c31461b47622b Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 12 Nov 2011 18:34:04 +0200 Subject: Handle undefined objects better --- src/content_sao.cpp | 9 +++++---- src/luaentity_common.cpp | 2 +- src/scriptapi.cpp | 22 +++++++++++++++------- src/scriptapi.h | 3 ++- 4 files changed, 23 insertions(+), 13 deletions(-) (limited to 'src') diff --git a/src/content_sao.cpp b/src/content_sao.cpp index eeb17bd30..1096ac116 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -1568,12 +1568,13 @@ void LuaEntitySAO::addedToEnvironment(u16 id) ServerActiveObject::addedToEnvironment(id); // Create entity from name and state - m_registered = true; lua_State *L = m_env->getLua(); - scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str()); + m_registered = scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str()); - // Get properties - scriptapi_luaentity_get_properties(L, m_id, m_prop); + if(m_registered){ + // Get properties + scriptapi_luaentity_get_properties(L, m_id, m_prop); + } } ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos, diff --git a/src/luaentity_common.cpp b/src/luaentity_common.cpp index 26cfce1c2..138e72dcb 100644 --- a/src/luaentity_common.cpp +++ b/src/luaentity_common.cpp @@ -29,7 +29,7 @@ LuaEntityProperties::LuaEntityProperties(): collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5), visual("single_sprite") { - textures.push_back("unknown_block.png"); + textures.push_back("unknown_object.png"); } std::string LuaEntityProperties::dump() diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 381664489..6d0522000 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -38,12 +38,12 @@ extern "C" { /* TODO: -- Global environment step function +- Node type definition - Random node triggers - Object visual client-side stuff - Blink effect - Spritesheets and animation -- Named node types and dynamic id allocation +- Named node types and dynamic id allocation per MapBlock - LuaNodeMetadata blockdef.has_metadata = true/false - Stores an inventory and stuff in a Settings object @@ -558,15 +558,17 @@ void scriptapi_export(lua_State *L, Server *server) // Get the main minetest table lua_getglobal(L, "minetest"); - // Add registered_entities table in minetest + // Add tables to minetest + + /*lua_newtable(L); + lua_setfield(L, -2, "registered_blocks");*/ + lua_newtable(L); lua_setfield(L, -2, "registered_entities"); - // Add object_refs table in minetest lua_newtable(L); lua_setfield(L, -2, "object_refs"); - // Add luaentities table in minetest lua_newtable(L); lua_setfield(L, -2, "luaentities"); @@ -694,7 +696,7 @@ void scriptapi_environment_step(lua_State *L, float dtime) luaentity */ -void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name, +bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name, const char *init_state) { realitycheck(L); @@ -712,7 +714,11 @@ void scriptapi_luaentity_add(lua_State *L, u16 id, const char *name, lua_pushstring(L, name); lua_gettable(L, -2); // Should be a table, which we will use as a prototype - luaL_checktype(L, -1, LUA_TTABLE); + //luaL_checktype(L, -1, LUA_TTABLE); + if(lua_type(L, -1) != LUA_TTABLE){ + errorstream<<"LuaEntity name \""<