From b1b40fef16a17f4a6da7d4268af8f0921dbe829c Mon Sep 17 00:00:00 2001 From: Paramat Date: Sat, 18 May 2019 21:13:14 +0100 Subject: Allow multiple cave liquids in a biome definition (#8481) This allows games to specify biome cave liquids and avoid the old hardcoded behaviour, but preserves the ability to have multiple cave liquids in one biome, such as lava and water. When multiple cave liquids are defined by the biome definition, make each entire cave use a randomly chosen liquid, instead of every small cave segment using a randomly chosen liquid. Plus an optimisation: Don't place nodes if cave liquid is defined as 'air' --- src/mapgen/cavegen.cpp | 53 ++++++++++++++++++++++------------------- src/mapgen/cavegen.h | 2 ++ src/mapgen/mg_biome.cpp | 3 ++- src/mapgen/mg_biome.h | 2 +- src/script/lua_api/l_mapgen.cpp | 11 ++++++++- 5 files changed, 44 insertions(+), 27 deletions(-) (limited to 'src') diff --git a/src/mapgen/cavegen.cpp b/src/mapgen/cavegen.cpp index e54d76e08..4fa3e009d 100644 --- a/src/mapgen/cavegen.cpp +++ b/src/mapgen/cavegen.cpp @@ -321,9 +321,26 @@ void CavesRandomWalk::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, this->ystride = nmax.X - nmin.X + 1; + flooded = ps->range(1, 2) == 2; + + // If flooded: + // Get biome at mapchunk midpoint. If cave liquid defined for biome, use it. + // If defined liquid is "air", disable 'flooded' to avoid placing "air". + use_biome_liquid = false; + if (flooded && bmgn) { + v3s16 midp = node_min + (node_max - node_min) / v3s16(2, 2, 2); + Biome *biome = (Biome *)bmgn->getBiomeAtPoint(midp); + if (biome->c_cave_liquid[0] != CONTENT_IGNORE) { + use_biome_liquid = true; + c_biome_liquid = + biome->c_cave_liquid[ps->range(0, biome->c_cave_liquid.size() - 1)]; + if (c_biome_liquid == CONTENT_AIR) + flooded = false; + } + } + // Set initial parameters from randomness int dswitchint = ps->range(1, 14); - flooded = ps->range(1, 2) == 2; if (large_cave) { part_max_length_rs = ps->range(2, 4); @@ -502,31 +519,19 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz) fp.Z += 0.1f * ps->range(-10, 10); v3s16 cp(fp.X, fp.Y, fp.Z); - // Get biome at 'cp + of', the absolute centre point of this route - v3s16 cpabs = cp + of; + // Choose cave liquid MapNode liquidnode = CONTENT_IGNORE; - if (bmgn) { - Biome *biome = nullptr; - if (cpabs.X < node_min.X || cpabs.X > node_max.X || - cpabs.Z < node_min.Z || cpabs.Z > node_max.Z) - // Point is outside heat and humidity noise maps so use point noise - // calculations. - biome = (Biome *)bmgn->calcBiomeAtPoint(cpabs); - else - // Point is inside heat and humidity noise maps so use them - biome = (Biome *)bmgn->getBiomeAtPoint(cpabs); - - if (biome->c_cave_liquid != CONTENT_IGNORE) - liquidnode = biome->c_cave_liquid; - } - - if (liquidnode == CONTENT_IGNORE) { - // Fallback to classic behaviour using point 'startp' - float nval = NoisePerlin3D(np_caveliquids, startp.X, - startp.Y, startp.Z, seed); - liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ? - lavanode : waternode; + if (flooded) { + if (use_biome_liquid) { + liquidnode = c_biome_liquid; + } else { + // If cave liquid not defined by biome, fallback to old hardcoded behaviour + float nval = NoisePerlin3D(np_caveliquids, startp.X, + startp.Y, startp.Z, seed); + liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ? + lavanode : waternode; + } } s16 d0 = -rs / 2; diff --git a/src/mapgen/cavegen.h b/src/mapgen/cavegen.h index 7b7be6219..f5234a671 100644 --- a/src/mapgen/cavegen.h +++ b/src/mapgen/cavegen.h @@ -133,6 +133,7 @@ public: bool large_cave; bool large_cave_is_flat; bool flooded; + bool use_biome_liquid; v3s16 node_min; v3s16 node_max; @@ -150,6 +151,7 @@ public: content_t c_water_source; content_t c_lava_source; + content_t c_biome_liquid; // ndef is a mandatory parameter. // If gennotify is NULL, generation events are not logged. diff --git a/src/mapgen/mg_biome.cpp b/src/mapgen/mg_biome.cpp index 7f717011c..345bc8c6a 100644 --- a/src/mapgen/mg_biome.cpp +++ b/src/mapgen/mg_biome.cpp @@ -63,6 +63,7 @@ BiomeManager::BiomeManager(Server *server) : b->m_nodenames.emplace_back("mapgen_stone"); b->m_nodenames.emplace_back("ignore"); b->m_nodenames.emplace_back("ignore"); + b->m_nnlistsizes.push_back(1); b->m_nodenames.emplace_back("ignore"); b->m_nodenames.emplace_back("ignore"); b->m_nodenames.emplace_back("ignore"); @@ -330,7 +331,7 @@ void Biome::resolveNodeNames() getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR, false); getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR, false); getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE, false); - getIdFromNrBacklog(&c_cave_liquid, "ignore", CONTENT_IGNORE, false); + getIdsFromNrBacklog(&c_cave_liquid); getIdFromNrBacklog(&c_dungeon, "ignore", CONTENT_IGNORE, false); getIdFromNrBacklog(&c_dungeon_alt, "ignore", CONTENT_IGNORE, false); getIdFromNrBacklog(&c_dungeon_stair, "ignore", CONTENT_IGNORE, false); diff --git a/src/mapgen/mg_biome.h b/src/mapgen/mg_biome.h index 1f60f7bac..ee148adbc 100644 --- a/src/mapgen/mg_biome.h +++ b/src/mapgen/mg_biome.h @@ -52,7 +52,7 @@ public: content_t c_river_water; content_t c_riverbed; content_t c_dust; - content_t c_cave_liquid; + std::vector c_cave_liquid; content_t c_dungeon; content_t c_dungeon_alt; content_t c_dungeon_stair; diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp index 92ed4377e..cb1dc1fff 100644 --- a/src/script/lua_api/l_mapgen.cpp +++ b/src/script/lua_api/l_mapgen.cpp @@ -405,7 +405,16 @@ Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef) nn.push_back(getstringfield_default(L, index, "node_river_water", "")); nn.push_back(getstringfield_default(L, index, "node_riverbed", "")); nn.push_back(getstringfield_default(L, index, "node_dust", "")); - nn.push_back(getstringfield_default(L, index, "node_cave_liquid", "")); + + size_t nnames = getstringlistfield(L, index, "node_cave_liquid", &nn); + // If no cave liquids defined, set list to "ignore" to trigger old hardcoded + // cave liquid behaviour. + if (nnames == 0) { + nn.push_back("ignore"); + nnames = 1; + } + b->m_nnlistsizes.push_back(nnames); + nn.push_back(getstringfield_default(L, index, "node_dungeon", "")); nn.push_back(getstringfield_default(L, index, "node_dungeon_alt", "")); nn.push_back(getstringfield_default(L, index, "node_dungeon_stair", "")); -- cgit v1.2.3