From b560294050e662a32b6b885ccf0e0f3b492cf5c4 Mon Sep 17 00:00:00 2001 From: Loic Blot Date: Mon, 16 Mar 2015 10:19:13 +0100 Subject: Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp * Requested by @Zeno- * Approved by @nerzhul --- src/network/CMakeLists.txt | 6 +- src/network/clientpackethandler.cpp | 1096 +++++++++++++++++++ src/network/packethandlers/client.cpp | 1096 ------------------- src/network/packethandlers/server.cpp | 1847 --------------------------------- src/network/serverpackethandler.cpp | 1847 +++++++++++++++++++++++++++++++++ 5 files changed, 2946 insertions(+), 2946 deletions(-) create mode 100644 src/network/clientpackethandler.cpp delete mode 100644 src/network/packethandlers/client.cpp delete mode 100644 src/network/packethandlers/server.cpp create mode 100644 src/network/serverpackethandler.cpp (limited to 'src') diff --git a/src/network/CMakeLists.txt b/src/network/CMakeLists.txt index 3162469c8..4095ace26 100644 --- a/src/network/CMakeLists.txt +++ b/src/network/CMakeLists.txt @@ -1,7 +1,7 @@ set(common_network_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/connection.cpp ${CMAKE_CURRENT_SOURCE_DIR}/networkpacket.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/packethandlers/server.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/serverpackethandler.cpp ${CMAKE_CURRENT_SOURCE_DIR}/serveropcodes.cpp PARENT_SCOPE ) @@ -9,7 +9,7 @@ set(common_network_SRCS if (BUILD_CLIENT) set(client_network_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/clientopcodes.cpp - ${CMAKE_CURRENT_SOURCE_DIR}/packethandlers/client.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/clientpackethandler.cpp PARENT_SCOPE ) -endif(BUILD_CLIENT) \ No newline at end of file +endif(BUILD_CLIENT) diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp new file mode 100644 index 000000000..5acf04f91 --- /dev/null +++ b/src/network/clientpackethandler.cpp @@ -0,0 +1,1096 @@ +/* +Minetest +Copyright (C) 2015 nerzhul, Loic Blot + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "client.h" + +#include "util/base64.h" +#include "clientmedia.h" +#include "log.h" +#include "map.h" +#include "mapsector.h" +#include "nodedef.h" +#include "serialization.h" +#include "server.h" +#include "strfnd.h" +#include "network/clientopcodes.h" +#include "util/serialize.h" + +void Client::handleCommand_Deprecated(NetworkPacket* pkt) +{ + infostream << "Got deprecated command " + << toClientCommandTable[pkt->getCommand()].name << " from peer " + << pkt->getPeerId() << "!" << std::endl; +} + +void Client::handleCommand_Hello(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + u8 deployed; + *pkt >> deployed; + + infostream << "Client: TOCLIENT_HELLO received with " + "deployed=" << ((int)deployed & 0xff) << std::endl; + + if (!ser_ver_supported(deployed)) { + infostream << "Client: TOCLIENT_HELLO: Server sent " + << "unsupported ser_fmt_ver"<< std::endl; + return; + } + + m_server_ser_ver = deployed; + + // @ TODO auth to server +} + +void Client::handleCommand_AuthAccept(NetworkPacket* pkt) +{ + v3f playerpos; + *pkt >> playerpos >> m_map_seed >> m_recommended_send_interval; + + playerpos -= v3f(0, BS / 2, 0); + + // Set player position + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + player->setPosition(playerpos); + + infostream << "Client: received map seed: " << m_map_seed << std::endl; + infostream << "Client: received recommended send interval " + << m_recommended_send_interval<getSize() < 1) + return; + + u8 deployed; + *pkt >> deployed; + + infostream << "Client: TOCLIENT_INIT_LEGACY received with " + "deployed=" << ((int)deployed & 0xff) << std::endl; + + if (!ser_ver_supported(deployed)) { + infostream << "Client: TOCLIENT_INIT_LEGACY: Server sent " + << "unsupported ser_fmt_ver"<< std::endl; + return; + } + + m_server_ser_ver = deployed; + + // Get player position + v3s16 playerpos_s16(0, BS * 2 + BS * 20, 0); + if (pkt->getSize() >= 1 + 6) { + *pkt >> playerpos_s16; + } + v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS / 2, 0); + + + // Set player position + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + player->setPosition(playerpos_f); + + if (pkt->getSize() >= 1 + 6 + 8) { + // Get map seed + *pkt >> m_map_seed; + infostream << "Client: received map seed: " << m_map_seed << std::endl; + } + + if (pkt->getSize() >= 1 + 6 + 8 + 4) { + *pkt >> m_recommended_send_interval; + infostream << "Client: received recommended send interval " + << m_recommended_send_interval<getCommand() == TOCLIENT_ACCESS_DENIED) { + if (pkt->getSize() < 1) + return; + + u8 denyCode = SERVER_ACCESSDENIED_UNEXPECTED_DATA; + *pkt >> denyCode; + if (denyCode == SERVER_ACCESSDENIED_CUSTOM_STRING) { + *pkt >> m_access_denied_reason; + } + else if (denyCode < SERVER_ACCESSDENIED_MAX) { + m_access_denied_reason = accessDeniedStrings[denyCode]; + } + } + // 13/03/15 Legacy code from 0.4.12 and lesser. must stay 1 year + // for compat with old clients + else { + if (pkt->getSize() >= 2) { + *pkt >> m_access_denied_reason; + } + } +} + +void Client::handleCommand_RemoveNode(NetworkPacket* pkt) +{ + if (pkt->getSize() < 6) + return; + + v3s16 p; + *pkt >> p; + removeNode(p); +} + +void Client::handleCommand_AddNode(NetworkPacket* pkt) +{ + if (pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver)) + return; + + v3s16 p; + *pkt >> p; + + MapNode n; + n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver); + + bool remove_metadata = true; + u32 index = 6 + MapNode::serializedLength(m_server_ser_ver); + if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) { + remove_metadata = false; + } + + addNode(p, n, remove_metadata); +} +void Client::handleCommand_BlockData(NetworkPacket* pkt) +{ + // Ignore too small packet + if (pkt->getSize() < 6) + return; + + v3s16 p; + *pkt >> p; + + std::string datastring(pkt->getString(6), pkt->getSize() - 6); + std::istringstream istr(datastring, std::ios_base::binary); + + MapSector *sector; + MapBlock *block; + + v2s16 p2d(p.X, p.Z); + sector = m_env.getMap().emergeSector(p2d); + + assert(sector->getPos() == p2d); + + block = sector->getBlockNoCreateNoEx(p.Y); + if (block) { + /* + Update an existing block + */ + block->deSerialize(istr, m_server_ser_ver, false); + block->deSerializeNetworkSpecific(istr); + } + else { + /* + Create a new block + */ + block = new MapBlock(&m_env.getMap(), p, this); + block->deSerialize(istr, m_server_ser_ver, false); + block->deSerializeNetworkSpecific(istr); + sector->insertBlock(block); + } + + if (m_localdb) { + ServerMap::saveBlock(block, m_localdb); + } + + /* + Add it to mesh update queue and set it to be acknowledged after update. + */ + addUpdateMeshTaskWithEdge(p, true); +} + +void Client::handleCommand_Inventory(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + player->inventory.deSerialize(is); + + m_inventory_updated = true; + + delete m_inventory_from_server; + m_inventory_from_server = new Inventory(player->inventory); + m_inventory_from_server_age = 0.0; +} + +void Client::handleCommand_TimeOfDay(NetworkPacket* pkt) +{ + if (pkt->getSize() < 2) + return; + + u16 time_of_day; + + *pkt >> time_of_day; + + time_of_day = time_of_day % 24000; + float time_speed = 0; + + if (pkt->getSize() >= 2 + 4) { + *pkt >> time_speed; + } + else { + // Old message; try to approximate speed of time by ourselves + float time_of_day_f = (float)time_of_day / 24000.0; + float tod_diff_f = 0; + + if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) + tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0; + else + tod_diff_f = time_of_day_f - m_last_time_of_day_f; + + m_last_time_of_day_f = time_of_day_f; + float time_diff = m_time_of_day_update_timer; + m_time_of_day_update_timer = 0; + + if (m_time_of_day_set) { + time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff; + infostream << "Client: Measured time_of_day speed (old format): " + << time_speed << " tod_diff_f=" << tod_diff_f + << " time_diff=" << time_diff << std::endl; + } + } + + // Update environment + m_env.setTimeOfDay(time_of_day); + m_env.setTimeOfDaySpeed(time_speed); + m_time_of_day_set = true; + + u32 dr = m_env.getDayNightRatio(); + infostream << "Client: time_of_day=" << time_of_day + << " time_speed=" << time_speed + << " dr=" << dr << std::endl; +} + +void Client::handleCommand_ChatMessage(NetworkPacket* pkt) +{ + /* + u16 command + u16 length + wstring message + */ + u16 len, read_wchar; + + *pkt >> len; + + std::wstring message; + for (u32 i = 0; i < len; i++) { + *pkt >> read_wchar; + message += (wchar_t)read_wchar; + } + + m_chat_queue.push(message); +} + +void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt) +{ + /* + u16 command + u16 count of removed objects + for all removed objects { + u16 id + } + u16 count of added objects + for all added objects { + u16 id + u8 type + u32 initialization data length + string initialization data + } + */ + + // Read removed objects + u8 type; + u16 removed_count, added_count, id; + + *pkt >> removed_count; + + for (u16 i = 0; i < removed_count; i++) { + *pkt >> id; + m_env.removeActiveObject(id); + } + + // Read added objects + *pkt >> added_count; + + for (u16 i = 0; i < added_count; i++) { + *pkt >> id >> type; + m_env.addActiveObject(id, type, pkt->readLongString()); + } +} + +void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt) +{ + /* + u16 command + for all objects + { + u16 id + u16 message length + string message + } + */ + char buf[6]; + // Get all data except the command number + std::string datastring(pkt->getString(0), pkt->getSize()); + // Throw them in an istringstream + std::istringstream is(datastring, std::ios_base::binary); + + while(is.eof() == false) { + is.read(buf, 2); + u16 id = readU16((u8*)buf); + if (is.eof()) + break; + is.read(buf, 2); + size_t message_size = readU16((u8*)buf); + std::string message; + message.reserve(message_size); + for (u32 i = 0; i < message_size; i++) { + is.read(buf, 1); + message.append(buf, 1); + } + // Pass on to the environment + m_env.processActiveObjectMessage(id, message); + } +} + +void Client::handleCommand_Movement(NetworkPacket* pkt) +{ + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g; + + *pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj + >> lf >> lfs >> ls >> g; + + player->movement_acceleration_default = mad * BS; + player->movement_acceleration_air = maa * BS; + player->movement_acceleration_fast = maf * BS; + player->movement_speed_walk = msw * BS; + player->movement_speed_crouch = mscr * BS; + player->movement_speed_fast = msf * BS; + player->movement_speed_climb = mscl * BS; + player->movement_speed_jump = msj * BS; + player->movement_liquid_fluidity = lf * BS; + player->movement_liquid_fluidity_smooth = lfs * BS; + player->movement_liquid_sink = ls * BS; + player->movement_gravity = g * BS; +} + +void Client::handleCommand_HP(NetworkPacket* pkt) +{ + + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + u8 oldhp = player->hp; + + u8 hp; + *pkt >> hp; + + player->hp = hp; + + if (hp < oldhp) { + // Add to ClientEvent queue + ClientEvent event; + event.type = CE_PLAYER_DAMAGE; + event.player_damage.amount = oldhp - hp; + m_client_event_queue.push(event); + } +} + +void Client::handleCommand_Breath(NetworkPacket* pkt) +{ + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + u16 breath; + + *pkt >> breath; + + player->setBreath(breath); +} + +void Client::handleCommand_MovePlayer(NetworkPacket* pkt) +{ + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + v3f pos; + f32 pitch, yaw; + + *pkt >> pos >> pitch >> yaw; + + player->setPosition(pos); + + infostream << "Client got TOCLIENT_MOVE_PLAYER" + << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")" + << " pitch=" << pitch + << " yaw=" << yaw + << std::endl; + + /* + Add to ClientEvent queue. + This has to be sent to the main program because otherwise + it would just force the pitch and yaw values to whatever + the camera points to. + */ + ClientEvent event; + event.type = CE_PLAYER_FORCE_MOVE; + event.player_force_move.pitch = pitch; + event.player_force_move.yaw = yaw; + m_client_event_queue.push(event); + + // Ignore damage for a few seconds, so that the player doesn't + // get damage from falling on ground + m_ignore_damage_timer = 3.0; +} + +void Client::handleCommand_PlayerItem(NetworkPacket* pkt) +{ + infostream << "Client: WARNING: Ignoring TOCLIENT_PLAYERITEM" << std::endl; +} + +void Client::handleCommand_DeathScreen(NetworkPacket* pkt) +{ + bool set_camera_point_target; + v3f camera_point_target; + + *pkt >> set_camera_point_target; + *pkt >> camera_point_target; + + ClientEvent event; + event.type = CE_DEATHSCREEN; + event.deathscreen.set_camera_point_target = set_camera_point_target; + event.deathscreen.camera_point_target_x = camera_point_target.X; + event.deathscreen.camera_point_target_y = camera_point_target.Y; + event.deathscreen.camera_point_target_z = camera_point_target.Z; + m_client_event_queue.push(event); +} + +void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt) +{ + u16 num_files; + + *pkt >> num_files; + + infostream << "Client: Received media announcement: packet size: " + << pkt->getSize() << std::endl; + + if (m_media_downloader == NULL || + m_media_downloader->isStarted()) { + const char *problem = m_media_downloader ? + "we already saw another announcement" : + "all media has been received already"; + errorstream << "Client: Received media announcement but " + << problem << "! " + << " files=" << num_files + << " size=" << pkt->getSize() << std::endl; + return; + } + + // Mesh update thread must be stopped while + // updating content definitions + sanity_check(!m_mesh_update_thread.IsRunning()); + + for (u16 i = 0; i < num_files; i++) { + std::string name, sha1_base64; + + *pkt >> name >> sha1_base64; + + std::string sha1_raw = base64_decode(sha1_base64); + m_media_downloader->addFile(name, sha1_raw); + } + + std::vector remote_media; + try { + std::string str; + + *pkt >> str; + + Strfnd sf(str); + while(!sf.atend()) { + std::string baseurl = trim(sf.next(",")); + if (baseurl != "") + m_media_downloader->addRemoteServer(baseurl); + } + } + catch(SerializationError& e) { + // not supported by server or turned off + } + + m_media_downloader->step(this); +} + +void Client::handleCommand_Media(NetworkPacket* pkt) +{ + /* + u16 command + u16 total number of file bunches + u16 index of this bunch + u32 number of files in this bunch + for each file { + u16 length of name + string name + u32 length of data + data + } + */ + u16 num_bunches; + u16 bunch_i; + u32 num_files; + + *pkt >> num_bunches >> bunch_i >> num_files; + + infostream << "Client: Received files: bunch " << bunch_i << "/" + << num_bunches << " files=" << num_files + << " size=" << pkt->getSize() << std::endl; + + if (num_files == 0) + return; + + if (m_media_downloader == NULL || + !m_media_downloader->isStarted()) { + const char *problem = m_media_downloader ? + "media has not been requested" : + "all media has been received already"; + errorstream << "Client: Received media but " + << problem << "! " + << " bunch " << bunch_i << "/" << num_bunches + << " files=" << num_files + << " size=" << pkt->getSize() << std::endl; + return; + } + + // Mesh update thread must be stopped while + // updating content definitions + sanity_check(!m_mesh_update_thread.IsRunning()); + + for (u32 i=0; i < num_files; i++) { + std::string name; + + *pkt >> name; + + std::string data = pkt->readLongString(); + + m_media_downloader->conventionalTransferDone( + name, data, this); + } +} + +void Client::handleCommand_ToolDef(NetworkPacket* pkt) +{ + infostream << "Client: WARNING: Ignoring TOCLIENT_TOOLDEF" << std::endl; +} + +void Client::handleCommand_NodeDef(NetworkPacket* pkt) +{ + infostream << "Client: Received node definitions: packet size: " + << pkt->getSize() << std::endl; + + // Mesh update thread must be stopped while + // updating content definitions + sanity_check(!m_mesh_update_thread.IsRunning()); + + // Decompress node definitions + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); + std::ostringstream tmp_os; + decompressZlib(tmp_is, tmp_os); + + // Deserialize node definitions + std::istringstream tmp_is2(tmp_os.str()); + m_nodedef->deSerialize(tmp_is2); + m_nodedef_received = true; +} + +void Client::handleCommand_CraftItemDef(NetworkPacket* pkt) +{ + infostream << "Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF" << std::endl; +} + +void Client::handleCommand_ItemDef(NetworkPacket* pkt) +{ + infostream << "Client: Received item definitions: packet size: " + << pkt->getSize() << std::endl; + + // Mesh update thread must be stopped while + // updating content definitions + sanity_check(!m_mesh_update_thread.IsRunning()); + + // Decompress item definitions + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); + std::ostringstream tmp_os; + decompressZlib(tmp_is, tmp_os); + + // Deserialize node definitions + std::istringstream tmp_is2(tmp_os.str()); + m_itemdef->deSerialize(tmp_is2); + m_itemdef_received = true; +} + +void Client::handleCommand_PlaySound(NetworkPacket* pkt) +{ + s32 server_id; + std::string name; + float gain; + u8 type; // 0=local, 1=positional, 2=object + v3f pos; + u16 object_id; + bool loop; + + *pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop; + + // Start playing + int client_id = -1; + switch(type) { + case 0: // local + client_id = m_sound->playSound(name, loop, gain); + break; + case 1: // positional + client_id = m_sound->playSoundAt(name, loop, gain, pos); + break; + case 2: + { // object + ClientActiveObject *cao = m_env.getActiveObject(object_id); + if (cao) + pos = cao->getPosition(); + client_id = m_sound->playSoundAt(name, loop, gain, pos); + // TODO: Set up sound to move with object + break; + } + default: + break; + } + + if (client_id != -1) { + m_sounds_server_to_client[server_id] = client_id; + m_sounds_client_to_server[client_id] = server_id; + if (object_id != 0) + m_sounds_to_objects[client_id] = object_id; + } +} + +void Client::handleCommand_StopSound(NetworkPacket* pkt) +{ + s32 server_id; + + *pkt >> server_id; + + std::map::iterator i = + m_sounds_server_to_client.find(server_id); + + if (i != m_sounds_server_to_client.end()) { + int client_id = i->second; + m_sound->stopSound(client_id); + } +} + +void Client::handleCommand_Privileges(NetworkPacket* pkt) +{ + m_privileges.clear(); + infostream << "Client: Privileges updated: "; + u16 num_privileges; + + *pkt >> num_privileges; + + for (u16 i = 0; i < num_privileges; i++) { + std::string priv; + + *pkt >> priv; + + m_privileges.insert(priv); + infostream << priv << " "; + } + infostream << std::endl; +} + +void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt) +{ + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + // Store formspec in LocalPlayer + player->inventory_formspec = pkt->readLongString(); +} + +void Client::handleCommand_DetachedInventory(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + std::string name = deSerializeString(is); + + infostream << "Client: Detached inventory update: \"" << name + << "\"" << std::endl; + + Inventory *inv = NULL; + if (m_detached_inventories.count(name) > 0) + inv = m_detached_inventories[name]; + else { + inv = new Inventory(m_itemdef); + m_detached_inventories[name] = inv; + } + inv->deSerialize(is); +} + +void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt) +{ + std::string formspec = pkt->readLongString(); + std::string formname; + + *pkt >> formname; + + ClientEvent event; + event.type = CE_SHOW_FORMSPEC; + // pointer is required as event is a struct only! + // adding a std:string to a struct isn't possible + event.show_formspec.formspec = new std::string(formspec); + event.show_formspec.formname = new std::string(formname); + m_client_event_queue.push(event); +} + +void Client::handleCommand_SpawnParticle(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + v3f pos = readV3F1000(is); + v3f vel = readV3F1000(is); + v3f acc = readV3F1000(is); + float expirationtime = readF1000(is); + float size = readF1000(is); + bool collisiondetection = readU8(is); + std::string texture = deSerializeLongString(is); + bool vertical = false; + try { + vertical = readU8(is); + } catch (...) {} + + ClientEvent event; + event.type = CE_SPAWN_PARTICLE; + event.spawn_particle.pos = new v3f (pos); + event.spawn_particle.vel = new v3f (vel); + event.spawn_particle.acc = new v3f (acc); + event.spawn_particle.expirationtime = expirationtime; + event.spawn_particle.size = size; + event.spawn_particle.collisiondetection = collisiondetection; + event.spawn_particle.vertical = vertical; + event.spawn_particle.texture = new std::string(texture); + + m_client_event_queue.push(event); +} + +void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt) +{ + u16 amount; + float spawntime; + v3f minpos; + v3f maxpos; + v3f minvel; + v3f maxvel; + v3f minacc; + v3f maxacc; + float minexptime; + float maxexptime; + float minsize; + float maxsize; + bool collisiondetection; + u32 id; + + *pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel + >> minacc >> maxacc >> minexptime >> maxexptime >> minsize + >> maxsize >> collisiondetection; + + std::string texture = pkt->readLongString(); + + *pkt >> id; + + bool vertical = false; + try { + *pkt >> vertical; + } catch (...) {} + + ClientEvent event; + event.type = CE_ADD_PARTICLESPAWNER; + event.add_particlespawner.amount = amount; + event.add_particlespawner.spawntime = spawntime; + event.add_particlespawner.minpos = new v3f (minpos); + event.add_particlespawner.maxpos = new v3f (maxpos); + event.add_particlespawner.minvel = new v3f (minvel); + event.add_particlespawner.maxvel = new v3f (maxvel); + event.add_particlespawner.minacc = new v3f (minacc); + event.add_particlespawner.maxacc = new v3f (maxacc); + event.add_particlespawner.minexptime = minexptime; + event.add_particlespawner.maxexptime = maxexptime; + event.add_particlespawner.minsize = minsize; + event.add_particlespawner.maxsize = maxsize; + event.add_particlespawner.collisiondetection = collisiondetection; + event.add_particlespawner.vertical = vertical; + event.add_particlespawner.texture = new std::string(texture); + event.add_particlespawner.id = id; + + m_client_event_queue.push(event); +} + + +void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt) +{ + u16 legacy_id; + u32 id; + + // Modification set 13/03/15, 1 year of compat for protocol v24 + if (pkt->getCommand() == TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY) { + *pkt >> legacy_id; + } + else { + *pkt >> id; + } + + + ClientEvent event; + event.type = CE_DELETE_PARTICLESPAWNER; + event.delete_particlespawner.id = + (pkt->getCommand() == TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY ? (u32) legacy_id : id); + + m_client_event_queue.push(event); +} + +void Client::handleCommand_HudAdd(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + u32 id; + u8 type; + v2f pos; + std::string name; + v2f scale; + std::string text; + u32 number; + u32 item; + u32 dir; + v2f align; + v2f offset; + v3f world_pos; + v2s32 size; + + *pkt >> id >> type >> pos >> name >> scale >> text >> number >> item + >> dir >> align >> offset; + try { + *pkt >> world_pos; + } + catch(SerializationError &e) {}; + + try { + *pkt >> size; + } catch(SerializationError &e) {}; + + ClientEvent event; + event.type = CE_HUDADD; + event.hudadd.id = id; + event.hudadd.type = type; + event.hudadd.pos = new v2f(pos); + event.hudadd.name = new std::string(name); + event.hudadd.scale = new v2f(scale); + event.hudadd.text = new std::string(text); + event.hudadd.number = number; + event.hudadd.item = item; + event.hudadd.dir = dir; + event.hudadd.align = new v2f(align); + event.hudadd.offset = new v2f(offset); + event.hudadd.world_pos = new v3f(world_pos); + event.hudadd.size = new v2s32(size); + m_client_event_queue.push(event); +} + +void Client::handleCommand_HudRemove(NetworkPacket* pkt) +{ + u32 id; + + *pkt >> id; + + ClientEvent event; + event.type = CE_HUDRM; + event.hudrm.id = id; + m_client_event_queue.push(event); +} + +void Client::handleCommand_HudChange(NetworkPacket* pkt) +{ + std::string sdata; + v2f v2fdata; + v3f v3fdata; + u32 intdata = 0; + v2s32 v2s32data; + u32 id; + u8 stat; + + *pkt >> id >> stat; + + if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE || + stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET) + *pkt >> v2fdata; + else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT) + *pkt >> sdata; + else if (stat == HUD_STAT_WORLD_POS) + *pkt >> v3fdata; + else if (stat == HUD_STAT_SIZE ) + *pkt >> v2s32data; + else + *pkt >> intdata; + + ClientEvent event; + event.type = CE_HUDCHANGE; + event.hudchange.id = id; + event.hudchange.stat = (HudElementStat)stat; + event.hudchange.v2fdata = new v2f(v2fdata); + event.hudchange.v3fdata = new v3f(v3fdata); + event.hudchange.sdata = new std::string(sdata); + event.hudchange.data = intdata; + event.hudchange.v2s32data = new v2s32(v2s32data); + m_client_event_queue.push(event); +} + +void Client::handleCommand_HudSetFlags(NetworkPacket* pkt) +{ + u32 flags, mask; + + *pkt >> flags >> mask; + + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + player->hud_flags &= ~mask; + player->hud_flags |= flags; +} + +void Client::handleCommand_HudSetParam(NetworkPacket* pkt) +{ + u16 param; std::string value; + + *pkt >> param >> value; + + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) { + s32 hotbar_itemcount = readS32((u8*) value.c_str()); + if (hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX) + player->hud_hotbar_itemcount = hotbar_itemcount; + } + else if (param == HUD_PARAM_HOTBAR_IMAGE) { + ((LocalPlayer *) player)->hotbar_image = value; + } + else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) { + ((LocalPlayer *) player)->hotbar_selected_image = value; + } +} + +void Client::handleCommand_HudSetSky(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + video::SColor *bgcolor = new video::SColor(readARGB8(is)); + std::string *type = new std::string(deSerializeString(is)); + u16 count = readU16(is); + std::vector *params = new std::vector; + + for (size_t i = 0; i < count; i++) + params->push_back(deSerializeString(is)); + + ClientEvent event; + event.type = CE_SET_SKY; + event.set_sky.bgcolor = bgcolor; + event.set_sky.type = type; + event.set_sky.params = params; + m_client_event_queue.push(event); +} + +void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt) +{ + bool do_override; + u16 day_night_ratio_u; + + *pkt >> do_override >> day_night_ratio_u; + + float day_night_ratio_f = (float)day_night_ratio_u / 65536; + + ClientEvent event; + event.type = CE_OVERRIDE_DAY_NIGHT_RATIO; + event.override_day_night_ratio.do_override = do_override; + event.override_day_night_ratio.ratio_f = day_night_ratio_f; + m_client_event_queue.push(event); +} + +void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + *pkt >> player->local_animations[0]; + *pkt >> player->local_animations[1]; + *pkt >> player->local_animations[2]; + *pkt >> player->local_animations[3]; + *pkt >> player->local_animation_speed; +} + +void Client::handleCommand_EyeOffset(NetworkPacket* pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + *pkt >> player->eye_offset_first >> player->eye_offset_third; +} diff --git a/src/network/packethandlers/client.cpp b/src/network/packethandlers/client.cpp deleted file mode 100644 index 5acf04f91..000000000 --- a/src/network/packethandlers/client.cpp +++ /dev/null @@ -1,1096 +0,0 @@ -/* -Minetest -Copyright (C) 2015 nerzhul, Loic Blot - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "client.h" - -#include "util/base64.h" -#include "clientmedia.h" -#include "log.h" -#include "map.h" -#include "mapsector.h" -#include "nodedef.h" -#include "serialization.h" -#include "server.h" -#include "strfnd.h" -#include "network/clientopcodes.h" -#include "util/serialize.h" - -void Client::handleCommand_Deprecated(NetworkPacket* pkt) -{ - infostream << "Got deprecated command " - << toClientCommandTable[pkt->getCommand()].name << " from peer " - << pkt->getPeerId() << "!" << std::endl; -} - -void Client::handleCommand_Hello(NetworkPacket* pkt) -{ - if (pkt->getSize() < 1) - return; - - u8 deployed; - *pkt >> deployed; - - infostream << "Client: TOCLIENT_HELLO received with " - "deployed=" << ((int)deployed & 0xff) << std::endl; - - if (!ser_ver_supported(deployed)) { - infostream << "Client: TOCLIENT_HELLO: Server sent " - << "unsupported ser_fmt_ver"<< std::endl; - return; - } - - m_server_ser_ver = deployed; - - // @ TODO auth to server -} - -void Client::handleCommand_AuthAccept(NetworkPacket* pkt) -{ - v3f playerpos; - *pkt >> playerpos >> m_map_seed >> m_recommended_send_interval; - - playerpos -= v3f(0, BS / 2, 0); - - // Set player position - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - player->setPosition(playerpos); - - infostream << "Client: received map seed: " << m_map_seed << std::endl; - infostream << "Client: received recommended send interval " - << m_recommended_send_interval<getSize() < 1) - return; - - u8 deployed; - *pkt >> deployed; - - infostream << "Client: TOCLIENT_INIT_LEGACY received with " - "deployed=" << ((int)deployed & 0xff) << std::endl; - - if (!ser_ver_supported(deployed)) { - infostream << "Client: TOCLIENT_INIT_LEGACY: Server sent " - << "unsupported ser_fmt_ver"<< std::endl; - return; - } - - m_server_ser_ver = deployed; - - // Get player position - v3s16 playerpos_s16(0, BS * 2 + BS * 20, 0); - if (pkt->getSize() >= 1 + 6) { - *pkt >> playerpos_s16; - } - v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS / 2, 0); - - - // Set player position - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - player->setPosition(playerpos_f); - - if (pkt->getSize() >= 1 + 6 + 8) { - // Get map seed - *pkt >> m_map_seed; - infostream << "Client: received map seed: " << m_map_seed << std::endl; - } - - if (pkt->getSize() >= 1 + 6 + 8 + 4) { - *pkt >> m_recommended_send_interval; - infostream << "Client: received recommended send interval " - << m_recommended_send_interval<getCommand() == TOCLIENT_ACCESS_DENIED) { - if (pkt->getSize() < 1) - return; - - u8 denyCode = SERVER_ACCESSDENIED_UNEXPECTED_DATA; - *pkt >> denyCode; - if (denyCode == SERVER_ACCESSDENIED_CUSTOM_STRING) { - *pkt >> m_access_denied_reason; - } - else if (denyCode < SERVER_ACCESSDENIED_MAX) { - m_access_denied_reason = accessDeniedStrings[denyCode]; - } - } - // 13/03/15 Legacy code from 0.4.12 and lesser. must stay 1 year - // for compat with old clients - else { - if (pkt->getSize() >= 2) { - *pkt >> m_access_denied_reason; - } - } -} - -void Client::handleCommand_RemoveNode(NetworkPacket* pkt) -{ - if (pkt->getSize() < 6) - return; - - v3s16 p; - *pkt >> p; - removeNode(p); -} - -void Client::handleCommand_AddNode(NetworkPacket* pkt) -{ - if (pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver)) - return; - - v3s16 p; - *pkt >> p; - - MapNode n; - n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver); - - bool remove_metadata = true; - u32 index = 6 + MapNode::serializedLength(m_server_ser_ver); - if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) { - remove_metadata = false; - } - - addNode(p, n, remove_metadata); -} -void Client::handleCommand_BlockData(NetworkPacket* pkt) -{ - // Ignore too small packet - if (pkt->getSize() < 6) - return; - - v3s16 p; - *pkt >> p; - - std::string datastring(pkt->getString(6), pkt->getSize() - 6); - std::istringstream istr(datastring, std::ios_base::binary); - - MapSector *sector; - MapBlock *block; - - v2s16 p2d(p.X, p.Z); - sector = m_env.getMap().emergeSector(p2d); - - assert(sector->getPos() == p2d); - - block = sector->getBlockNoCreateNoEx(p.Y); - if (block) { - /* - Update an existing block - */ - block->deSerialize(istr, m_server_ser_ver, false); - block->deSerializeNetworkSpecific(istr); - } - else { - /* - Create a new block - */ - block = new MapBlock(&m_env.getMap(), p, this); - block->deSerialize(istr, m_server_ser_ver, false); - block->deSerializeNetworkSpecific(istr); - sector->insertBlock(block); - } - - if (m_localdb) { - ServerMap::saveBlock(block, m_localdb); - } - - /* - Add it to mesh update queue and set it to be acknowledged after update. - */ - addUpdateMeshTaskWithEdge(p, true); -} - -void Client::handleCommand_Inventory(NetworkPacket* pkt) -{ - if (pkt->getSize() < 1) - return; - - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - player->inventory.deSerialize(is); - - m_inventory_updated = true; - - delete m_inventory_from_server; - m_inventory_from_server = new Inventory(player->inventory); - m_inventory_from_server_age = 0.0; -} - -void Client::handleCommand_TimeOfDay(NetworkPacket* pkt) -{ - if (pkt->getSize() < 2) - return; - - u16 time_of_day; - - *pkt >> time_of_day; - - time_of_day = time_of_day % 24000; - float time_speed = 0; - - if (pkt->getSize() >= 2 + 4) { - *pkt >> time_speed; - } - else { - // Old message; try to approximate speed of time by ourselves - float time_of_day_f = (float)time_of_day / 24000.0; - float tod_diff_f = 0; - - if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) - tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0; - else - tod_diff_f = time_of_day_f - m_last_time_of_day_f; - - m_last_time_of_day_f = time_of_day_f; - float time_diff = m_time_of_day_update_timer; - m_time_of_day_update_timer = 0; - - if (m_time_of_day_set) { - time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff; - infostream << "Client: Measured time_of_day speed (old format): " - << time_speed << " tod_diff_f=" << tod_diff_f - << " time_diff=" << time_diff << std::endl; - } - } - - // Update environment - m_env.setTimeOfDay(time_of_day); - m_env.setTimeOfDaySpeed(time_speed); - m_time_of_day_set = true; - - u32 dr = m_env.getDayNightRatio(); - infostream << "Client: time_of_day=" << time_of_day - << " time_speed=" << time_speed - << " dr=" << dr << std::endl; -} - -void Client::handleCommand_ChatMessage(NetworkPacket* pkt) -{ - /* - u16 command - u16 length - wstring message - */ - u16 len, read_wchar; - - *pkt >> len; - - std::wstring message; - for (u32 i = 0; i < len; i++) { - *pkt >> read_wchar; - message += (wchar_t)read_wchar; - } - - m_chat_queue.push(message); -} - -void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt) -{ - /* - u16 command - u16 count of removed objects - for all removed objects { - u16 id - } - u16 count of added objects - for all added objects { - u16 id - u8 type - u32 initialization data length - string initialization data - } - */ - - // Read removed objects - u8 type; - u16 removed_count, added_count, id; - - *pkt >> removed_count; - - for (u16 i = 0; i < removed_count; i++) { - *pkt >> id; - m_env.removeActiveObject(id); - } - - // Read added objects - *pkt >> added_count; - - for (u16 i = 0; i < added_count; i++) { - *pkt >> id >> type; - m_env.addActiveObject(id, type, pkt->readLongString()); - } -} - -void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt) -{ - /* - u16 command - for all objects - { - u16 id - u16 message length - string message - } - */ - char buf[6]; - // Get all data except the command number - std::string datastring(pkt->getString(0), pkt->getSize()); - // Throw them in an istringstream - std::istringstream is(datastring, std::ios_base::binary); - - while(is.eof() == false) { - is.read(buf, 2); - u16 id = readU16((u8*)buf); - if (is.eof()) - break; - is.read(buf, 2); - size_t message_size = readU16((u8*)buf); - std::string message; - message.reserve(message_size); - for (u32 i = 0; i < message_size; i++) { - is.read(buf, 1); - message.append(buf, 1); - } - // Pass on to the environment - m_env.processActiveObjectMessage(id, message); - } -} - -void Client::handleCommand_Movement(NetworkPacket* pkt) -{ - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g; - - *pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj - >> lf >> lfs >> ls >> g; - - player->movement_acceleration_default = mad * BS; - player->movement_acceleration_air = maa * BS; - player->movement_acceleration_fast = maf * BS; - player->movement_speed_walk = msw * BS; - player->movement_speed_crouch = mscr * BS; - player->movement_speed_fast = msf * BS; - player->movement_speed_climb = mscl * BS; - player->movement_speed_jump = msj * BS; - player->movement_liquid_fluidity = lf * BS; - player->movement_liquid_fluidity_smooth = lfs * BS; - player->movement_liquid_sink = ls * BS; - player->movement_gravity = g * BS; -} - -void Client::handleCommand_HP(NetworkPacket* pkt) -{ - - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - u8 oldhp = player->hp; - - u8 hp; - *pkt >> hp; - - player->hp = hp; - - if (hp < oldhp) { - // Add to ClientEvent queue - ClientEvent event; - event.type = CE_PLAYER_DAMAGE; - event.player_damage.amount = oldhp - hp; - m_client_event_queue.push(event); - } -} - -void Client::handleCommand_Breath(NetworkPacket* pkt) -{ - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - u16 breath; - - *pkt >> breath; - - player->setBreath(breath); -} - -void Client::handleCommand_MovePlayer(NetworkPacket* pkt) -{ - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - v3f pos; - f32 pitch, yaw; - - *pkt >> pos >> pitch >> yaw; - - player->setPosition(pos); - - infostream << "Client got TOCLIENT_MOVE_PLAYER" - << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")" - << " pitch=" << pitch - << " yaw=" << yaw - << std::endl; - - /* - Add to ClientEvent queue. - This has to be sent to the main program because otherwise - it would just force the pitch and yaw values to whatever - the camera points to. - */ - ClientEvent event; - event.type = CE_PLAYER_FORCE_MOVE; - event.player_force_move.pitch = pitch; - event.player_force_move.yaw = yaw; - m_client_event_queue.push(event); - - // Ignore damage for a few seconds, so that the player doesn't - // get damage from falling on ground - m_ignore_damage_timer = 3.0; -} - -void Client::handleCommand_PlayerItem(NetworkPacket* pkt) -{ - infostream << "Client: WARNING: Ignoring TOCLIENT_PLAYERITEM" << std::endl; -} - -void Client::handleCommand_DeathScreen(NetworkPacket* pkt) -{ - bool set_camera_point_target; - v3f camera_point_target; - - *pkt >> set_camera_point_target; - *pkt >> camera_point_target; - - ClientEvent event; - event.type = CE_DEATHSCREEN; - event.deathscreen.set_camera_point_target = set_camera_point_target; - event.deathscreen.camera_point_target_x = camera_point_target.X; - event.deathscreen.camera_point_target_y = camera_point_target.Y; - event.deathscreen.camera_point_target_z = camera_point_target.Z; - m_client_event_queue.push(event); -} - -void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt) -{ - u16 num_files; - - *pkt >> num_files; - - infostream << "Client: Received media announcement: packet size: " - << pkt->getSize() << std::endl; - - if (m_media_downloader == NULL || - m_media_downloader->isStarted()) { - const char *problem = m_media_downloader ? - "we already saw another announcement" : - "all media has been received already"; - errorstream << "Client: Received media announcement but " - << problem << "! " - << " files=" << num_files - << " size=" << pkt->getSize() << std::endl; - return; - } - - // Mesh update thread must be stopped while - // updating content definitions - sanity_check(!m_mesh_update_thread.IsRunning()); - - for (u16 i = 0; i < num_files; i++) { - std::string name, sha1_base64; - - *pkt >> name >> sha1_base64; - - std::string sha1_raw = base64_decode(sha1_base64); - m_media_downloader->addFile(name, sha1_raw); - } - - std::vector remote_media; - try { - std::string str; - - *pkt >> str; - - Strfnd sf(str); - while(!sf.atend()) { - std::string baseurl = trim(sf.next(",")); - if (baseurl != "") - m_media_downloader->addRemoteServer(baseurl); - } - } - catch(SerializationError& e) { - // not supported by server or turned off - } - - m_media_downloader->step(this); -} - -void Client::handleCommand_Media(NetworkPacket* pkt) -{ - /* - u16 command - u16 total number of file bunches - u16 index of this bunch - u32 number of files in this bunch - for each file { - u16 length of name - string name - u32 length of data - data - } - */ - u16 num_bunches; - u16 bunch_i; - u32 num_files; - - *pkt >> num_bunches >> bunch_i >> num_files; - - infostream << "Client: Received files: bunch " << bunch_i << "/" - << num_bunches << " files=" << num_files - << " size=" << pkt->getSize() << std::endl; - - if (num_files == 0) - return; - - if (m_media_downloader == NULL || - !m_media_downloader->isStarted()) { - const char *problem = m_media_downloader ? - "media has not been requested" : - "all media has been received already"; - errorstream << "Client: Received media but " - << problem << "! " - << " bunch " << bunch_i << "/" << num_bunches - << " files=" << num_files - << " size=" << pkt->getSize() << std::endl; - return; - } - - // Mesh update thread must be stopped while - // updating content definitions - sanity_check(!m_mesh_update_thread.IsRunning()); - - for (u32 i=0; i < num_files; i++) { - std::string name; - - *pkt >> name; - - std::string data = pkt->readLongString(); - - m_media_downloader->conventionalTransferDone( - name, data, this); - } -} - -void Client::handleCommand_ToolDef(NetworkPacket* pkt) -{ - infostream << "Client: WARNING: Ignoring TOCLIENT_TOOLDEF" << std::endl; -} - -void Client::handleCommand_NodeDef(NetworkPacket* pkt) -{ - infostream << "Client: Received node definitions: packet size: " - << pkt->getSize() << std::endl; - - // Mesh update thread must be stopped while - // updating content definitions - sanity_check(!m_mesh_update_thread.IsRunning()); - - // Decompress node definitions - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); - std::ostringstream tmp_os; - decompressZlib(tmp_is, tmp_os); - - // Deserialize node definitions - std::istringstream tmp_is2(tmp_os.str()); - m_nodedef->deSerialize(tmp_is2); - m_nodedef_received = true; -} - -void Client::handleCommand_CraftItemDef(NetworkPacket* pkt) -{ - infostream << "Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF" << std::endl; -} - -void Client::handleCommand_ItemDef(NetworkPacket* pkt) -{ - infostream << "Client: Received item definitions: packet size: " - << pkt->getSize() << std::endl; - - // Mesh update thread must be stopped while - // updating content definitions - sanity_check(!m_mesh_update_thread.IsRunning()); - - // Decompress item definitions - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); - std::ostringstream tmp_os; - decompressZlib(tmp_is, tmp_os); - - // Deserialize node definitions - std::istringstream tmp_is2(tmp_os.str()); - m_itemdef->deSerialize(tmp_is2); - m_itemdef_received = true; -} - -void Client::handleCommand_PlaySound(NetworkPacket* pkt) -{ - s32 server_id; - std::string name; - float gain; - u8 type; // 0=local, 1=positional, 2=object - v3f pos; - u16 object_id; - bool loop; - - *pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop; - - // Start playing - int client_id = -1; - switch(type) { - case 0: // local - client_id = m_sound->playSound(name, loop, gain); - break; - case 1: // positional - client_id = m_sound->playSoundAt(name, loop, gain, pos); - break; - case 2: - { // object - ClientActiveObject *cao = m_env.getActiveObject(object_id); - if (cao) - pos = cao->getPosition(); - client_id = m_sound->playSoundAt(name, loop, gain, pos); - // TODO: Set up sound to move with object - break; - } - default: - break; - } - - if (client_id != -1) { - m_sounds_server_to_client[server_id] = client_id; - m_sounds_client_to_server[client_id] = server_id; - if (object_id != 0) - m_sounds_to_objects[client_id] = object_id; - } -} - -void Client::handleCommand_StopSound(NetworkPacket* pkt) -{ - s32 server_id; - - *pkt >> server_id; - - std::map::iterator i = - m_sounds_server_to_client.find(server_id); - - if (i != m_sounds_server_to_client.end()) { - int client_id = i->second; - m_sound->stopSound(client_id); - } -} - -void Client::handleCommand_Privileges(NetworkPacket* pkt) -{ - m_privileges.clear(); - infostream << "Client: Privileges updated: "; - u16 num_privileges; - - *pkt >> num_privileges; - - for (u16 i = 0; i < num_privileges; i++) { - std::string priv; - - *pkt >> priv; - - m_privileges.insert(priv); - infostream << priv << " "; - } - infostream << std::endl; -} - -void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt) -{ - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - // Store formspec in LocalPlayer - player->inventory_formspec = pkt->readLongString(); -} - -void Client::handleCommand_DetachedInventory(NetworkPacket* pkt) -{ - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - - std::string name = deSerializeString(is); - - infostream << "Client: Detached inventory update: \"" << name - << "\"" << std::endl; - - Inventory *inv = NULL; - if (m_detached_inventories.count(name) > 0) - inv = m_detached_inventories[name]; - else { - inv = new Inventory(m_itemdef); - m_detached_inventories[name] = inv; - } - inv->deSerialize(is); -} - -void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt) -{ - std::string formspec = pkt->readLongString(); - std::string formname; - - *pkt >> formname; - - ClientEvent event; - event.type = CE_SHOW_FORMSPEC; - // pointer is required as event is a struct only! - // adding a std:string to a struct isn't possible - event.show_formspec.formspec = new std::string(formspec); - event.show_formspec.formname = new std::string(formname); - m_client_event_queue.push(event); -} - -void Client::handleCommand_SpawnParticle(NetworkPacket* pkt) -{ - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - - v3f pos = readV3F1000(is); - v3f vel = readV3F1000(is); - v3f acc = readV3F1000(is); - float expirationtime = readF1000(is); - float size = readF1000(is); - bool collisiondetection = readU8(is); - std::string texture = deSerializeLongString(is); - bool vertical = false; - try { - vertical = readU8(is); - } catch (...) {} - - ClientEvent event; - event.type = CE_SPAWN_PARTICLE; - event.spawn_particle.pos = new v3f (pos); - event.spawn_particle.vel = new v3f (vel); - event.spawn_particle.acc = new v3f (acc); - event.spawn_particle.expirationtime = expirationtime; - event.spawn_particle.size = size; - event.spawn_particle.collisiondetection = collisiondetection; - event.spawn_particle.vertical = vertical; - event.spawn_particle.texture = new std::string(texture); - - m_client_event_queue.push(event); -} - -void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt) -{ - u16 amount; - float spawntime; - v3f minpos; - v3f maxpos; - v3f minvel; - v3f maxvel; - v3f minacc; - v3f maxacc; - float minexptime; - float maxexptime; - float minsize; - float maxsize; - bool collisiondetection; - u32 id; - - *pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel - >> minacc >> maxacc >> minexptime >> maxexptime >> minsize - >> maxsize >> collisiondetection; - - std::string texture = pkt->readLongString(); - - *pkt >> id; - - bool vertical = false; - try { - *pkt >> vertical; - } catch (...) {} - - ClientEvent event; - event.type = CE_ADD_PARTICLESPAWNER; - event.add_particlespawner.amount = amount; - event.add_particlespawner.spawntime = spawntime; - event.add_particlespawner.minpos = new v3f (minpos); - event.add_particlespawner.maxpos = new v3f (maxpos); - event.add_particlespawner.minvel = new v3f (minvel); - event.add_particlespawner.maxvel = new v3f (maxvel); - event.add_particlespawner.minacc = new v3f (minacc); - event.add_particlespawner.maxacc = new v3f (maxacc); - event.add_particlespawner.minexptime = minexptime; - event.add_particlespawner.maxexptime = maxexptime; - event.add_particlespawner.minsize = minsize; - event.add_particlespawner.maxsize = maxsize; - event.add_particlespawner.collisiondetection = collisiondetection; - event.add_particlespawner.vertical = vertical; - event.add_particlespawner.texture = new std::string(texture); - event.add_particlespawner.id = id; - - m_client_event_queue.push(event); -} - - -void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt) -{ - u16 legacy_id; - u32 id; - - // Modification set 13/03/15, 1 year of compat for protocol v24 - if (pkt->getCommand() == TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY) { - *pkt >> legacy_id; - } - else { - *pkt >> id; - } - - - ClientEvent event; - event.type = CE_DELETE_PARTICLESPAWNER; - event.delete_particlespawner.id = - (pkt->getCommand() == TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY ? (u32) legacy_id : id); - - m_client_event_queue.push(event); -} - -void Client::handleCommand_HudAdd(NetworkPacket* pkt) -{ - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - - u32 id; - u8 type; - v2f pos; - std::string name; - v2f scale; - std::string text; - u32 number; - u32 item; - u32 dir; - v2f align; - v2f offset; - v3f world_pos; - v2s32 size; - - *pkt >> id >> type >> pos >> name >> scale >> text >> number >> item - >> dir >> align >> offset; - try { - *pkt >> world_pos; - } - catch(SerializationError &e) {}; - - try { - *pkt >> size; - } catch(SerializationError &e) {}; - - ClientEvent event; - event.type = CE_HUDADD; - event.hudadd.id = id; - event.hudadd.type = type; - event.hudadd.pos = new v2f(pos); - event.hudadd.name = new std::string(name); - event.hudadd.scale = new v2f(scale); - event.hudadd.text = new std::string(text); - event.hudadd.number = number; - event.hudadd.item = item; - event.hudadd.dir = dir; - event.hudadd.align = new v2f(align); - event.hudadd.offset = new v2f(offset); - event.hudadd.world_pos = new v3f(world_pos); - event.hudadd.size = new v2s32(size); - m_client_event_queue.push(event); -} - -void Client::handleCommand_HudRemove(NetworkPacket* pkt) -{ - u32 id; - - *pkt >> id; - - ClientEvent event; - event.type = CE_HUDRM; - event.hudrm.id = id; - m_client_event_queue.push(event); -} - -void Client::handleCommand_HudChange(NetworkPacket* pkt) -{ - std::string sdata; - v2f v2fdata; - v3f v3fdata; - u32 intdata = 0; - v2s32 v2s32data; - u32 id; - u8 stat; - - *pkt >> id >> stat; - - if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE || - stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET) - *pkt >> v2fdata; - else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT) - *pkt >> sdata; - else if (stat == HUD_STAT_WORLD_POS) - *pkt >> v3fdata; - else if (stat == HUD_STAT_SIZE ) - *pkt >> v2s32data; - else - *pkt >> intdata; - - ClientEvent event; - event.type = CE_HUDCHANGE; - event.hudchange.id = id; - event.hudchange.stat = (HudElementStat)stat; - event.hudchange.v2fdata = new v2f(v2fdata); - event.hudchange.v3fdata = new v3f(v3fdata); - event.hudchange.sdata = new std::string(sdata); - event.hudchange.data = intdata; - event.hudchange.v2s32data = new v2s32(v2s32data); - m_client_event_queue.push(event); -} - -void Client::handleCommand_HudSetFlags(NetworkPacket* pkt) -{ - u32 flags, mask; - - *pkt >> flags >> mask; - - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - player->hud_flags &= ~mask; - player->hud_flags |= flags; -} - -void Client::handleCommand_HudSetParam(NetworkPacket* pkt) -{ - u16 param; std::string value; - - *pkt >> param >> value; - - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) { - s32 hotbar_itemcount = readS32((u8*) value.c_str()); - if (hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX) - player->hud_hotbar_itemcount = hotbar_itemcount; - } - else if (param == HUD_PARAM_HOTBAR_IMAGE) { - ((LocalPlayer *) player)->hotbar_image = value; - } - else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) { - ((LocalPlayer *) player)->hotbar_selected_image = value; - } -} - -void Client::handleCommand_HudSetSky(NetworkPacket* pkt) -{ - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - - video::SColor *bgcolor = new video::SColor(readARGB8(is)); - std::string *type = new std::string(deSerializeString(is)); - u16 count = readU16(is); - std::vector *params = new std::vector; - - for (size_t i = 0; i < count; i++) - params->push_back(deSerializeString(is)); - - ClientEvent event; - event.type = CE_SET_SKY; - event.set_sky.bgcolor = bgcolor; - event.set_sky.type = type; - event.set_sky.params = params; - m_client_event_queue.push(event); -} - -void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt) -{ - bool do_override; - u16 day_night_ratio_u; - - *pkt >> do_override >> day_night_ratio_u; - - float day_night_ratio_f = (float)day_night_ratio_u / 65536; - - ClientEvent event; - event.type = CE_OVERRIDE_DAY_NIGHT_RATIO; - event.override_day_night_ratio.do_override = do_override; - event.override_day_night_ratio.ratio_f = day_night_ratio_f; - m_client_event_queue.push(event); -} - -void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt) -{ - LocalPlayer *player = m_env.getLocalPlayer(); - assert(player != NULL); - - *pkt >> player->local_animations[0]; - *pkt >> player->local_animations[1]; - *pkt >> player->local_animations[2]; - *pkt >> player->local_animations[3]; - *pkt >> player->local_animation_speed; -} - -void Client::handleCommand_EyeOffset(NetworkPacket* pkt) -{ - LocalPlayer *player = m_env.getLocalPlayer(); - assert(player != NULL); - - *pkt >> player->eye_offset_first >> player->eye_offset_third; -} diff --git a/src/network/packethandlers/server.cpp b/src/network/packethandlers/server.cpp deleted file mode 100644 index bb3a53463..000000000 --- a/src/network/packethandlers/server.cpp +++ /dev/null @@ -1,1847 +0,0 @@ -/* -Minetest -Copyright (C) 2015 nerzhul, Loic Blot - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "server.h" -#include "log.h" - -#include "content_abm.h" -#include "content_sao.h" -#include "emerge.h" -#include "main.h" -#include "nodedef.h" -#include "player.h" -#include "rollback_interface.h" -#include "scripting_game.h" -#include "settings.h" -#include "tool.h" -#include "version.h" -#include "network/networkprotocol.h" -#include "network/serveropcodes.h" -#include "util/base64.h" -#include "util/pointedthing.h" -#include "util/serialize.h" - -void Server::handleCommand_Deprecated(NetworkPacket* pkt) -{ - infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name - << " not supported anymore" << std::endl; -} - -void Server::handleCommand_Init(NetworkPacket* pkt) -{ - - if(pkt->getSize() < 1) - return; - - RemoteClient* client = getClient(pkt->getPeerId(), CS_Created); - - std::string addr_s; - try { - Address address = getPeerAddress(pkt->getPeerId()); - addr_s = address.serializeString(); - } - catch (con::PeerNotFoundException &e) { - /* - * no peer for this packet found - * most common reason is peer timeout, e.g. peer didn't - * respond for some time, your server was overloaded or - * things like that. - */ - infostream << "Server::ProcessData(): Canceling: peer " - << pkt->getPeerId() << " not found" << std::endl; - return; - } - - // If net_proto_version is set, this client has already been handled - if (client->getState() > CS_Created) { - verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " - << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; - return; - } - - verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id=" - << pkt->getPeerId() << ")" << std::endl; - - // Do not allow multiple players in simple singleplayer mode. - // This isn't a perfect way to do it, but will suffice for now - if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) { - infostream << "Server: Not allowing another client (" << addr_s - << ") to connect in simple singleplayer mode" << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SINGLEPLAYER); - return; - } - - // First byte after command is maximum supported - // serialization version - u8 client_max; - u8 compression_modes; - u16 min_net_proto_version = 0; - u16 max_net_proto_version; - - *pkt >> client_max >> compression_modes >> min_net_proto_version - >> max_net_proto_version; - - u8 our_max = SER_FMT_VER_HIGHEST_READ; - // Use the highest version supported by both - int deployed = std::min(client_max, our_max); - // If it's lower than the lowest supported, give up. - if (deployed < SER_FMT_VER_LOWEST) - deployed = SER_FMT_VER_INVALID; - - if (deployed == SER_FMT_VER_INVALID) { - actionstream << "Server: A mismatched client tried to connect from " - << addr_s << std::endl; - infostream<<"Server: Cannot negotiate serialization version with " - << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION); - return; - } - - client->setPendingSerializationVersion(deployed); - - /* - Read and check network protocol version - */ - - u16 net_proto_version = 0; - - // Figure out a working version if it is possible at all - if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN || - min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) { - // If maximum is larger than our maximum, go with our maximum - if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX) - net_proto_version = SERVER_PROTOCOL_VERSION_MAX; - // Else go with client's maximum - else - net_proto_version = max_net_proto_version; - } - - verbosestream << "Server: " << addr_s << ": Protocol version: min: " - << min_net_proto_version << ", max: " << max_net_proto_version - << ", chosen: " << net_proto_version << std::endl; - - client->net_proto_version = net_proto_version; - - // On this handler protocol version 25 is required - if (net_proto_version < 25 || - net_proto_version < SERVER_PROTOCOL_VERSION_MIN || - net_proto_version > SERVER_PROTOCOL_VERSION_MAX) { - actionstream << "Server: A mismatched client tried to connect from " - << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION); - return; - } - - if (g_settings->getBool("strict_protocol_version_checking")) { - if (net_proto_version != LATEST_PROTOCOL_VERSION) { - actionstream << "Server: A mismatched (strict) client tried to " - << "connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION); - return; - } - } - - // @TODO: check if we support same modes, but not required now - - client->setSupportedCompressionModes(compression_modes); - - m_clients.event(pkt->getPeerId(), CSE_Init); -} - -void Server::handleCommand_Auth(NetworkPacket* pkt) -{ - std::string addr_s; - try { - Address address = getPeerAddress(pkt->getPeerId()); - addr_s = address.serializeString(); - } - catch (con::PeerNotFoundException &e) { - /* - * no peer for this packet found - * most common reason is peer timeout, e.g. peer didn't - * respond for some time, your server was overloaded or - * things like that. - */ - infostream << "Server::ProcessData(): Canceling: peer " - << pkt->getPeerId() << " not found" << std::endl; - return; - } - - std::string playerName, playerPassword; - - *pkt >> playerName >> playerPassword; - - const char* playername = playerName.c_str(); - - if (playerName.size() > PLAYERNAME_SIZE) { - actionstream << "Server: Player with an too long name " - << "tried to connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME); - return; - } - - if (string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS) == false) { - actionstream << "Server: Player with an invalid name " - << "tried to connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME); - return; - } - - if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { - actionstream << "Server: Player with the name \"singleplayer\" " - << "tried to connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME); - return; - } - - { - std::string reason; - if(m_script->on_prejoinplayer(playername, addr_s, reason)) { - actionstream << "Server: Player with the name \"" << playerName << "\" " - << "tried to connect from " << addr_s << " " - << "but it was disallowed for the following reason: " - << reason << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING, - narrow_to_wide(reason.c_str())); - return; - } - } - - if (playerPassword.size() > PASSWORD_SIZE) { - actionstream << "Server: Player with an too long password " - << "tried to connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD); - return; - } - - infostream << "Server: New connection: \"" << playerName << "\" from " - << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; - - if(!base64_is_valid(playerPassword)){ - actionstream << "Server: " << playerName - << " supplied invalid password hash" << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD); - return; - } - - // Enforce user limit. - // Don't enforce for users that have some admin right - if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") && - !checkPriv(playername, "server") && - !checkPriv(playername, "ban") && - !checkPriv(playername, "privs") && - !checkPriv(playername, "password") && - playername != g_settings->get("name")) { - actionstream << "Server: " << playername << " tried to join, but there" - << " are already max_users=" - << g_settings->getU16("max_users") << " players." << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_TOO_MANY_USERS); - return; - } - - std::string checkpwd; // Password hash to check against - bool has_auth = m_script->getAuth(playername, &checkpwd, NULL); - - // If no authentication info exists for user, create it - if (!has_auth) { - if (!isSingleplayer() && - g_settings->getBool("disallow_empty_password") && - playerPassword.empty()) { - actionstream << "Server: " << playerName - << " supplied empty password" << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD); - return; - } - std::wstring raw_default_password = - narrow_to_wide(g_settings->get("default_password")); - std::string initial_password = - translatePassword(playername, raw_default_password); - - // If default_password is empty, allow any initial password - if (raw_default_password.length() == 0) - initial_password = playerPassword.c_str(); - - m_script->createAuth(playername, initial_password); - } - - has_auth = m_script->getAuth(playername, &checkpwd, NULL); - - if(!has_auth) { - actionstream << "Server: " << playerName << " cannot be authenticated" - << " (auth handler does not work?)" << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL); - return; - } - - if(playerPassword.c_str() != checkpwd) { - actionstream << "Server: " << playerName << " supplied wrong password" - << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD); - return; - } - - RemotePlayer *player = - static_cast(m_env->getPlayer(playername)); - - if (player && player->peer_id != 0) { - errorstream << "Server: " << playername << ": Failed to emerge player" - << " (player allocated to an another client)" << std::endl; - DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_ALREADY_CONNECTED); - } - - m_clients.setPlayerName(pkt->getPeerId(), playername); - - /* - Answer with a TOCLIENT_INIT - */ - - NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, pkt->getPeerId()); - - resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed() - << g_settings->getFloat("dedicated_server_step"); - - Send(&resp_pkt); - m_clients.event(pkt->getPeerId(), CSE_Init); -} - -void Server::handleCommand_Init_Legacy(NetworkPacket* pkt) -{ - // [0] u8 SER_FMT_VER_HIGHEST_READ - // [1] u8[20] player_name - // [21] u8[28] password <--- can be sent without this, from old versions - - if (pkt->getSize() < 1+PLAYERNAME_SIZE) - return; - - RemoteClient* client = getClient(pkt->getPeerId(), CS_Created); - - std::string addr_s; - try { - Address address = getPeerAddress(pkt->getPeerId()); - addr_s = address.serializeString(); - } - catch (con::PeerNotFoundException &e) { - /* - * no peer for this packet found - * most common reason is peer timeout, e.g. peer didn't - * respond for some time, your server was overloaded or - * things like that. - */ - infostream << "Server::ProcessData(): Cancelling: peer " - << pkt->getPeerId() << " not found" << std::endl; - return; - } - - // If net_proto_version is set, this client has already been handled - if (client->getState() > CS_Created) { - verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " - << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; - return; - } - - verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id=" - << pkt->getPeerId() << ")" << std::endl; - - // Do not allow multiple players in simple singleplayer mode. - // This isn't a perfect way to do it, but will suffice for now - if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) { - infostream << "Server: Not allowing another client (" << addr_s - << ") to connect in simple singleplayer mode" << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), L"Running in simple singleplayer mode."); - return; - } - - // First byte after command is maximum supported - // serialization version - u8 client_max; - - *pkt >> client_max; - - u8 our_max = SER_FMT_VER_HIGHEST_READ; - // Use the highest version supported by both - int deployed = std::min(client_max, our_max); - // If it's lower than the lowest supported, give up. - if (deployed < SER_FMT_VER_LOWEST) - deployed = SER_FMT_VER_INVALID; - - if (deployed == SER_FMT_VER_INVALID) { - actionstream << "Server: A mismatched client tried to connect from " - << addr_s << std::endl; - infostream<<"Server: Cannot negotiate serialization version with " - << addr_s << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), std::wstring( - L"Your client's version is not supported.\n" - L"Server version is ") - + narrow_to_wide(minetest_version_simple) + L"." - ); - return; - } - - client->setPendingSerializationVersion(deployed); - - /* - Read and check network protocol version - */ - - u16 min_net_proto_version = 0; - if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2) - min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE); - - // Use same version as minimum and maximum if maximum version field - // doesn't exist (backwards compatibility) - u16 max_net_proto_version = min_net_proto_version; - if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2) - max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2); - - // Start with client's maximum version - u16 net_proto_version = max_net_proto_version; - - // Figure out a working version if it is possible at all - if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN || - min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) { - // If maximum is larger than our maximum, go with our maximum - if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX) - net_proto_version = SERVER_PROTOCOL_VERSION_MAX; - // Else go with client's maximum - else - net_proto_version = max_net_proto_version; - } - - verbosestream << "Server: " << addr_s << ": Protocol version: min: " - << min_net_proto_version << ", max: " << max_net_proto_version - << ", chosen: " << net_proto_version << std::endl; - - client->net_proto_version = net_proto_version; - - if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN || - net_proto_version > SERVER_PROTOCOL_VERSION_MAX) { - actionstream << "Server: A mismatched client tried to connect from " - << addr_s << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), std::wstring( - L"Your client's version is not supported.\n" - L"Server version is ") - + narrow_to_wide(minetest_version_simple) + L",\n" - + L"server's PROTOCOL_VERSION is " - + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN)) - + L"..." - + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX)) - + L", client's PROTOCOL_VERSION is " - + narrow_to_wide(itos(min_net_proto_version)) - + L"..." - + narrow_to_wide(itos(max_net_proto_version)) - ); - return; - } - - if (g_settings->getBool("strict_protocol_version_checking")) { - if (net_proto_version != LATEST_PROTOCOL_VERSION) { - actionstream << "Server: A mismatched (strict) client tried to " - << "connect from " << addr_s << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), std::wstring( - L"Your client's version is not supported.\n" - L"Server version is ") - + narrow_to_wide(minetest_version_simple) + L",\n" - + L"server's PROTOCOL_VERSION (strict) is " - + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION)) - + L", client's PROTOCOL_VERSION is " - + narrow_to_wide(itos(min_net_proto_version)) - + L"..." - + narrow_to_wide(itos(max_net_proto_version)) - ); - return; - } - } - - /* - Set up player - */ - char playername[PLAYERNAME_SIZE]; - unsigned int playername_length = 0; - for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) { - playername[playername_length] = pkt->getChar(1+playername_length); - if (pkt->getChar(1+playername_length) == 0) - break; - } - - if (playername_length == PLAYERNAME_SIZE) { - actionstream << "Server: Player with name exceeding max length " - << "tried to connect from " << addr_s << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), L"Name too long"); - return; - } - - - if (playername[0]=='\0') { - actionstream << "Server: Player with an empty name " - << "tried to connect from " << addr_s << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), L"Empty name"); - return; - } - - if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) { - actionstream << "Server: Player with an invalid name " - << "tried to connect from " << addr_s << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), L"Name contains unallowed characters"); - return; - } - - if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { - actionstream << "Server: Player with the name \"singleplayer\" " - << "tried to connect from " << addr_s << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), L"Name is not allowed"); - return; - } - - { - std::string reason; - if (m_script->on_prejoinplayer(playername, addr_s, reason)) { - actionstream << "Server: Player with the name \"" << playername << "\" " - << "tried to connect from " << addr_s << " " - << "but it was disallowed for the following reason: " - << reason << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), narrow_to_wide(reason.c_str())); - return; - } - } - - infostream<<"Server: New connection: \""<getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) { - // old version - assume blank password - given_password[0] = 0; - } - else { - for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { - given_password[i] = pkt->getChar(21 + i); - } - given_password[PASSWORD_SIZE - 1] = 0; - } - - if (!base64_is_valid(given_password)) { - actionstream << "Server: " << playername - << " supplied invalid password hash" << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), L"Invalid password hash"); - return; - } - - // Enforce user limit. - // Don't enforce for users that have some admin right - if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") && - !checkPriv(playername, "server") && - !checkPriv(playername, "ban") && - !checkPriv(playername, "privs") && - !checkPriv(playername, "password") && - playername != g_settings->get("name")) { - actionstream << "Server: " << playername << " tried to join, but there" - << " are already max_users=" - << g_settings->getU16("max_users") << " players." << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), L"Too many users."); - return; - } - - std::string checkpwd; // Password hash to check against - bool has_auth = m_script->getAuth(playername, &checkpwd, NULL); - - // If no authentication info exists for user, create it - if (!has_auth) { - if (!isSingleplayer() && - g_settings->getBool("disallow_empty_password") && - std::string(given_password) == "") { - actionstream << "Server: " << playername - << " supplied empty password" << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), L"Empty passwords are " - L"disallowed. Set a password and try again."); - return; - } - std::wstring raw_default_password = - narrow_to_wide(g_settings->get("default_password")); - std::string initial_password = - translatePassword(playername, raw_default_password); - - // If default_password is empty, allow any initial password - if (raw_default_password.length() == 0) - initial_password = given_password; - - m_script->createAuth(playername, initial_password); - } - - has_auth = m_script->getAuth(playername, &checkpwd, NULL); - - if (!has_auth) { - actionstream << "Server: " << playername << " cannot be authenticated" - << " (auth handler does not work?)" << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), L"Not allowed to login"); - return; - } - - if (given_password != checkpwd) { - actionstream << "Server: " << playername << " supplied wrong password" - << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), L"Wrong password"); - return; - } - - RemotePlayer *player = - static_cast(m_env->getPlayer(playername)); - - if (player && player->peer_id != 0) { - errorstream << "Server: " << playername << ": Failed to emerge player" - << " (player allocated to an another client)" << std::endl; - DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this " - L"name. If your client closed unexpectedly, try again in " - L"a minute."); - } - - m_clients.setPlayerName(pkt->getPeerId(), playername); - - /* - Answer with a TOCLIENT_INIT - */ - - NetworkPacket resp_pkt(TOCLIENT_INIT_LEGACY, 1 + 6 + 8 + 4, - pkt->getPeerId()); - - resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS) - << (u64) m_env->getServerMap().getSeed() - << g_settings->getFloat("dedicated_server_step"); - - Send(&resp_pkt); - m_clients.event(pkt->getPeerId(), CSE_Init); -} - -void Server::handleCommand_Init2(NetworkPacket* pkt) -{ - verbosestream << "Server: Got TOSERVER_INIT2 from " - << pkt->getPeerId() << std::endl; - - m_clients.event(pkt->getPeerId(), CSE_GotInit2); - u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId()); - - - ///// begin compatibility code - PlayerSAO* playersao = NULL; - if (protocol_version <= 22) { - playersao = StageTwoClientInit(pkt->getPeerId()); - - if (playersao == NULL) { - errorstream - << "TOSERVER_INIT2 stage 2 client init failed for peer " - << pkt->getPeerId() << std::endl; - return; - } - } - ///// end compatibility code - - /* - Send some initialization data - */ - - infostream << "Server: Sending content to " - << getPlayerName(pkt->getPeerId()) << std::endl; - - // Send player movement settings - SendMovement(pkt->getPeerId()); - - // Send item definitions - SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version); - - // Send node definitions - SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version); - - m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent); - - // Send media announcement - sendMediaAnnouncement(pkt->getPeerId()); - - // Send detached inventories - sendDetachedInventories(pkt->getPeerId()); - - // Send time of day - u16 time = m_env->getTimeOfDay(); - float time_speed = g_settings->getFloat("time_speed"); - SendTimeOfDay(pkt->getPeerId(), time, time_speed); - - ///// begin compatibility code - if (protocol_version <= 22) { - m_clients.event(pkt->getPeerId(), CSE_SetClientReady); - m_script->on_joinplayer(playersao); - } - ///// end compatibility code - - // Warnings about protocol version can be issued here - if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) { - SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S " - L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!"); - } -} - -void Server::handleCommand_RequestMedia(NetworkPacket* pkt) -{ - std::vector tosend; - u16 numfiles; - - *pkt >> numfiles; - - infostream << "Sending " << numfiles << " files to " - << getPlayerName(pkt->getPeerId()) << std::endl; - verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl; - - for (u16 i = 0; i < numfiles; i++) { - std::string name; - - *pkt >> name; - - tosend.push_back(name); - verbosestream << "TOSERVER_REQUEST_MEDIA: requested file " - << name << std::endl; - } - - sendRequestedMedia(pkt->getPeerId(), tosend); -} - -void Server::handleCommand_ReceivedMedia(NetworkPacket* pkt) -{ -} - -void Server::handleCommand_ClientReady(NetworkPacket* pkt) -{ - u16 peer_id = pkt->getPeerId(); - u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version; - - // clients <= protocol version 22 did not send ready message, - // they're already initialized - if (peer_proto_ver <= 22) { - infostream << "Client sent message not expected by a " - << "client using protocol version <= 22," - << "disconnecing peer_id: " << peer_id << std::endl; - m_con.DisconnectPeer(peer_id); - return; - } - - PlayerSAO* playersao = StageTwoClientInit(peer_id); - - if (playersao == NULL) { - errorstream - << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: " - << peer_id << std::endl; - m_con.DisconnectPeer(peer_id); - return; - } - - - if (pkt->getSize() < 8) { - errorstream - << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: " - << peer_id << std::endl; - m_con.DisconnectPeer(peer_id); - return; - } - - u8 major_ver, minor_ver, patch_ver; - *pkt >> major_ver >> minor_ver >> patch_ver; - - m_clients.setClientVersion( - peer_id, major_ver, minor_ver, patch_ver, - std::string(pkt->getString(6),(u16) pkt->getU8(4))); - - m_clients.event(peer_id, CSE_SetClientReady); - m_script->on_joinplayer(playersao); -} - -void Server::handleCommand_GotBlocks(NetworkPacket* pkt) -{ - if (pkt->getSize() < 1) - return; - - /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... - */ - - u8 count; - *pkt >> count; - - RemoteClient *client = getClient(pkt->getPeerId()); - - for (u16 i = 0; i < count; i++) { - if ((s16)pkt->getSize() < 1 + (i + 1) * 6) - throw con::InvalidIncomingDataException - ("GOTBLOCKS length is too short"); - v3s16 p; - - *pkt >> p; - - client->GotBlock(p); - } -} - -void Server::handleCommand_PlayerPos(NetworkPacket* pkt) -{ - if (pkt->getSize() < 12 + 12 + 4 + 4) - return; - - v3s32 ps, ss; - s32 f32pitch, f32yaw; - - *pkt >> ps; - *pkt >> ss; - *pkt >> f32pitch; - *pkt >> f32yaw; - - f32 pitch = (f32)f32pitch / 100.0; - f32 yaw = (f32)f32yaw / 100.0; - u32 keyPressed = 0; - - if (pkt->getSize() >= 12 + 12 + 4 + 4 + 4) - *pkt >> keyPressed; - - v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0); - v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0); - - pitch = modulo360f(pitch); - yaw = modulo360f(yaw); - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if (player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - // If player is dead we don't care of this packet - if (player->isDead()) { - verbosestream << "TOSERVER_PLAYERPOS: " << player->getName() - << " is dead. Ignoring packet"; - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if (playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - player->setPosition(position); - player->setSpeed(speed); - player->setPitch(pitch); - player->setYaw(yaw); - player->keyPressed = keyPressed; - player->control.up = (keyPressed & 1); - player->control.down = (keyPressed & 2); - player->control.left = (keyPressed & 4); - player->control.right = (keyPressed & 8); - player->control.jump = (keyPressed & 16); - player->control.aux1 = (keyPressed & 32); - player->control.sneak = (keyPressed & 64); - player->control.LMB = (keyPressed & 128); - player->control.RMB = (keyPressed & 256); - - if (playersao->checkMovementCheat()) { - // Call callbacks - m_script->on_cheat(playersao, "moved_too_fast"); - SendMovePlayer(pkt->getPeerId()); - } -} - -void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt) -{ - if (pkt->getSize() < 1) - return; - - /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... - */ - - u8 count; - *pkt >> count; - - RemoteClient *client = getClient(pkt->getPeerId()); - - for (u16 i = 0; i < count; i++) { - if ((s16)pkt->getSize() < 1 + (i + 1) * 6) - throw con::InvalidIncomingDataException - ("DELETEDBLOCKS length is too short"); - v3s16 p; - *pkt >> p; - - client->SetBlockNotSent(p); - } -} - -void Server::handleCommand_InventoryAction(NetworkPacket* pkt) -{ - Player *player = m_env->getPlayer(pkt->getPeerId()); - if (player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if (playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - // Strip command and create a stream - std::string datastring(pkt->getString(0), pkt->getSize()); - verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring - << std::endl; - std::istringstream is(datastring, std::ios_base::binary); - // Create an action - InventoryAction *a = InventoryAction::deSerialize(is); - if (a == NULL) { - infostream << "TOSERVER_INVENTORY_ACTION: " - << "InventoryAction::deSerialize() returned NULL" - << std::endl; - return; - } - - // If something goes wrong, this player is to blame - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); - - /* - Note: Always set inventory not sent, to repair cases - where the client made a bad prediction. - */ - - /* - Handle restrictions and special cases of the move action - */ - if (a->getType() == IACTION_MOVE) { - IMoveAction *ma = (IMoveAction*)a; - - ma->from_inv.applyCurrentPlayer(player->getName()); - ma->to_inv.applyCurrentPlayer(player->getName()); - - setInventoryModified(ma->from_inv); - setInventoryModified(ma->to_inv); - - bool from_inv_is_current_player = - (ma->from_inv.type == InventoryLocation::PLAYER) && - (ma->from_inv.name == player->getName()); - - bool to_inv_is_current_player = - (ma->to_inv.type == InventoryLocation::PLAYER) && - (ma->to_inv.name == player->getName()); - - /* - Disable moving items out of craftpreview - */ - if (ma->from_list == "craftpreview") { - infostream << "Ignoring IMoveAction from " - << (ma->from_inv.dump()) << ":" << ma->from_list - << " to " << (ma->to_inv.dump()) << ":" << ma->to_list - << " because src is " << ma->from_list << std::endl; - delete a; - return; - } - - /* - Disable moving items into craftresult and craftpreview - */ - if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") { - infostream << "Ignoring IMoveAction from " - << (ma->from_inv.dump()) << ":" << ma->from_list - << " to " << (ma->to_inv.dump()) << ":" << ma->to_list - << " because dst is " << ma->to_list << std::endl; - delete a; - return; - } - - // Disallow moving items in elsewhere than player's inventory - // if not allowed to interact - if (!checkPriv(player->getName(), "interact") && - (!from_inv_is_current_player || - !to_inv_is_current_player)) { - infostream << "Cannot move outside of player's inventory: " - << "No interact privilege" << std::endl; - delete a; - return; - } - } - /* - Handle restrictions and special cases of the drop action - */ - else if (a->getType() == IACTION_DROP) { - IDropAction *da = (IDropAction*)a; - - da->from_inv.applyCurrentPlayer(player->getName()); - - setInventoryModified(da->from_inv); - - /* - Disable dropping items out of craftpreview - */ - if (da->from_list == "craftpreview") { - infostream << "Ignoring IDropAction from " - << (da->from_inv.dump()) << ":" << da->from_list - << " because src is " << da->from_list << std::endl; - delete a; - return; - } - - // Disallow dropping items if not allowed to interact - if (!checkPriv(player->getName(), "interact")) { - delete a; - return; - } - } - /* - Handle restrictions and special cases of the craft action - */ - else if (a->getType() == IACTION_CRAFT) { - ICraftAction *ca = (ICraftAction*)a; - - ca->craft_inv.applyCurrentPlayer(player->getName()); - - setInventoryModified(ca->craft_inv); - - //bool craft_inv_is_current_player = - // (ca->craft_inv.type == InventoryLocation::PLAYER) && - // (ca->craft_inv.name == player->getName()); - - // Disallow crafting if not allowed to interact - if (!checkPriv(player->getName(), "interact")) { - infostream << "Cannot craft: " - << "No interact privilege" << std::endl; - delete a; - return; - } - } - - // Do the action - a->apply(this, playersao, this); - // Eat the action - delete a; -} - -void Server::handleCommand_ChatMessage(NetworkPacket* pkt) -{ - /* - u16 command - u16 length - wstring message - */ - u16 len; - *pkt >> len; - - std::wstring message; - for (u16 i = 0; i < len; i++) { - u16 tmp_wchar; - *pkt >> tmp_wchar; - - message += (wchar_t)tmp_wchar; - } - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if (player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - // If something goes wrong, this player is to blame - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); - - // Get player name of this client - std::wstring name = narrow_to_wide(player->getName()); - - // Run script hook - bool ate = m_script->on_chat_message(player->getName(), - wide_to_narrow(message)); - // If script ate the message, don't proceed - if (ate) - return; - - // Line to send to players - std::wstring line; - // Whether to send to the player that sent the line - bool send_to_sender_only = false; - - // Commands are implemented in Lua, so only catch invalid - // commands that were not "eaten" and send an error back - if (message[0] == L'/') { - message = message.substr(1); - send_to_sender_only = true; - if (message.length() == 0) - line += L"-!- Empty command"; - else - line += L"-!- Invalid command: " + str_split(message, L' ')[0]; - } - else { - if (checkPriv(player->getName(), "shout")) { - line += L"<"; - line += name; - line += L"> "; - line += message; - } else { - line += L"-!- You don't have permission to shout."; - send_to_sender_only = true; - } - } - - if (line != L"") - { - /* - Send the message to sender - */ - if (send_to_sender_only) { - SendChatMessage(pkt->getPeerId(), line); - } - /* - Send the message to others - */ - else { - actionstream << "CHAT: " << wide_to_narrow(line)< clients = m_clients.getClientIDs(); - - for (std::vector::iterator i = clients.begin(); - i != clients.end(); ++i) { - if (*i != pkt->getPeerId()) - SendChatMessage(*i, line); - } - } - } -} - -void Server::handleCommand_Damage(NetworkPacket* pkt) -{ - u8 damage; - - *pkt >> damage; - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if (player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if (playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - if (g_settings->getBool("enable_damage")) { - actionstream << player->getName() << " damaged by " - << (int)damage << " hp at " << PP(player->getPosition() / BS) - << std::endl; - - playersao->setHP(playersao->getHP() - damage); - SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0); - } -} - -void Server::handleCommand_Breath(NetworkPacket* pkt) -{ - u16 breath; - - *pkt >> breath; - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if (player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - /* - * If player is dead, we don't need to update the breath - * He is dead ! - */ - if (player->isDead()) { - verbosestream << "TOSERVER_BREATH: " << player->getName() - << " is dead. Ignoring packet"; - return; - } - - - PlayerSAO *playersao = player->getPlayerSAO(); - if (playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - playersao->setBreath(breath); - SendPlayerBreath(pkt->getPeerId()); -} - -void Server::handleCommand_Password(NetworkPacket* pkt) -{ - errorstream << "PAssword packet size: " << pkt->getSize() << " size required: " << PASSWORD_SIZE * 2 << std::endl; - if ((pkt->getCommand() == TOSERVER_PASSWORD && pkt->getSize() < 4) || - pkt->getSize() != PASSWORD_SIZE * 2) - return; - - std::string oldpwd; - std::string newpwd; - - if (pkt->getCommand() == TOSERVER_PASSWORD) { - *pkt >> oldpwd >> newpwd; - } - // 13/03/15 - // Protocol v24 compat. Please remove in 1 year after - // client convergence to 0.4.13/0.5.x - else { - for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { - char c = pkt->getChar(i); - if (c == 0) - break; - oldpwd += c; - } - - for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { - char c = pkt->getChar(PASSWORD_SIZE + i); - if (c == 0) - break; - newpwd += c; - } - } - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if (player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - if (!base64_is_valid(newpwd)) { - infostream<<"Server: " << player->getName() << - " supplied invalid password hash" << std::endl; - // Wrong old password supplied!! - SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed."); - return; - } - - infostream << "Server: Client requests a password change from " - << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl; - - std::string playername = player->getName(); - - std::string checkpwd; - m_script->getAuth(playername, &checkpwd, NULL); - - if (oldpwd != checkpwd) { - infostream << "Server: invalid old password" << std::endl; - // Wrong old password supplied!! - SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed."); - return; - } - - bool success = m_script->setPassword(playername, newpwd); - if (success) { - actionstream << player->getName() << " changes password" << std::endl; - SendChatMessage(pkt->getPeerId(), L"Password change successful."); - } else { - actionstream << player->getName() << " tries to change password but " - << "it fails" << std::endl; - SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable."); - } -} - -void Server::handleCommand_PlayerItem(NetworkPacket* pkt) -{ - if (pkt->getSize() < 2) - return; - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if (player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if (playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - u16 item; - - *pkt >> item; - - playersao->setWieldIndex(item); -} - -void Server::handleCommand_Respawn(NetworkPacket* pkt) -{ - Player *player = m_env->getPlayer(pkt->getPeerId()); - if (player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - if (!player->isDead()) - return; - - RespawnPlayer(pkt->getPeerId()); - - actionstream << player->getName() << " respawns at " - << PP(player->getPosition()/BS) << std::endl; - - // ActiveObject is added to environment in AsyncRunStep after - // the previous addition has been succesfully removed -} - -void Server::handleCommand_Interact(NetworkPacket* pkt) -{ - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - - /* - [0] u16 command - [2] u8 action - [3] u16 item - [5] u32 length of the next item - [9] serialized PointedThing - actions: - 0: start digging (from undersurface) or use - 1: stop digging (all parameters ignored) - 2: digging completed - 3: place block or item (to abovesurface) - 4: use item - */ - u8 action = readU8(is); - u16 item_i = readU16(is); - std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); - PointedThing pointed; - pointed.deSerialize(tmp_is); - - verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item=" - << item_i << ", pointed=" << pointed.dump() << std::endl; - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if (player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if (playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - if (player->isDead()) { - verbosestream << "TOSERVER_INTERACT: " << player->getName() - << " is dead. Ignoring packet"; - return; - } - - v3f player_pos = playersao->getLastGoodPosition(); - - // Update wielded item - playersao->setWieldIndex(item_i); - - // Get pointed to node (undefined if not POINTEDTYPE_NODE) - v3s16 p_under = pointed.node_undersurface; - v3s16 p_above = pointed.node_abovesurface; - - // Get pointed to object (NULL if not POINTEDTYPE_OBJECT) - ServerActiveObject *pointed_object = NULL; - if (pointed.type == POINTEDTHING_OBJECT) { - pointed_object = m_env->getActiveObject(pointed.object_id); - if (pointed_object == NULL) { - verbosestream << "TOSERVER_INTERACT: " - "pointed object is NULL" << std::endl; - return; - } - - } - - v3f pointed_pos_under = player_pos; - v3f pointed_pos_above = player_pos; - if (pointed.type == POINTEDTHING_NODE) { - pointed_pos_under = intToFloat(p_under, BS); - pointed_pos_above = intToFloat(p_above, BS); - } - else if (pointed.type == POINTEDTHING_OBJECT) { - pointed_pos_under = pointed_object->getBasePosition(); - pointed_pos_above = pointed_pos_under; - } - - /* - Check that target is reasonably close - (only when digging or placing things) - */ - if (action == 0 || action == 2 || action == 3) { - float d = player_pos.getDistanceFrom(pointed_pos_under); - float max_d = BS * 14; // Just some large enough value - if (d > max_d) { - actionstream << "Player " << player->getName() - << " tried to access " << pointed.dump() - << " from too far: " - << "d=" << d <<", max_d=" << max_d - << ". ignoring." << std::endl; - // Re-send block to revert change on client-side - RemoteClient *client = getClient(pkt->getPeerId()); - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - client->SetBlockNotSent(blockpos); - // Call callbacks - m_script->on_cheat(playersao, "interacted_too_far"); - // Do nothing else - return; - } - } - - /* - Make sure the player is allowed to do it - */ - if (!checkPriv(player->getName(), "interact")) { - actionstream<getName()<<" attempted to interact with " - <getPeerId()); - // Digging completed -> under - if (action == 2) { - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - client->SetBlockNotSent(blockpos); - } - // Placement -> above - if (action == 3) { - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); - client->SetBlockNotSent(blockpos); - } - return; - } - - /* - If something goes wrong, this player is to blame - */ - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); - - /* - 0: start digging or punch object - */ - if (action == 0) { - if (pointed.type == POINTEDTHING_NODE) { - /* - NOTE: This can be used in the future to check if - somebody is cheating, by checking the timing. - */ - MapNode n(CONTENT_IGNORE); - bool pos_ok; - n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); - if (pos_ok) - n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); - - if (!pos_ok) { - infostream << "Server: Not punching: Node not found." - << " Adding block to emerge queue." - << std::endl; - m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); - } - - if (n.getContent() != CONTENT_IGNORE) - m_script->node_on_punch(p_under, n, playersao, pointed); - // Cheat prevention - playersao->noCheatDigStart(p_under); - } - else if (pointed.type == POINTEDTHING_OBJECT) { - // Skip if object has been removed - if (pointed_object->m_removed) - return; - - actionstream<getName()<<" punches object " - <getDescription()<getWieldedItem(); - ToolCapabilities toolcap = - punchitem.getToolCapabilities(m_itemdef); - v3f dir = (pointed_object->getBasePosition() - - (player->getPosition() + player->getEyeOffset()) - ).normalize(); - float time_from_last_punch = - playersao->resetTimeFromLastPunch(); - - s16 src_original_hp = pointed_object->getHP(); - s16 dst_origin_hp = playersao->getHP(); - - pointed_object->punch(dir, &toolcap, playersao, - time_from_last_punch); - - // If the object is a player and its HP changed - if (src_original_hp != pointed_object->getHP() && - pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { - SendPlayerHPOrDie(((PlayerSAO*)pointed_object)->getPeerID(), - pointed_object->getHP() == 0); - } - - // If the puncher is a player and its HP changed - if (dst_origin_hp != playersao->getHP()) { - SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0); - } - } - - } // action == 0 - - /* - 1: stop digging - */ - else if (action == 1) { - } // action == 1 - - /* - 2: Digging completed - */ - else if (action == 2) { - // Only digging of nodes - if (pointed.type == POINTEDTHING_NODE) { - bool pos_ok; - MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); - if (!pos_ok) { - infostream << "Server: Not finishing digging: Node not found." - << " Adding block to emerge queue." - << std::endl; - m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); - } - - /* Cheat prevention */ - bool is_valid_dig = true; - if (!isSingleplayer() && !g_settings->getBool("disable_anticheat")) { - v3s16 nocheat_p = playersao->getNoCheatDigPos(); - float nocheat_t = playersao->getNoCheatDigTime(); - playersao->noCheatDigEnd(); - // If player didn't start digging this, ignore dig - if (nocheat_p != p_under) { - infostream << "Server: NoCheat: " << player->getName() - << " started digging " - << PP(nocheat_p) << " and completed digging " - << PP(p_under) << "; not digging." << std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "finished_unknown_dig"); - } - // Get player's wielded item - ItemStack playeritem; - InventoryList *mlist = playersao->getInventory()->getList("main"); - if (mlist != NULL) - playeritem = mlist->getItem(playersao->getWieldIndex()); - ToolCapabilities playeritem_toolcap = - playeritem.getToolCapabilities(m_itemdef); - // Get diggability and expected digging time - DigParams params = getDigParams(m_nodedef->get(n).groups, - &playeritem_toolcap); - // If can't dig, try hand - if (!params.diggable) { - const ItemDefinition &hand = m_itemdef->get(""); - const ToolCapabilities *tp = hand.tool_capabilities; - if (tp) - params = getDigParams(m_nodedef->get(n).groups, tp); - } - // If can't dig, ignore dig - if (!params.diggable) { - infostream << "Server: NoCheat: " << player->getName() - << " completed digging " << PP(p_under) - << ", which is not diggable with tool. not digging." - << std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "dug_unbreakable"); - } - // Check digging time - // If already invalidated, we don't have to - if (!is_valid_dig) { - // Well not our problem then - } - // Clean and long dig - else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) { - // All is good, but grab time from pool; don't care if - // it's actually available - playersao->getDigPool().grab(params.time); - } - // Short or laggy dig - // Try getting the time from pool - else if (playersao->getDigPool().grab(params.time)) { - // All is good - } - // Dig not possible - else { - infostream << "Server: NoCheat: " << player->getName() - << " completed digging " << PP(p_under) - << "too fast; not digging." << std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "dug_too_fast"); - } - } - - /* Actually dig node */ - - if (is_valid_dig && n.getContent() != CONTENT_IGNORE) - m_script->node_on_dig(p_under, n, playersao); - - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - RemoteClient *client = getClient(pkt->getPeerId()); - // Send unusual result (that is, node not being removed) - if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) { - // Re-send block to revert change on client-side - client->SetBlockNotSent(blockpos); - } - else { - client->ResendBlockIfOnWire(blockpos); - } - } - } // action == 2 - - /* - 3: place block or right-click object - */ - else if (action == 3) { - ItemStack item = playersao->getWieldedItem(); - - // Reset build time counter - if (pointed.type == POINTEDTHING_NODE && - item.getDefinition(m_itemdef).type == ITEM_NODE) - getClient(pkt->getPeerId())->m_time_from_building = 0.0; - - if (pointed.type == POINTEDTHING_OBJECT) { - // Right click object - - // Skip if object has been removed - if (pointed_object->m_removed) - return; - - actionstream << player->getName() << " right-clicks object " - << pointed.object_id << ": " - << pointed_object->getDescription() << std::endl; - - // Do stuff - pointed_object->rightClick(playersao); - } - else if (m_script->item_OnPlace( - item, playersao, pointed)) { - // Placement was handled in lua - - // Apply returned ItemStack - if (playersao->setWieldedItem(item)) { - SendInventory(playersao); - } - } - - // If item has node placement prediction, always send the - // blocks to make sure the client knows what exactly happened - RemoteClient *client = getClient(pkt->getPeerId()); - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); - v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - if (item.getDefinition(m_itemdef).node_placement_prediction != "") { - client->SetBlockNotSent(blockpos); - if (blockpos2 != blockpos) { - client->SetBlockNotSent(blockpos2); - } - } - else { - client->ResendBlockIfOnWire(blockpos); - if (blockpos2 != blockpos) { - client->ResendBlockIfOnWire(blockpos2); - } - } - } // action == 3 - - /* - 4: use - */ - else if (action == 4) { - ItemStack item = playersao->getWieldedItem(); - - actionstream << player->getName() << " uses " << item.name - << ", pointing at " << pointed.dump() << std::endl; - - if (m_script->item_OnUse( - item, playersao, pointed)) { - // Apply returned ItemStack - playersao->setWieldedItem(item); - } - - } // action == 4 - - - /* - Catch invalid actions - */ - else { - infostream << "WARNING: Server: Invalid action " - << action << std::endl; - } -} - -void Server::handleCommand_RemovedSounds(NetworkPacket* pkt) -{ - u16 num; - *pkt >> num; - for (u16 k = 0; k < num; k++) { - s32 id; - - *pkt >> id; - - std::map::iterator i = - m_playing_sounds.find(id); - - if (i == m_playing_sounds.end()) - continue; - - ServerPlayingSound &psound = i->second; - psound.clients.erase(pkt->getPeerId()); - if (psound.clients.empty()) - m_playing_sounds.erase(i++); - } -} - -void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt) -{ - v3s16 p; - std::string formname; - u16 num; - - *pkt >> p >> formname >> num; - - std::map fields; - for (u16 k = 0; k < num; k++) { - std::string fieldname; - *pkt >> fieldname; - fields[fieldname] = pkt->readLongString(); - } - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if (player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if (playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - // If something goes wrong, this player is to blame - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); - - // Check the target node for rollback data; leave others unnoticed - RollbackNode rn_old(&m_env->getMap(), p, this); - - m_script->node_on_receive_fields(p, formname, fields, playersao); - - // Report rollback data - RollbackNode rn_new(&m_env->getMap(), p, this); - if (rollback() && rn_new != rn_old) { - RollbackAction action; - action.setSetNode(p, rn_old, rn_new); - rollback()->reportAction(action); - } -} - -void Server::handleCommand_InventoryFields(NetworkPacket* pkt) -{ - std::string formname; - u16 num; - - *pkt >> formname >> num; - - std::map fields; - for (u16 k = 0; k < num; k++) { - std::string fieldname; - *pkt >> fieldname; - fields[fieldname] = pkt->readLongString(); - } - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if (player == NULL) { - errorstream << "Server::ProcessData(): Canceling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if (playersao == NULL) { - errorstream << "Server::ProcessData(): Canceling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - m_script->on_playerReceiveFields(playersao, formname, fields); -} diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp new file mode 100644 index 000000000..bb3a53463 --- /dev/null +++ b/src/network/serverpackethandler.cpp @@ -0,0 +1,1847 @@ +/* +Minetest +Copyright (C) 2015 nerzhul, Loic Blot + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "server.h" +#include "log.h" + +#include "content_abm.h" +#include "content_sao.h" +#include "emerge.h" +#include "main.h" +#include "nodedef.h" +#include "player.h" +#include "rollback_interface.h" +#include "scripting_game.h" +#include "settings.h" +#include "tool.h" +#include "version.h" +#include "network/networkprotocol.h" +#include "network/serveropcodes.h" +#include "util/base64.h" +#include "util/pointedthing.h" +#include "util/serialize.h" + +void Server::handleCommand_Deprecated(NetworkPacket* pkt) +{ + infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name + << " not supported anymore" << std::endl; +} + +void Server::handleCommand_Init(NetworkPacket* pkt) +{ + + if(pkt->getSize() < 1) + return; + + RemoteClient* client = getClient(pkt->getPeerId(), CS_Created); + + std::string addr_s; + try { + Address address = getPeerAddress(pkt->getPeerId()); + addr_s = address.serializeString(); + } + catch (con::PeerNotFoundException &e) { + /* + * no peer for this packet found + * most common reason is peer timeout, e.g. peer didn't + * respond for some time, your server was overloaded or + * things like that. + */ + infostream << "Server::ProcessData(): Canceling: peer " + << pkt->getPeerId() << " not found" << std::endl; + return; + } + + // If net_proto_version is set, this client has already been handled + if (client->getState() > CS_Created) { + verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " + << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; + return; + } + + verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id=" + << pkt->getPeerId() << ")" << std::endl; + + // Do not allow multiple players in simple singleplayer mode. + // This isn't a perfect way to do it, but will suffice for now + if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) { + infostream << "Server: Not allowing another client (" << addr_s + << ") to connect in simple singleplayer mode" << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SINGLEPLAYER); + return; + } + + // First byte after command is maximum supported + // serialization version + u8 client_max; + u8 compression_modes; + u16 min_net_proto_version = 0; + u16 max_net_proto_version; + + *pkt >> client_max >> compression_modes >> min_net_proto_version + >> max_net_proto_version; + + u8 our_max = SER_FMT_VER_HIGHEST_READ; + // Use the highest version supported by both + int deployed = std::min(client_max, our_max); + // If it's lower than the lowest supported, give up. + if (deployed < SER_FMT_VER_LOWEST) + deployed = SER_FMT_VER_INVALID; + + if (deployed == SER_FMT_VER_INVALID) { + actionstream << "Server: A mismatched client tried to connect from " + << addr_s << std::endl; + infostream<<"Server: Cannot negotiate serialization version with " + << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION); + return; + } + + client->setPendingSerializationVersion(deployed); + + /* + Read and check network protocol version + */ + + u16 net_proto_version = 0; + + // Figure out a working version if it is possible at all + if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN || + min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) { + // If maximum is larger than our maximum, go with our maximum + if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX) + net_proto_version = SERVER_PROTOCOL_VERSION_MAX; + // Else go with client's maximum + else + net_proto_version = max_net_proto_version; + } + + verbosestream << "Server: " << addr_s << ": Protocol version: min: " + << min_net_proto_version << ", max: " << max_net_proto_version + << ", chosen: " << net_proto_version << std::endl; + + client->net_proto_version = net_proto_version; + + // On this handler protocol version 25 is required + if (net_proto_version < 25 || + net_proto_version < SERVER_PROTOCOL_VERSION_MIN || + net_proto_version > SERVER_PROTOCOL_VERSION_MAX) { + actionstream << "Server: A mismatched client tried to connect from " + << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION); + return; + } + + if (g_settings->getBool("strict_protocol_version_checking")) { + if (net_proto_version != LATEST_PROTOCOL_VERSION) { + actionstream << "Server: A mismatched (strict) client tried to " + << "connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION); + return; + } + } + + // @TODO: check if we support same modes, but not required now + + client->setSupportedCompressionModes(compression_modes); + + m_clients.event(pkt->getPeerId(), CSE_Init); +} + +void Server::handleCommand_Auth(NetworkPacket* pkt) +{ + std::string addr_s; + try { + Address address = getPeerAddress(pkt->getPeerId()); + addr_s = address.serializeString(); + } + catch (con::PeerNotFoundException &e) { + /* + * no peer for this packet found + * most common reason is peer timeout, e.g. peer didn't + * respond for some time, your server was overloaded or + * things like that. + */ + infostream << "Server::ProcessData(): Canceling: peer " + << pkt->getPeerId() << " not found" << std::endl; + return; + } + + std::string playerName, playerPassword; + + *pkt >> playerName >> playerPassword; + + const char* playername = playerName.c_str(); + + if (playerName.size() > PLAYERNAME_SIZE) { + actionstream << "Server: Player with an too long name " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME); + return; + } + + if (string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS) == false) { + actionstream << "Server: Player with an invalid name " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME); + return; + } + + if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { + actionstream << "Server: Player with the name \"singleplayer\" " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME); + return; + } + + { + std::string reason; + if(m_script->on_prejoinplayer(playername, addr_s, reason)) { + actionstream << "Server: Player with the name \"" << playerName << "\" " + << "tried to connect from " << addr_s << " " + << "but it was disallowed for the following reason: " + << reason << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING, + narrow_to_wide(reason.c_str())); + return; + } + } + + if (playerPassword.size() > PASSWORD_SIZE) { + actionstream << "Server: Player with an too long password " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD); + return; + } + + infostream << "Server: New connection: \"" << playerName << "\" from " + << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; + + if(!base64_is_valid(playerPassword)){ + actionstream << "Server: " << playerName + << " supplied invalid password hash" << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD); + return; + } + + // Enforce user limit. + // Don't enforce for users that have some admin right + if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") && + !checkPriv(playername, "server") && + !checkPriv(playername, "ban") && + !checkPriv(playername, "privs") && + !checkPriv(playername, "password") && + playername != g_settings->get("name")) { + actionstream << "Server: " << playername << " tried to join, but there" + << " are already max_users=" + << g_settings->getU16("max_users") << " players." << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_TOO_MANY_USERS); + return; + } + + std::string checkpwd; // Password hash to check against + bool has_auth = m_script->getAuth(playername, &checkpwd, NULL); + + // If no authentication info exists for user, create it + if (!has_auth) { + if (!isSingleplayer() && + g_settings->getBool("disallow_empty_password") && + playerPassword.empty()) { + actionstream << "Server: " << playerName + << " supplied empty password" << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD); + return; + } + std::wstring raw_default_password = + narrow_to_wide(g_settings->get("default_password")); + std::string initial_password = + translatePassword(playername, raw_default_password); + + // If default_password is empty, allow any initial password + if (raw_default_password.length() == 0) + initial_password = playerPassword.c_str(); + + m_script->createAuth(playername, initial_password); + } + + has_auth = m_script->getAuth(playername, &checkpwd, NULL); + + if(!has_auth) { + actionstream << "Server: " << playerName << " cannot be authenticated" + << " (auth handler does not work?)" << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL); + return; + } + + if(playerPassword.c_str() != checkpwd) { + actionstream << "Server: " << playerName << " supplied wrong password" + << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD); + return; + } + + RemotePlayer *player = + static_cast(m_env->getPlayer(playername)); + + if (player && player->peer_id != 0) { + errorstream << "Server: " << playername << ": Failed to emerge player" + << " (player allocated to an another client)" << std::endl; + DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_ALREADY_CONNECTED); + } + + m_clients.setPlayerName(pkt->getPeerId(), playername); + + /* + Answer with a TOCLIENT_INIT + */ + + NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, pkt->getPeerId()); + + resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed() + << g_settings->getFloat("dedicated_server_step"); + + Send(&resp_pkt); + m_clients.event(pkt->getPeerId(), CSE_Init); +} + +void Server::handleCommand_Init_Legacy(NetworkPacket* pkt) +{ + // [0] u8 SER_FMT_VER_HIGHEST_READ + // [1] u8[20] player_name + // [21] u8[28] password <--- can be sent without this, from old versions + + if (pkt->getSize() < 1+PLAYERNAME_SIZE) + return; + + RemoteClient* client = getClient(pkt->getPeerId(), CS_Created); + + std::string addr_s; + try { + Address address = getPeerAddress(pkt->getPeerId()); + addr_s = address.serializeString(); + } + catch (con::PeerNotFoundException &e) { + /* + * no peer for this packet found + * most common reason is peer timeout, e.g. peer didn't + * respond for some time, your server was overloaded or + * things like that. + */ + infostream << "Server::ProcessData(): Cancelling: peer " + << pkt->getPeerId() << " not found" << std::endl; + return; + } + + // If net_proto_version is set, this client has already been handled + if (client->getState() > CS_Created) { + verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " + << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; + return; + } + + verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id=" + << pkt->getPeerId() << ")" << std::endl; + + // Do not allow multiple players in simple singleplayer mode. + // This isn't a perfect way to do it, but will suffice for now + if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) { + infostream << "Server: Not allowing another client (" << addr_s + << ") to connect in simple singleplayer mode" << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), L"Running in simple singleplayer mode."); + return; + } + + // First byte after command is maximum supported + // serialization version + u8 client_max; + + *pkt >> client_max; + + u8 our_max = SER_FMT_VER_HIGHEST_READ; + // Use the highest version supported by both + int deployed = std::min(client_max, our_max); + // If it's lower than the lowest supported, give up. + if (deployed < SER_FMT_VER_LOWEST) + deployed = SER_FMT_VER_INVALID; + + if (deployed == SER_FMT_VER_INVALID) { + actionstream << "Server: A mismatched client tried to connect from " + << addr_s << std::endl; + infostream<<"Server: Cannot negotiate serialization version with " + << addr_s << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), std::wstring( + L"Your client's version is not supported.\n" + L"Server version is ") + + narrow_to_wide(minetest_version_simple) + L"." + ); + return; + } + + client->setPendingSerializationVersion(deployed); + + /* + Read and check network protocol version + */ + + u16 min_net_proto_version = 0; + if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2) + min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE); + + // Use same version as minimum and maximum if maximum version field + // doesn't exist (backwards compatibility) + u16 max_net_proto_version = min_net_proto_version; + if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2) + max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2); + + // Start with client's maximum version + u16 net_proto_version = max_net_proto_version; + + // Figure out a working version if it is possible at all + if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN || + min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) { + // If maximum is larger than our maximum, go with our maximum + if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX) + net_proto_version = SERVER_PROTOCOL_VERSION_MAX; + // Else go with client's maximum + else + net_proto_version = max_net_proto_version; + } + + verbosestream << "Server: " << addr_s << ": Protocol version: min: " + << min_net_proto_version << ", max: " << max_net_proto_version + << ", chosen: " << net_proto_version << std::endl; + + client->net_proto_version = net_proto_version; + + if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN || + net_proto_version > SERVER_PROTOCOL_VERSION_MAX) { + actionstream << "Server: A mismatched client tried to connect from " + << addr_s << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), std::wstring( + L"Your client's version is not supported.\n" + L"Server version is ") + + narrow_to_wide(minetest_version_simple) + L",\n" + + L"server's PROTOCOL_VERSION is " + + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN)) + + L"..." + + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX)) + + L", client's PROTOCOL_VERSION is " + + narrow_to_wide(itos(min_net_proto_version)) + + L"..." + + narrow_to_wide(itos(max_net_proto_version)) + ); + return; + } + + if (g_settings->getBool("strict_protocol_version_checking")) { + if (net_proto_version != LATEST_PROTOCOL_VERSION) { + actionstream << "Server: A mismatched (strict) client tried to " + << "connect from " << addr_s << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), std::wstring( + L"Your client's version is not supported.\n" + L"Server version is ") + + narrow_to_wide(minetest_version_simple) + L",\n" + + L"server's PROTOCOL_VERSION (strict) is " + + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION)) + + L", client's PROTOCOL_VERSION is " + + narrow_to_wide(itos(min_net_proto_version)) + + L"..." + + narrow_to_wide(itos(max_net_proto_version)) + ); + return; + } + } + + /* + Set up player + */ + char playername[PLAYERNAME_SIZE]; + unsigned int playername_length = 0; + for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) { + playername[playername_length] = pkt->getChar(1+playername_length); + if (pkt->getChar(1+playername_length) == 0) + break; + } + + if (playername_length == PLAYERNAME_SIZE) { + actionstream << "Server: Player with name exceeding max length " + << "tried to connect from " << addr_s << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), L"Name too long"); + return; + } + + + if (playername[0]=='\0') { + actionstream << "Server: Player with an empty name " + << "tried to connect from " << addr_s << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), L"Empty name"); + return; + } + + if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) { + actionstream << "Server: Player with an invalid name " + << "tried to connect from " << addr_s << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), L"Name contains unallowed characters"); + return; + } + + if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { + actionstream << "Server: Player with the name \"singleplayer\" " + << "tried to connect from " << addr_s << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), L"Name is not allowed"); + return; + } + + { + std::string reason; + if (m_script->on_prejoinplayer(playername, addr_s, reason)) { + actionstream << "Server: Player with the name \"" << playername << "\" " + << "tried to connect from " << addr_s << " " + << "but it was disallowed for the following reason: " + << reason << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), narrow_to_wide(reason.c_str())); + return; + } + } + + infostream<<"Server: New connection: \""<getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) { + // old version - assume blank password + given_password[0] = 0; + } + else { + for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { + given_password[i] = pkt->getChar(21 + i); + } + given_password[PASSWORD_SIZE - 1] = 0; + } + + if (!base64_is_valid(given_password)) { + actionstream << "Server: " << playername + << " supplied invalid password hash" << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), L"Invalid password hash"); + return; + } + + // Enforce user limit. + // Don't enforce for users that have some admin right + if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") && + !checkPriv(playername, "server") && + !checkPriv(playername, "ban") && + !checkPriv(playername, "privs") && + !checkPriv(playername, "password") && + playername != g_settings->get("name")) { + actionstream << "Server: " << playername << " tried to join, but there" + << " are already max_users=" + << g_settings->getU16("max_users") << " players." << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), L"Too many users."); + return; + } + + std::string checkpwd; // Password hash to check against + bool has_auth = m_script->getAuth(playername, &checkpwd, NULL); + + // If no authentication info exists for user, create it + if (!has_auth) { + if (!isSingleplayer() && + g_settings->getBool("disallow_empty_password") && + std::string(given_password) == "") { + actionstream << "Server: " << playername + << " supplied empty password" << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), L"Empty passwords are " + L"disallowed. Set a password and try again."); + return; + } + std::wstring raw_default_password = + narrow_to_wide(g_settings->get("default_password")); + std::string initial_password = + translatePassword(playername, raw_default_password); + + // If default_password is empty, allow any initial password + if (raw_default_password.length() == 0) + initial_password = given_password; + + m_script->createAuth(playername, initial_password); + } + + has_auth = m_script->getAuth(playername, &checkpwd, NULL); + + if (!has_auth) { + actionstream << "Server: " << playername << " cannot be authenticated" + << " (auth handler does not work?)" << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), L"Not allowed to login"); + return; + } + + if (given_password != checkpwd) { + actionstream << "Server: " << playername << " supplied wrong password" + << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), L"Wrong password"); + return; + } + + RemotePlayer *player = + static_cast(m_env->getPlayer(playername)); + + if (player && player->peer_id != 0) { + errorstream << "Server: " << playername << ": Failed to emerge player" + << " (player allocated to an another client)" << std::endl; + DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this " + L"name. If your client closed unexpectedly, try again in " + L"a minute."); + } + + m_clients.setPlayerName(pkt->getPeerId(), playername); + + /* + Answer with a TOCLIENT_INIT + */ + + NetworkPacket resp_pkt(TOCLIENT_INIT_LEGACY, 1 + 6 + 8 + 4, + pkt->getPeerId()); + + resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS) + << (u64) m_env->getServerMap().getSeed() + << g_settings->getFloat("dedicated_server_step"); + + Send(&resp_pkt); + m_clients.event(pkt->getPeerId(), CSE_Init); +} + +void Server::handleCommand_Init2(NetworkPacket* pkt) +{ + verbosestream << "Server: Got TOSERVER_INIT2 from " + << pkt->getPeerId() << std::endl; + + m_clients.event(pkt->getPeerId(), CSE_GotInit2); + u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId()); + + + ///// begin compatibility code + PlayerSAO* playersao = NULL; + if (protocol_version <= 22) { + playersao = StageTwoClientInit(pkt->getPeerId()); + + if (playersao == NULL) { + errorstream + << "TOSERVER_INIT2 stage 2 client init failed for peer " + << pkt->getPeerId() << std::endl; + return; + } + } + ///// end compatibility code + + /* + Send some initialization data + */ + + infostream << "Server: Sending content to " + << getPlayerName(pkt->getPeerId()) << std::endl; + + // Send player movement settings + SendMovement(pkt->getPeerId()); + + // Send item definitions + SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version); + + // Send node definitions + SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version); + + m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent); + + // Send media announcement + sendMediaAnnouncement(pkt->getPeerId()); + + // Send detached inventories + sendDetachedInventories(pkt->getPeerId()); + + // Send time of day + u16 time = m_env->getTimeOfDay(); + float time_speed = g_settings->getFloat("time_speed"); + SendTimeOfDay(pkt->getPeerId(), time, time_speed); + + ///// begin compatibility code + if (protocol_version <= 22) { + m_clients.event(pkt->getPeerId(), CSE_SetClientReady); + m_script->on_joinplayer(playersao); + } + ///// end compatibility code + + // Warnings about protocol version can be issued here + if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) { + SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S " + L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!"); + } +} + +void Server::handleCommand_RequestMedia(NetworkPacket* pkt) +{ + std::vector tosend; + u16 numfiles; + + *pkt >> numfiles; + + infostream << "Sending " << numfiles << " files to " + << getPlayerName(pkt->getPeerId()) << std::endl; + verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl; + + for (u16 i = 0; i < numfiles; i++) { + std::string name; + + *pkt >> name; + + tosend.push_back(name); + verbosestream << "TOSERVER_REQUEST_MEDIA: requested file " + << name << std::endl; + } + + sendRequestedMedia(pkt->getPeerId(), tosend); +} + +void Server::handleCommand_ReceivedMedia(NetworkPacket* pkt) +{ +} + +void Server::handleCommand_ClientReady(NetworkPacket* pkt) +{ + u16 peer_id = pkt->getPeerId(); + u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version; + + // clients <= protocol version 22 did not send ready message, + // they're already initialized + if (peer_proto_ver <= 22) { + infostream << "Client sent message not expected by a " + << "client using protocol version <= 22," + << "disconnecing peer_id: " << peer_id << std::endl; + m_con.DisconnectPeer(peer_id); + return; + } + + PlayerSAO* playersao = StageTwoClientInit(peer_id); + + if (playersao == NULL) { + errorstream + << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: " + << peer_id << std::endl; + m_con.DisconnectPeer(peer_id); + return; + } + + + if (pkt->getSize() < 8) { + errorstream + << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: " + << peer_id << std::endl; + m_con.DisconnectPeer(peer_id); + return; + } + + u8 major_ver, minor_ver, patch_ver; + *pkt >> major_ver >> minor_ver >> patch_ver; + + m_clients.setClientVersion( + peer_id, major_ver, minor_ver, patch_ver, + std::string(pkt->getString(6),(u16) pkt->getU8(4))); + + m_clients.event(peer_id, CSE_SetClientReady); + m_script->on_joinplayer(playersao); +} + +void Server::handleCommand_GotBlocks(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + /* + [0] u16 command + [2] u8 count + [3] v3s16 pos_0 + [3+6] v3s16 pos_1 + ... + */ + + u8 count; + *pkt >> count; + + RemoteClient *client = getClient(pkt->getPeerId()); + + for (u16 i = 0; i < count; i++) { + if ((s16)pkt->getSize() < 1 + (i + 1) * 6) + throw con::InvalidIncomingDataException + ("GOTBLOCKS length is too short"); + v3s16 p; + + *pkt >> p; + + client->GotBlock(p); + } +} + +void Server::handleCommand_PlayerPos(NetworkPacket* pkt) +{ + if (pkt->getSize() < 12 + 12 + 4 + 4) + return; + + v3s32 ps, ss; + s32 f32pitch, f32yaw; + + *pkt >> ps; + *pkt >> ss; + *pkt >> f32pitch; + *pkt >> f32yaw; + + f32 pitch = (f32)f32pitch / 100.0; + f32 yaw = (f32)f32yaw / 100.0; + u32 keyPressed = 0; + + if (pkt->getSize() >= 12 + 12 + 4 + 4 + 4) + *pkt >> keyPressed; + + v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0); + v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0); + + pitch = modulo360f(pitch); + yaw = modulo360f(yaw); + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + // If player is dead we don't care of this packet + if (player->isDead()) { + verbosestream << "TOSERVER_PLAYERPOS: " << player->getName() + << " is dead. Ignoring packet"; + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + player->setPosition(position); + player->setSpeed(speed); + player->setPitch(pitch); + player->setYaw(yaw); + player->keyPressed = keyPressed; + player->control.up = (keyPressed & 1); + player->control.down = (keyPressed & 2); + player->control.left = (keyPressed & 4); + player->control.right = (keyPressed & 8); + player->control.jump = (keyPressed & 16); + player->control.aux1 = (keyPressed & 32); + player->control.sneak = (keyPressed & 64); + player->control.LMB = (keyPressed & 128); + player->control.RMB = (keyPressed & 256); + + if (playersao->checkMovementCheat()) { + // Call callbacks + m_script->on_cheat(playersao, "moved_too_fast"); + SendMovePlayer(pkt->getPeerId()); + } +} + +void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + /* + [0] u16 command + [2] u8 count + [3] v3s16 pos_0 + [3+6] v3s16 pos_1 + ... + */ + + u8 count; + *pkt >> count; + + RemoteClient *client = getClient(pkt->getPeerId()); + + for (u16 i = 0; i < count; i++) { + if ((s16)pkt->getSize() < 1 + (i + 1) * 6) + throw con::InvalidIncomingDataException + ("DELETEDBLOCKS length is too short"); + v3s16 p; + *pkt >> p; + + client->SetBlockNotSent(p); + } +} + +void Server::handleCommand_InventoryAction(NetworkPacket* pkt) +{ + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + // Strip command and create a stream + std::string datastring(pkt->getString(0), pkt->getSize()); + verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring + << std::endl; + std::istringstream is(datastring, std::ios_base::binary); + // Create an action + InventoryAction *a = InventoryAction::deSerialize(is); + if (a == NULL) { + infostream << "TOSERVER_INVENTORY_ACTION: " + << "InventoryAction::deSerialize() returned NULL" + << std::endl; + return; + } + + // If something goes wrong, this player is to blame + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); + + /* + Note: Always set inventory not sent, to repair cases + where the client made a bad prediction. + */ + + /* + Handle restrictions and special cases of the move action + */ + if (a->getType() == IACTION_MOVE) { + IMoveAction *ma = (IMoveAction*)a; + + ma->from_inv.applyCurrentPlayer(player->getName()); + ma->to_inv.applyCurrentPlayer(player->getName()); + + setInventoryModified(ma->from_inv); + setInventoryModified(ma->to_inv); + + bool from_inv_is_current_player = + (ma->from_inv.type == InventoryLocation::PLAYER) && + (ma->from_inv.name == player->getName()); + + bool to_inv_is_current_player = + (ma->to_inv.type == InventoryLocation::PLAYER) && + (ma->to_inv.name == player->getName()); + + /* + Disable moving items out of craftpreview + */ + if (ma->from_list == "craftpreview") { + infostream << "Ignoring IMoveAction from " + << (ma->from_inv.dump()) << ":" << ma->from_list + << " to " << (ma->to_inv.dump()) << ":" << ma->to_list + << " because src is " << ma->from_list << std::endl; + delete a; + return; + } + + /* + Disable moving items into craftresult and craftpreview + */ + if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") { + infostream << "Ignoring IMoveAction from " + << (ma->from_inv.dump()) << ":" << ma->from_list + << " to " << (ma->to_inv.dump()) << ":" << ma->to_list + << " because dst is " << ma->to_list << std::endl; + delete a; + return; + } + + // Disallow moving items in elsewhere than player's inventory + // if not allowed to interact + if (!checkPriv(player->getName(), "interact") && + (!from_inv_is_current_player || + !to_inv_is_current_player)) { + infostream << "Cannot move outside of player's inventory: " + << "No interact privilege" << std::endl; + delete a; + return; + } + } + /* + Handle restrictions and special cases of the drop action + */ + else if (a->getType() == IACTION_DROP) { + IDropAction *da = (IDropAction*)a; + + da->from_inv.applyCurrentPlayer(player->getName()); + + setInventoryModified(da->from_inv); + + /* + Disable dropping items out of craftpreview + */ + if (da->from_list == "craftpreview") { + infostream << "Ignoring IDropAction from " + << (da->from_inv.dump()) << ":" << da->from_list + << " because src is " << da->from_list << std::endl; + delete a; + return; + } + + // Disallow dropping items if not allowed to interact + if (!checkPriv(player->getName(), "interact")) { + delete a; + return; + } + } + /* + Handle restrictions and special cases of the craft action + */ + else if (a->getType() == IACTION_CRAFT) { + ICraftAction *ca = (ICraftAction*)a; + + ca->craft_inv.applyCurrentPlayer(player->getName()); + + setInventoryModified(ca->craft_inv); + + //bool craft_inv_is_current_player = + // (ca->craft_inv.type == InventoryLocation::PLAYER) && + // (ca->craft_inv.name == player->getName()); + + // Disallow crafting if not allowed to interact + if (!checkPriv(player->getName(), "interact")) { + infostream << "Cannot craft: " + << "No interact privilege" << std::endl; + delete a; + return; + } + } + + // Do the action + a->apply(this, playersao, this); + // Eat the action + delete a; +} + +void Server::handleCommand_ChatMessage(NetworkPacket* pkt) +{ + /* + u16 command + u16 length + wstring message + */ + u16 len; + *pkt >> len; + + std::wstring message; + for (u16 i = 0; i < len; i++) { + u16 tmp_wchar; + *pkt >> tmp_wchar; + + message += (wchar_t)tmp_wchar; + } + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + // If something goes wrong, this player is to blame + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); + + // Get player name of this client + std::wstring name = narrow_to_wide(player->getName()); + + // Run script hook + bool ate = m_script->on_chat_message(player->getName(), + wide_to_narrow(message)); + // If script ate the message, don't proceed + if (ate) + return; + + // Line to send to players + std::wstring line; + // Whether to send to the player that sent the line + bool send_to_sender_only = false; + + // Commands are implemented in Lua, so only catch invalid + // commands that were not "eaten" and send an error back + if (message[0] == L'/') { + message = message.substr(1); + send_to_sender_only = true; + if (message.length() == 0) + line += L"-!- Empty command"; + else + line += L"-!- Invalid command: " + str_split(message, L' ')[0]; + } + else { + if (checkPriv(player->getName(), "shout")) { + line += L"<"; + line += name; + line += L"> "; + line += message; + } else { + line += L"-!- You don't have permission to shout."; + send_to_sender_only = true; + } + } + + if (line != L"") + { + /* + Send the message to sender + */ + if (send_to_sender_only) { + SendChatMessage(pkt->getPeerId(), line); + } + /* + Send the message to others + */ + else { + actionstream << "CHAT: " << wide_to_narrow(line)< clients = m_clients.getClientIDs(); + + for (std::vector::iterator i = clients.begin(); + i != clients.end(); ++i) { + if (*i != pkt->getPeerId()) + SendChatMessage(*i, line); + } + } + } +} + +void Server::handleCommand_Damage(NetworkPacket* pkt) +{ + u8 damage; + + *pkt >> damage; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + if (g_settings->getBool("enable_damage")) { + actionstream << player->getName() << " damaged by " + << (int)damage << " hp at " << PP(player->getPosition() / BS) + << std::endl; + + playersao->setHP(playersao->getHP() - damage); + SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0); + } +} + +void Server::handleCommand_Breath(NetworkPacket* pkt) +{ + u16 breath; + + *pkt >> breath; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + /* + * If player is dead, we don't need to update the breath + * He is dead ! + */ + if (player->isDead()) { + verbosestream << "TOSERVER_BREATH: " << player->getName() + << " is dead. Ignoring packet"; + return; + } + + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + playersao->setBreath(breath); + SendPlayerBreath(pkt->getPeerId()); +} + +void Server::handleCommand_Password(NetworkPacket* pkt) +{ + errorstream << "PAssword packet size: " << pkt->getSize() << " size required: " << PASSWORD_SIZE * 2 << std::endl; + if ((pkt->getCommand() == TOSERVER_PASSWORD && pkt->getSize() < 4) || + pkt->getSize() != PASSWORD_SIZE * 2) + return; + + std::string oldpwd; + std::string newpwd; + + if (pkt->getCommand() == TOSERVER_PASSWORD) { + *pkt >> oldpwd >> newpwd; + } + // 13/03/15 + // Protocol v24 compat. Please remove in 1 year after + // client convergence to 0.4.13/0.5.x + else { + for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { + char c = pkt->getChar(i); + if (c == 0) + break; + oldpwd += c; + } + + for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { + char c = pkt->getChar(PASSWORD_SIZE + i); + if (c == 0) + break; + newpwd += c; + } + } + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + if (!base64_is_valid(newpwd)) { + infostream<<"Server: " << player->getName() << + " supplied invalid password hash" << std::endl; + // Wrong old password supplied!! + SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed."); + return; + } + + infostream << "Server: Client requests a password change from " + << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl; + + std::string playername = player->getName(); + + std::string checkpwd; + m_script->getAuth(playername, &checkpwd, NULL); + + if (oldpwd != checkpwd) { + infostream << "Server: invalid old password" << std::endl; + // Wrong old password supplied!! + SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed."); + return; + } + + bool success = m_script->setPassword(playername, newpwd); + if (success) { + actionstream << player->getName() << " changes password" << std::endl; + SendChatMessage(pkt->getPeerId(), L"Password change successful."); + } else { + actionstream << player->getName() << " tries to change password but " + << "it fails" << std::endl; + SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable."); + } +} + +void Server::handleCommand_PlayerItem(NetworkPacket* pkt) +{ + if (pkt->getSize() < 2) + return; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + u16 item; + + *pkt >> item; + + playersao->setWieldIndex(item); +} + +void Server::handleCommand_Respawn(NetworkPacket* pkt) +{ + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + if (!player->isDead()) + return; + + RespawnPlayer(pkt->getPeerId()); + + actionstream << player->getName() << " respawns at " + << PP(player->getPosition()/BS) << std::endl; + + // ActiveObject is added to environment in AsyncRunStep after + // the previous addition has been succesfully removed +} + +void Server::handleCommand_Interact(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + /* + [0] u16 command + [2] u8 action + [3] u16 item + [5] u32 length of the next item + [9] serialized PointedThing + actions: + 0: start digging (from undersurface) or use + 1: stop digging (all parameters ignored) + 2: digging completed + 3: place block or item (to abovesurface) + 4: use item + */ + u8 action = readU8(is); + u16 item_i = readU16(is); + std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); + PointedThing pointed; + pointed.deSerialize(tmp_is); + + verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item=" + << item_i << ", pointed=" << pointed.dump() << std::endl; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + if (player->isDead()) { + verbosestream << "TOSERVER_INTERACT: " << player->getName() + << " is dead. Ignoring packet"; + return; + } + + v3f player_pos = playersao->getLastGoodPosition(); + + // Update wielded item + playersao->setWieldIndex(item_i); + + // Get pointed to node (undefined if not POINTEDTYPE_NODE) + v3s16 p_under = pointed.node_undersurface; + v3s16 p_above = pointed.node_abovesurface; + + // Get pointed to object (NULL if not POINTEDTYPE_OBJECT) + ServerActiveObject *pointed_object = NULL; + if (pointed.type == POINTEDTHING_OBJECT) { + pointed_object = m_env->getActiveObject(pointed.object_id); + if (pointed_object == NULL) { + verbosestream << "TOSERVER_INTERACT: " + "pointed object is NULL" << std::endl; + return; + } + + } + + v3f pointed_pos_under = player_pos; + v3f pointed_pos_above = player_pos; + if (pointed.type == POINTEDTHING_NODE) { + pointed_pos_under = intToFloat(p_under, BS); + pointed_pos_above = intToFloat(p_above, BS); + } + else if (pointed.type == POINTEDTHING_OBJECT) { + pointed_pos_under = pointed_object->getBasePosition(); + pointed_pos_above = pointed_pos_under; + } + + /* + Check that target is reasonably close + (only when digging or placing things) + */ + if (action == 0 || action == 2 || action == 3) { + float d = player_pos.getDistanceFrom(pointed_pos_under); + float max_d = BS * 14; // Just some large enough value + if (d > max_d) { + actionstream << "Player " << player->getName() + << " tried to access " << pointed.dump() + << " from too far: " + << "d=" << d <<", max_d=" << max_d + << ". ignoring." << std::endl; + // Re-send block to revert change on client-side + RemoteClient *client = getClient(pkt->getPeerId()); + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + client->SetBlockNotSent(blockpos); + // Call callbacks + m_script->on_cheat(playersao, "interacted_too_far"); + // Do nothing else + return; + } + } + + /* + Make sure the player is allowed to do it + */ + if (!checkPriv(player->getName(), "interact")) { + actionstream<getName()<<" attempted to interact with " + <getPeerId()); + // Digging completed -> under + if (action == 2) { + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + client->SetBlockNotSent(blockpos); + } + // Placement -> above + if (action == 3) { + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); + client->SetBlockNotSent(blockpos); + } + return; + } + + /* + If something goes wrong, this player is to blame + */ + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); + + /* + 0: start digging or punch object + */ + if (action == 0) { + if (pointed.type == POINTEDTHING_NODE) { + /* + NOTE: This can be used in the future to check if + somebody is cheating, by checking the timing. + */ + MapNode n(CONTENT_IGNORE); + bool pos_ok; + n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); + if (pos_ok) + n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); + + if (!pos_ok) { + infostream << "Server: Not punching: Node not found." + << " Adding block to emerge queue." + << std::endl; + m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); + } + + if (n.getContent() != CONTENT_IGNORE) + m_script->node_on_punch(p_under, n, playersao, pointed); + // Cheat prevention + playersao->noCheatDigStart(p_under); + } + else if (pointed.type == POINTEDTHING_OBJECT) { + // Skip if object has been removed + if (pointed_object->m_removed) + return; + + actionstream<getName()<<" punches object " + <getDescription()<getWieldedItem(); + ToolCapabilities toolcap = + punchitem.getToolCapabilities(m_itemdef); + v3f dir = (pointed_object->getBasePosition() - + (player->getPosition() + player->getEyeOffset()) + ).normalize(); + float time_from_last_punch = + playersao->resetTimeFromLastPunch(); + + s16 src_original_hp = pointed_object->getHP(); + s16 dst_origin_hp = playersao->getHP(); + + pointed_object->punch(dir, &toolcap, playersao, + time_from_last_punch); + + // If the object is a player and its HP changed + if (src_original_hp != pointed_object->getHP() && + pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { + SendPlayerHPOrDie(((PlayerSAO*)pointed_object)->getPeerID(), + pointed_object->getHP() == 0); + } + + // If the puncher is a player and its HP changed + if (dst_origin_hp != playersao->getHP()) { + SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0); + } + } + + } // action == 0 + + /* + 1: stop digging + */ + else if (action == 1) { + } // action == 1 + + /* + 2: Digging completed + */ + else if (action == 2) { + // Only digging of nodes + if (pointed.type == POINTEDTHING_NODE) { + bool pos_ok; + MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); + if (!pos_ok) { + infostream << "Server: Not finishing digging: Node not found." + << " Adding block to emerge queue." + << std::endl; + m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); + } + + /* Cheat prevention */ + bool is_valid_dig = true; + if (!isSingleplayer() && !g_settings->getBool("disable_anticheat")) { + v3s16 nocheat_p = playersao->getNoCheatDigPos(); + float nocheat_t = playersao->getNoCheatDigTime(); + playersao->noCheatDigEnd(); + // If player didn't start digging this, ignore dig + if (nocheat_p != p_under) { + infostream << "Server: NoCheat: " << player->getName() + << " started digging " + << PP(nocheat_p) << " and completed digging " + << PP(p_under) << "; not digging." << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "finished_unknown_dig"); + } + // Get player's wielded item + ItemStack playeritem; + InventoryList *mlist = playersao->getInventory()->getList("main"); + if (mlist != NULL) + playeritem = mlist->getItem(playersao->getWieldIndex()); + ToolCapabilities playeritem_toolcap = + playeritem.getToolCapabilities(m_itemdef); + // Get diggability and expected digging time + DigParams params = getDigParams(m_nodedef->get(n).groups, + &playeritem_toolcap); + // If can't dig, try hand + if (!params.diggable) { + const ItemDefinition &hand = m_itemdef->get(""); + const ToolCapabilities *tp = hand.tool_capabilities; + if (tp) + params = getDigParams(m_nodedef->get(n).groups, tp); + } + // If can't dig, ignore dig + if (!params.diggable) { + infostream << "Server: NoCheat: " << player->getName() + << " completed digging " << PP(p_under) + << ", which is not diggable with tool. not digging." + << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "dug_unbreakable"); + } + // Check digging time + // If already invalidated, we don't have to + if (!is_valid_dig) { + // Well not our problem then + } + // Clean and long dig + else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) { + // All is good, but grab time from pool; don't care if + // it's actually available + playersao->getDigPool().grab(params.time); + } + // Short or laggy dig + // Try getting the time from pool + else if (playersao->getDigPool().grab(params.time)) { + // All is good + } + // Dig not possible + else { + infostream << "Server: NoCheat: " << player->getName() + << " completed digging " << PP(p_under) + << "too fast; not digging." << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "dug_too_fast"); + } + } + + /* Actually dig node */ + + if (is_valid_dig && n.getContent() != CONTENT_IGNORE) + m_script->node_on_dig(p_under, n, playersao); + + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + RemoteClient *client = getClient(pkt->getPeerId()); + // Send unusual result (that is, node not being removed) + if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) { + // Re-send block to revert change on client-side + client->SetBlockNotSent(blockpos); + } + else { + client->ResendBlockIfOnWire(blockpos); + } + } + } // action == 2 + + /* + 3: place block or right-click object + */ + else if (action == 3) { + ItemStack item = playersao->getWieldedItem(); + + // Reset build time counter + if (pointed.type == POINTEDTHING_NODE && + item.getDefinition(m_itemdef).type == ITEM_NODE) + getClient(pkt->getPeerId())->m_time_from_building = 0.0; + + if (pointed.type == POINTEDTHING_OBJECT) { + // Right click object + + // Skip if object has been removed + if (pointed_object->m_removed) + return; + + actionstream << player->getName() << " right-clicks object " + << pointed.object_id << ": " + << pointed_object->getDescription() << std::endl; + + // Do stuff + pointed_object->rightClick(playersao); + } + else if (m_script->item_OnPlace( + item, playersao, pointed)) { + // Placement was handled in lua + + // Apply returned ItemStack + if (playersao->setWieldedItem(item)) { + SendInventory(playersao); + } + } + + // If item has node placement prediction, always send the + // blocks to make sure the client knows what exactly happened + RemoteClient *client = getClient(pkt->getPeerId()); + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); + v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + if (item.getDefinition(m_itemdef).node_placement_prediction != "") { + client->SetBlockNotSent(blockpos); + if (blockpos2 != blockpos) { + client->SetBlockNotSent(blockpos2); + } + } + else { + client->ResendBlockIfOnWire(blockpos); + if (blockpos2 != blockpos) { + client->ResendBlockIfOnWire(blockpos2); + } + } + } // action == 3 + + /* + 4: use + */ + else if (action == 4) { + ItemStack item = playersao->getWieldedItem(); + + actionstream << player->getName() << " uses " << item.name + << ", pointing at " << pointed.dump() << std::endl; + + if (m_script->item_OnUse( + item, playersao, pointed)) { + // Apply returned ItemStack + playersao->setWieldedItem(item); + } + + } // action == 4 + + + /* + Catch invalid actions + */ + else { + infostream << "WARNING: Server: Invalid action " + << action << std::endl; + } +} + +void Server::handleCommand_RemovedSounds(NetworkPacket* pkt) +{ + u16 num; + *pkt >> num; + for (u16 k = 0; k < num; k++) { + s32 id; + + *pkt >> id; + + std::map::iterator i = + m_playing_sounds.find(id); + + if (i == m_playing_sounds.end()) + continue; + + ServerPlayingSound &psound = i->second; + psound.clients.erase(pkt->getPeerId()); + if (psound.clients.empty()) + m_playing_sounds.erase(i++); + } +} + +void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt) +{ + v3s16 p; + std::string formname; + u16 num; + + *pkt >> p >> formname >> num; + + std::map fields; + for (u16 k = 0; k < num; k++) { + std::string fieldname; + *pkt >> fieldname; + fields[fieldname] = pkt->readLongString(); + } + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + // If something goes wrong, this player is to blame + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); + + // Check the target node for rollback data; leave others unnoticed + RollbackNode rn_old(&m_env->getMap(), p, this); + + m_script->node_on_receive_fields(p, formname, fields, playersao); + + // Report rollback data + RollbackNode rn_new(&m_env->getMap(), p, this); + if (rollback() && rn_new != rn_old) { + RollbackAction action; + action.setSetNode(p, rn_old, rn_new); + rollback()->reportAction(action); + } +} + +void Server::handleCommand_InventoryFields(NetworkPacket* pkt) +{ + std::string formname; + u16 num; + + *pkt >> formname >> num; + + std::map fields; + for (u16 k = 0; k < num; k++) { + std::string fieldname; + *pkt >> fieldname; + fields[fieldname] = pkt->readLongString(); + } + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Canceling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Canceling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + m_script->on_playerReceiveFields(playersao, formname, fields); +} -- cgit v1.2.3